this post was submitted on 20 Aug 2025
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[–] Dyskolos@lemmy.zip 6 points 2 days ago (4 children)

Please

Don't

Suck

Like most major releases the past decade.

[–] psx_crab@lemmy.zip 35 points 2 days ago (1 children)

vampire game

don't suck

How does that even work

[–] Dyskolos@lemmy.zip 6 points 2 days ago
[–] Malix@sopuli.xyz 22 points 2 days ago (3 children)

it'll be some kind of a miracle if the game ends up being even decent after all the tumultuous dev-hell it went through...

But I sure hope it'll be good.

[–] Coelacanth@feddit.nu 9 points 2 days ago (1 children)

At this point they've had time to basically go through a full development cycle post Hardsuit Labs firing, haven't they? I think the game will be fine, it just won't be the Bloodlines 2 we were initially promised - or wanted. As far as I know they more or less threw out 90% of the previous project, kept some assets and had The Chinese Room make a new game.

[–] sp3ctr4l@lemmy.dbzer0.com 7 points 2 days ago

Damn, I didn't realize the team that started with Dear Esther ended up on Bloodlines 2.

I have faith in that team, but at the same time, its... generally an ominous portent when any game's development has a team of idiot corpo mismanagers driving the whole process.

And yes, for clarity, if its needed, Paradox is a fucking awful publisher, they don't know how to make a 'strategy' game that involves any strategy other than 'cheese the AI', the 'strategy' they know is 'keep stringing along neurotic obsessives with an endless flood of pricey dlcs and false promises.'

[–] Aidinthel@reddthat.com 5 points 2 days ago (1 children)

The System Shock remake was really good, and that went through dev hell also, so it's completely possible.

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 2 days ago* (last edited 2 days ago)

Yes, but the publisher (ie, corporate slave drivers) on that wasn't Paradox.

[–] Dyskolos@lemmy.zip 1 points 2 days ago (1 children)

As usual I won't read shit about it, pirate it when it's out. And if it doesn't suck (no pun intended) I'll buy. I'm fairly optimistic with this one though. The expectations surely are high, but it would be a horrible shame to fuck this great series up. Especially considering it's kinda niche customer-base. It's not the next multiplayer war-game or FIFA.

[–] Zagorath@aussie.zone 3 points 2 days ago (1 children)

It's not the next multiplayer war-game or FIFA.

Remember when World of Darkness jumped on the battle royale bandwagon?

[–] Dyskolos@lemmy.zip 3 points 2 days ago (1 children)

Yes. With great regret I remember this 😔

[–] Zagorath@aussie.zone 3 points 2 days ago (1 children)

I thought it was dumb enough when Age of Empires jumped on the bandwagon. But they managed to find something even less in-keeping with the original game's themes...

[–] Dyskolos@lemmy.zip 2 points 1 day ago (1 children)

Luckily, as being no die-hard rts-fan, this went by me (or I just forgot...). But it sounds bad. My current fear is also the remake of "Gothic". After all those many many years it really gets one.

[–] Zagorath@aussie.zone 2 points 1 day ago (1 children)

The aoe thing wasn't too bad tbh. It wasn't a standalone game, just a game mode, like a custom scenario. And it was kinda fun for a little while, but they added a full queue for it in the UI and everything. It was moderately popular for about two weeks, and now there's a queue languishing that nobody ever uses. It was amusing.

My current fear is also the remake of “Gothic”

I only learnt about Gothic fairly recently, thanks to this really interesting video. I'm certainly hoping the remake does it justice, because it looks really interesting.

[–] Dyskolos@lemmy.zip 2 points 1 day ago* (last edited 1 day ago) (1 children)

Lol. OK that is amongst the funnier things. But could've been. Counterstrike was once just a nod/gamemmode too.

If you're not into RPG or not German,Polish or Russian (that seems to be only still active people who keep the original alive to this day) you might've missed it. It was a revelation like half-life back in the day. For once not USA-centric, it used a fitting harsh language (can only speak for the original german VO) for an original idea. You're no superhero but just a regular are able to maybe lift a stick and kick a bug 😁 Small world but every item counted, blahblah I could go on for hours :-) With all modern updates and fanworks it still works and better than ever. Remake not sucking has low probability though. Expectations are most likely impossible to fulfill even if they do a true remake with no bullshit.

[–] Zagorath@aussie.zone 2 points 1 day ago (1 children)

Counterstrike was once just a nod/gamemmode too

I mean, LoL was inspired by DotA, which was originally a mod for Warcraft 3, so it wouldn't even be the first time RTS spawned a major new genre.

You’re no superhero but just a regular are able to maybe lift a stick and kick a bug

That's exactly what appeals to me. I really enjoyed that aspect of Kingdom Come: Deliverance, too. Though unfortunately I don't have a lot of time for big open-world computer RPGs. I never finished KCD, and barely started Baldur's Gate and the original VtM Bloodlines (among the only other RPGs I can remember starting over the last decade). I don't think I finished anything since like 2016. But at least in principle, everything I've seen about Gothic appeals to me, so if the remake is good I would definitely like to give it a try.

