this post was submitted on 07 Feb 2026
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Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. ...

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[–] HeartyOfGlass@piefed.social 10 points 10 hours ago

Gimme that wobble and the glow of a CRT and y'all can keep your fancy HD

[–] actionjbone@sh.itjust.works 41 points 14 hours ago (2 children)

3D graphics were incredibly primitive back then. There really weren't "3D processors" as we know them today.

On top of that, CRTs masked many of the weirdest graphical artifacts - the shimmering we see on modern screens was much more of a blur on screens at the time.

It's fun to look back at the PlayStation and the N64, and to see how each of them handled limitations in a different way.

[–] djdarren@piefed.social 13 points 11 hours ago

This Noodle video on how old games were developed with CRT in mind was absolutely mind-blowing to me.

[–] Psythik@lemmy.world 6 points 14 hours ago* (last edited 14 hours ago) (2 children)

Which emulator fixes the wobbling and upscales the textures again? The games I've seen in that emulator look great, nearly as good as PS2 games.

[–] defaultusername@lemmy.dbzer0.com 12 points 13 hours ago

Any emulator that supports PGXP, which is most of them. Duckstation is the one most people recommend, but that one has weird licensing issues and a dev who loves to start drama.

https://emulation.gametechwiki.com/index.php/PlayStation_emulators

[–] Davel23@fedia.io 2 points 14 hours ago

I know Duckstation has some wobble-fixing ability.