this post was submitted on 07 Feb 2026
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Pixels on a CRT aren‘t quadratic. Light bleeds between them, and persisted between frames. That was definitely some kind of post processing you could call masking and the games of that era leaned heavily into it. Hardware and games were designed to be displayed on a CRT.
You're quadratic.
Crts don't have pixels. They have scan lines. They have signals. They're analog. Not digital.
I used to play around with this stuff. some decades ago.
They had much different gamma ramps. Things that look dull on lcds pop on crts.
CRTs don’t „have“ pixels, but they display a signal that originated from a pixelised source. Popping colors and different gamma curves is not a contradiction to what I said.
Thanks botty mcbotface.