I have a generally positive impression of remakes at the moment, since the games I've put more time into than any other over the last 5 years have all been extremely good remakes. Age of Empires 2 and 3 Definitive Editions, Age of Mythology: Retold, and Spyro Reignited. And I've heard good things about Oblivion. So without knowing who the developers behind the Gothic remake are, but knowing how beloved it was, my hopes are high that it's being done with care.

[–] Dyskolos@lemmy.zip 2 points 1 day ago* (last edited 1 day ago) (1 children)

Oh right! I forgot about the wc3 mod which spawned a genre. So yeah, another example.

Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It's just too "realistic" for my taste somehow. It even managed to be realistically boring most trips. Not in the sense of "omg this is how I'm gonna die" but more like "this is a forest. And that's about it". If that makes sense? It also felt artificially hard, like the souls-games. Hard for the sake of being hard. Maybe I'm just getting too old but it didn't really click with me. Sadly so, will try again though.

The oblivion remake really deserved the label. I expected some new ai-upscaled textured slapped on the old shit, but no. Completely redone from the ground. The hate it gets mostly stems from the modding-community (which actually kept those games afloat. Without mods they'd all be long gone to, well, oblivion). Same with skyrim. Another new base to re-make eeeeeeverything. Fragmenting the modders AGAIN. Despite that, if you never played oblivion and don't wanna fiddle with mods, there'd be no reason to use the old one.

Remakes are hard to do anyway. Either you fuck up or you can never meet nostalgia. Also you get cussed at for doing nothing new OR for doing something new. Gothic new could be super awesome but would never ever be Gothic again. Like playing half-life today. It's never the same, no matter how great it is. But a great remake at least gets the franchise floating again due to younger people who can enjoy it the same. Maybe.

As for time I am probably more blessed, I game at least 5hrs a day since the Atari 2600. Besides my servers, smart-home and wifey my great passion 😁

But...Gothic isn't a big open world. It's like the size of bg3's tutorial. If even. It's just not empty wasteland. Every step has an importance and no hand holding. You learned where not to go by dying 😁 By today's standards that map-size would not fly. But it was nore than enough. Still is. It respects your time. Quick save and exit anytime and continue exactly there. How it should be.

[–] Zagorath@aussie.zone 1 points 23 hours ago (1 children)

Oh kingdom come. In theory I would have highly enjoyed the last one. But I only managed 5 hours or so. It’s just too “realistic” for my taste somehow.

Oh yeah for sure. Personally I quite liked its experience of travelling in it. That's a kind of realism that I enjoy, because the cost (in terms of time) of travel made me think about whether I want to travel.

But its combat system was certainly really polarising. The Souls comparison is a really good one, I think. Usually in an RPG, your chances of success depend mostly on your character's stats. But KCD's combat is more like a soulslike or an action game than an RPG. It's more about your skill as a player than about your character's skills or gear. And it's designed to be extremely punishing if you've got multiple opponents. Which is realistic, but not usually very fun.

But…Gothic isn’t a big open world. It’s like the size of bg3’s tutorial

To be honest, I find some gamers' obsession with the land area of open world games rather tedious. I remember the same criticism being levied at KCD during its Kickstarter, saying things like "oh, that's less than a quarter the size of Skyrim" or whatever it was. I don't really care. The density of things to do within the area is much more important. And even more important than that is the verisimilitude of the world. That quests feel interconnected in believable (not forced) ways, that questgivers feel like the quests they're giving are things they would actually care about and that would actually matter, given the worldbuilding and story. That's all stuff that, from what I've heard about it, it sounds like Gothic does really well. Idgaf if Skyrim or BG3 have a larger land area.

[–] Dyskolos@lemmy.zip 2 points 19 hours ago (1 children)

Good point about the travel in KCD. And yes, i actually found the battle in KC1 extremely unsatisfying. KC2 had it a bit better. But still, my patience grew thin over the last decade, i must admit :-) For me, personally, that skills-approach doesn't went well with an RPG. Skills belongs to things like Destiny(2) (which i love btw), but in an RPG it should be about the character I'm playing, not ME. As it's literally in the name RPG :) But no complaints, I love everything that is not US-centric for a change and KC totally wasn't.

Totally agreeing with you on the map-size-topic. I really hate the bigger-and-bigger-trend that usually (logically?) comes with less and less value. Even gothic did fall victim to the trend. G2 was "triple the size!!!!" (or whatever, but THAT was the leading argument) And G3 was "EVEN BIGGER!" ...and what was it? more walking, less exploring, less interesting stuff, just large plains of nothingness filled with filler-mobs. Nonetheless G2 was absolutely great, and had a fucking great Addon (when addons actually were like 1/3rd more of the base game, not just cut content resold as "DLCs"). G3 was ...good.

