this post was submitted on 13 Oct 2025
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am a fan and vr dev... but this hasn't been the greatest year personally. what's made it a highlight for you? perhaps another perspective will help me!
Linux support has made some decent strides, particularly with the open source monado / wivrn + xrizer stack (steamvr / alvr still have their issues but are getting better).
I'm quite curious to see how quest 3 works with godot & openxr, apparently they have a build you can run on android inside the quest 3 and do vr-dev in vr.
Indeed, I made a video about that but unfortunately in French https://video.benetou.fr/w/g111LSRGfj6HmNxa91au3q
nay, merci boucoup, my 9th grade french will make due! or the auto translate which is always fun!
Feel free to ask questions but you can also seek to https://video.benetou.fr/w/g111LSRGfj6HmNxa91au3q?start=35m50s directly which is the part with the live, in HMD, edition.
tyvm!
As another user said Linux compatibility has been huge the past couple of years.
And PSVR2 has had some amazing games out that have completely changed the way I experience VR. And they also opened up their headset to PC via steam with an external dongle.
Mainly the accessibility has been at an all time high. But the games that have come out lately too are amazing. I can even do cross play multiplayer with many different headsets now which is also super cool.
Well, for one, some YouTubers made a cheap, open source VR headset. That was pretty neat.
just hope we see deckard this year.
We just might https://www.uploadvr.com/valves-next-headset-reportedly-enters-mass-production/