Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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Language specific
- !JeuxVideo@jlai.lu: French
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The answer is slow gaming. If it is not still known as a good game 5-10 years after release, it is not worth buying.
Also helps avoid games which vanish like a fart after they get your money.
Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they're nowhere near as active.
I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin's Creed, Monster Hunter, Yakuza (with all it's spinoff games like Judgement and others). I'm sure a lot of those games are great, but I just don't have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.
So I think it's worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.
I have a friend that insists on getting games at launch. When I get the games years later though I notice they haven't even played them for a hour while I go on to actually finish them.
So I think some people buy because of the hype than to actually play the game, since the act of purchasing gives them the high.
That's an answer for you as a consumer, but the article is from the perspective of the industry. If no one ever bought new games, game development would not be sustainable.
The answer to what?
I mean, that's the problem, from the article's perspective.