this post was submitted on 31 Jan 2024
652 points (97.9% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

54655 readers
584 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Glitch@lemmy.dbzer0.com 18 points 9 months ago (1 children)

I do often desire a "click to continue" option, especially helpful for asynchronous tasks. Start a render, and when you get back it says 100% without you having to look at the output folder, for instance. I get what you mean though, it certainly should say 100% unless it's totally donezo. Probably lazy rounding errors in some cases (Microsoft products are the worst at showing accurate progress bars)

[–] foggy@lemmy.world 6 points 9 months ago (1 children)

I would say a click to continue screen would count as a next screen in the context of what I'm talking about.

I guess I should have been more clear as to say, it should never say 100%, and still be in the loading loop.

[–] Glitch@lemmy.dbzer0.com 4 points 9 months ago

Oh for sure! Not trying to get on your back, just agreeing from a UI developers pov :) I seem to have misunderstood your original intent but we're saying the same stuff I think