this post was submitted on 26 Sep 2025
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It's true. Reviewers rave about a game, I pick it up and play it, and they're raving about a new one before I've finished that last one. I've got a list of 20+ games that came out this year that I still haven't gotten around to. I might get through 5 of them before the new year. And you know, if wouldn't hurt my ability to play more games if more of them were shorter.

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[โ€“] Gradually_Adjusting@lemmy.world 1 points 2 hours ago (1 children)

You can't trust the reviews, it's true. But also, it's very much a buyers market with games in general right now. The headline issue is only a problem if you take the side of AAA studios who have to compete with passion-driven indie projects that aren't just out to make a buck.

I'm going to spend how much to play a game with an obligatory launcher after I already opened steam? And it's badly optimised? 100gb you say? And I have to see ads for skins? And that's competing with a game less than half the price that's amazing, 3gb, no ads, and it can run on a decade old computer?

This is a big-budget problem. They made their omelette, and now they've got to sleep in it.

[โ€“] ampersandrew@lemmy.world 1 points 2 hours ago

It's not only big budget. A number of indie games that I thought were superb didn't go on to make enough money for that team to make another. Mimimi games made excellent games within their niche, but it wasn't enough to keep finding funding, and they closed. A game like The Thaumaturge from last year has a similar scope, budget, and genre to Expedition 33, but I don't know that they made enough to keep the studio going. Sword of the Sea this year released to excellent reviews but subpar sales. There are a lot of examples, but this is a snapshot.