this post was submitted on 01 Feb 2026
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Seems like buying games to remove them from your competitor is a scummier thing to do.

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[–] lofuw@sh.itjust.works 31 points 1 day ago (2 children)

Valve isn't forcing anyone to use their platform.

If Steam's terms aren't satisfactory for developers, then they don't have to use Steam.

I could see Valve controlling a bit of a monopoly in the game launcher and gaming social media markets.

A pro-consumer change that the EU could impose would be to split up the game marketplace from the game launcher and gaming social media markets through intercompatible APIs.

Maybe you could download games from steam in GOG or Lutris, and the steam overlay works on GOG or Lutris too. Maybe your discord friends could show up in the Steam friend list.

[–] kinsnik@lemmy.world 3 points 1 day ago (2 children)

There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don't have to use it, but it is basically impossible for indie developers to make a living without it.

Now, the question is if valve's actions are actually abusing the monopoly, or normal business practices.

[–] MrQuallzin@lemmy.world 14 points 1 day ago (2 children)

looks at Hytale doing quite well without even touching Steam

[–] dukemirage@lemmy.world 3 points 1 day ago

Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.

[–] Nelots@piefed.zip -1 points 1 day ago (2 children)

Got any other modern examples than just the one game that had a massive following for the last 7 years of development?

[–] MagnificentSteiner@lemmy.zip 11 points 23 hours ago (1 children)

Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.

[–] Nelots@piefed.zip -3 points 23 hours ago* (last edited 23 hours ago) (1 children)

Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn't even true... their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I'll admit I'm splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.

So I really don't think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.

[–] MagnificentSteiner@lemmy.zip 5 points 19 hours ago (1 children)

You asked a question, I answered. You didn't like the answer so now you move the goalposts.

[–] Nelots@piefed.zip -4 points 17 hours ago* (last edited 17 hours ago)

To be clear, the original comment I responded to said:

looks at Hytale doing quite well without even touching Steam

In response to a comment that said:

There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.

I never moved the goalposts; modern indie devs were always the goalpost.

[–] ripcord@lemmy.world 2 points 1 day ago

Star Citizen I guess. If by "well" it is meant "making lots of money"

But yeah it's not realistic at all for 99+% of devs/games

[–] bryndos@fedia.io 2 points 19 hours ago (1 children)

There are not many objectively provable monopolies and i doubt that English law would support that claim without extremely strong evidence, generally utilities are the only ones that'd get close. A necessity with high fixed costs and infrastructure lock-in.

Steam has high market share in a segment, but not necessarily a distinct segment, I'm sure steam would argue that there are enough consumers who can and do substitute between pc and console and mobile, as well as other vendors so that their market power is mitigated by a fair amount of consumer mobility.

So what you're looking to prove is unlikely to be a pure "monopoly" but 'excess market power', and 'abuse of market power'. That is a complex legal art that the competition regulator is usually not that successful at proving, at least in English law.

Abuse of market power has to impact consumers not producers. There are always marginal producers struggling to make a profit - that happens in competitive markets, producers bidding prices down, some going out of business. I'm not saying I agree, but that's more or less how the law sees it, lookup what they let supermarkets get away with in contracts with farmers.

To show consumer harm from upstream market manipulation you'd probably have to show a material dearth of choice being created by steam policies in order to jack up prices. Maybe that can be demonstrated, but it's not simple and more likely to come down to subjective interpretation of the arguments and evidence from both sides rather than any unarguable objective truth.

If it were unarguable or objectively true then the CMA might lead the investigation itself instead of this being a private action. Though maybe this is too small a market for them to worry about.

[–] squaresinger@lemmy.world 3 points 10 hours ago (1 children)

You have to differentiate between a monopoly in economics and a monopoly in law.

In economics a monopoly is the only seller of a good with no other competition. If I am the only one who owns apple trees, I got a monopoly on apples.

In law a monopoly is someone who owns so much of the market that they can charge unfair prices. If I am the only one who owns large orchards full of the best kind of apple trees, it doesn't really matter to me that someone else has a couple mediocre trees in their backyard. I am not a economics-monopoly, since someone else is also selling apples, but I hold enough of the market that I can set the price to whatever I want.

(Ok, the analogy isn't perfect, but you get it, I hope. Basically the "excess market power" thing you talked about is the legal definition of a monopoly.)

Customers don't necessarily need to be end customers. If steam is charging their business customers too much, that counts too. (It also affects the end customers too, btw.)

So the question is: If I don't release a game on steam, will that cause it to underperform significantly? If so, does steam charge a lot above market price? If both of these questions are answered with yes, a lawsuit could be successful.

[–] bryndos@fedia.io 3 points 9 hours ago

UK law basically doesn't use the term.

My point was that proving dominance and abuse is rarely objective fact. It sure isn't showing market share and that some games companies go out of business. They have to show the things that valve does to restrict competition - being popular isn't enough alone.

Your last question is quite a good example of how hard it is to prove because it includes counterfactual comparisons.

This might be why it seems (if the journo is to be believed) that they're going down the tie-ins angle for the DLC, not necessarily headline pricing. Thou the latter would probably a worse outcome for valve if guilty.