Also questing in G1 was really great. And actually felt absolutely fitting. Not some "kill a dragon" shit but "go clean the toilet you piece of shit". Or "steal this", then you steal it, and they give you a beating not a reward :-) You really work your way up. Every weapon-, armor- or skill-upgrade REALLY mattered and changed everything. Back then it also had a fantastic unexpected gimmick in it (which now is removed due to licenses): Suddenly in act 2, a famous midage-band had a "live-concert". Back then it was one of my favourite bands and suddenly they perform in game...that was a chin-dropper :) And it was one of the (or the?) first game(s) that had NPCs do have an actual job/routine. They ate, drink, pee, work, sleep. Ah you see, I could go on and on ...

Skyrim was very vast, but at least they really tried to fill it meaningful. Most of it. So exploring mostly paid off. But without mods it was just okay-ish anyway. But it's THE game that got the greatest mod-community there ever was (and sadly probably will be). Last time i spent like hundreds of hours modding until i ended up with like 2000 mods, kid you not. Didn't actually PLAY for half as long :-) BG3 was also incredibly good. Very memorable!

[–] Zagorath@aussie.zone 2 points 13 hours ago (1 children)

Even gothic did fall victim to the trend. G2 was “triple the size!!!”

If "triple the size" comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks...then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full.

[–] Dyskolos@lemmy.zip 2 points 10 hours ago

Yeah exactly...and it was - who would've thought - 1.5x the content. At best. Just stretched to fill the land. Everyone thought (and still seems to think) that size is everything in an open world. Only procedural games like No mans sky beat this with even less soul. While being technically fascinating, they're ultimately boring once you've seen all the "ingredients".

[–] dukemirage@lemmy.world 10 points 2 days ago (1 children)

Like most major releases the past decade.

That’s disingenuous. You have terrible games now, you’ve got them 40 years ago.

[–] Dyskolos@lemmy.zip 3 points 2 days ago (2 children)

Sure. But there was a time where even AAA didn't suck so much. Where a failure was memorable. Now the ones that are great are memorable. And I'm gaming since the Atari 2600. The amount of re-iterated boring crap, filled with micro-transactions, pre-order and ultra-mega-deluxe bundle with season pass. All that highly calculated to please the least common denominator.

[–] Klear@quokk.au 5 points 2 days ago (1 children)

Maybe you forgot, but the original Bloodlines was notable for being released in an extremely broken state.

[–] Dyskolos@lemmy.zip 4 points 2 days ago* (last edited 1 day ago)

And? It was still awesome. Shit today is bad AND broken. Not so say it's OK to release broken stuff. It sure ain't.

[–] dukemirage@lemmy.world 3 points 2 days ago (3 children)

I think you're high on nostalgia. Failures are not memorable, that's why we can't remember them. What you describe are a bunch of big money makers from the big publishers. It's very easy to stear around them and still get more great games than there's time to play them.

[–] ms_lane@lemmy.world 2 points 1 day ago

Failures are not memorable

TORtanic would like a word.

[–] Dyskolos@lemmy.zip 2 points 2 days ago (1 children)

Nah, totally no nostalgia. I wish it would be just that and AAA was still good.

And yes, I did speak of "big money makers" AKA AAA. Also speak for yourself, but failures like e.g. duke nukem forever or even ET (on Atari) were memorable.

[–] dukemirage@lemmy.world 1 points 2 days ago (2 children)

The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.

[–] Dyskolos@lemmy.zip 1 points 1 day ago

Of course I don't remember every flop. But also not every success. But if just checking AAA releases of the last 5 yrs, I could name a loooot of games with >40% bad reviews. It might still be a financial success though, and this is what sadly really counts. Especially established franchises usually just go down, in tendency. If something releases a part 4, my expectations are already at zero. The louder the hype, the worse the product.

I would have to think a while longer to name good games that also were hyped. Cyberpunk? Even through even that one got a lot of hate since release. All others that come to mind were Indis.

[–] zod000@lemmy.dbzer0.com 2 points 2 days ago (1 children)

To be fair, there wasn't really much "gaming news" in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.

[–] Dyskolos@lemmy.zip 2 points 1 day ago

True. If you weren't knees deep into the scene it all went by unnoticed unless it went nuclear.

[–] qarbone@lemmy.world 1 points 2 days ago (1 children)

Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.

[–] Dyskolos@lemmy.zip 0 points 2 days ago (1 children)

Luckily you actually already know the exact proportion of good vs bad games, and even over the last 3 decades. That is awesome.

And "never been easier"...yeah sure. Except we went from one-dude-did-it-all-in-a-week to hundreds of people working for years and spending even tons of millions of moneyz.

[–] qarbone@lemmy.world 1 points 2 days ago (1 children)

Luckily I never claimed that I did. And those "one-dude-did-it-all-in-a-week" games are getting eclipsed by things people churn out in a 48 game jam, what's you're point?

I can tell you're just an ornery arse, so I'm gonna dip.

[–] Dyskolos@lemmy.zip 0 points 1 day ago* (last edited 1 day ago)

As if I'd care about some murican's opinion 😁 Now go back to work/school.

[–] CallMeAnAI@lemmy.world -2 points 2 days ago

Okay Grandpa, pacman was great, we get it.