this post was submitted on 26 Jan 2024
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After laying off almost 2,000 people, Xbox finds itself in a position at odds with the community-first image it has cultivated for itself.

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[–] Whirlybird@aussie.zone 4 points 10 months ago (2 children)

It’s not good in tech to have 2000 people employed who have nothing to do.

[–] Lath@kbin.social 0 points 10 months ago (1 children)

I agree with that. So the contracts made beforehand should reflect this and expire naturally rather than actively laying employees off.
Or is the title clickbait?

If you need to fire a large number of employees then someone in management failed to manage.

[–] Whirlybird@aussie.zone 2 points 10 months ago* (last edited 10 months ago)

You’re forgetting there was a merger. Jobs that were necessary when there were 2 separate companies are now not necessary when there is only 1 merged company.

Also it seems a large number of layoffs were for:

  • blizzards survival game that was reportedly in development hell after 6 years of development
  • the physical games department because Xbox is going all digital
[–] snooggums@kbin.social -2 points 10 months ago (1 children)

Depends on the ratio to total employed. A team of 3000 with 2000 with nothing to do, for sure! 20,000 with 2000 as backups/currently learning the ropes? A bit more reasonable.

[–] Whirlybird@aussie.zone 2 points 10 months ago

You don’t employ people as backups. What you do is you share knowledge across the existing people so there is no single point of failure.