this post was submitted on 26 Sep 2025
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[–] caut_R@lemmy.world 13 points 2 days ago* (last edited 2 days ago) (2 children)

If all the shaders are compiling in the background and it‘s stutter free (minus traversel stutters, I guess) after that, I actually find that reasonable. If I can get rid of stutters by idling in the game for 15m while doing something else, then sure.

But I have a hunch that it‘s still not a smooth ride after.

At least this is the most reasonable thing I‘ve heard from GB since release lol

[–] LiveLM@lemmy.zip 7 points 2 days ago

Yeah sure but why didn't they put a "Shader Compilation" loading screen then?
Many games have one that tell you what's happening and give you an option to skip, better than having to find out via a tweet...

[–] MudMan@fedia.io 7 points 2 days ago

My experience with it has been solid, but I do run high end hardware that is muscling past a lot of stuff.

I think as usual there is some confusion between compilation stutters and the game just being very heavy for the way it looks (which it is). People online seem to be scattershot about it.

And then there's the people talking about it who don't care but like to be mad online, which is also a thing.

And then there's the weird dev that keeps mouthing off for no reason in ways that can't possibly help.

Lots of things on this one.

Still I don't think you're expected to idle for fifteen minutes. That's the point of the background compilation. You can still play more or less fine. Particularly on first boot the first fifteen of this should be a bunch of cutscenes anyway, and those lock at 30 (which I don't like at all and so many games do now for some reason).