this post was submitted on 07 Feb 2026
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Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. ...

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[–] dukemirage@lemmy.world 29 points 15 hours ago (1 children)

Pixels on a CRT aren‘t quadratic. Light bleeds between them, and persisted between frames. That was definitely some kind of post processing you could call masking and the games of that era leaned heavily into it. Hardware and games were designed to be displayed on a CRT.

[–] fallaciousBasis@lemmy.world -4 points 7 hours ago (1 children)

You're quadratic.

Crts don't have pixels. They have scan lines. They have signals. They're analog. Not digital.

I used to play around with this stuff. some decades ago.

They had much different gamma ramps. Things that look dull on lcds pop on crts.

[–] dukemirage@lemmy.world 1 points 44 minutes ago* (last edited 37 minutes ago) (1 children)

CRTs don’t „have“ pixels, but they display a signal that originated from a pixelised source. Popping colors and different gamma curves is not a contradiction to what I said.

[–] fallaciousBasis@lemmy.world 1 points 33 minutes ago

Thanks botty mcbotface.