this post was submitted on 19 Nov 2023
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Yeah let's just disregard the prevalence of gambling mechanics deliberately intended to induce addiction in minors to juice them for their parents' cash.
True but parents have a responsibility to look at the game before letting their children play it. Should the mechanics exist? No. But should the parents look into the game beforehand? Yes
Switch the word 'game' with the word 'drug' and the word 'play' with the word 'use', and your comment still reads the same.
We still outlaw addictive drugs.
Do we though? Alcohol the most commonly used addictive drugs is allowed for adults and even children in many states as long as the adults approve and do it in in private residences.
Parents need to be better about paying attention to games. I remember telling my aunt about a game my 10 year old cousin wanted. She was horrified and said absolutely not. She bought it for him when he asked when they were in the store because she doesn't take any time to pay attention to game They're for kids. Even though games are clearly marked with any objectionable material. She "blindsided" by what was in the game when her son booted it up dispite the game be rated as mature, marking objectionable things and me giving her a play by play.
There are a lot of additive things that we expect parents to use their judgment on. Sugar for example. Until someone is talking to me about how we need a bad on soda and BS like that because parents can't be expected to parent their kids about it, I don't really care about the most optional of activities that is games. Children have extremely limited access if their parents don't allow it. Theu buy the phones/tables/game consoles and robust parental controls have existed for a while.
Kids can be addicted to all sorts of things and it's still on the parents. Because it's technology we for some reason stop believing parents can do a thing. Oh however would the person who controls the internet ans the devices control their child's access to social media (another one I see whining about) and video games. As a parent myself, I'm just under the impression that at least watching in my circle, the parents who don't aren't paying attention or don't actually care that much, they just don't like the outcome judgment.
Not to get dragged down into a IANAL argument, but children purchasing alcohol though is not legal.
And what you described is adults helping children get around the law.
The law still exists.
Comment does not read the same at all, and two of the most addictive drugs, alcohol and nicotine, are legal.
Now if you'd said "we still outlaw addictive drugs FOR KIDS", you'd be right.
Well, let's see...
They read the same to me. Both of them are about parents watching what a child does (gaming or drugs) and having responsibility over the child, which no human being can watch another one 24/7 successfully (even people in prison get murdered).
And children are not allowed to purchase those, because it's harmful for them.
We, as a society, help the parents look out for their child by making laws to protect them.
I highly doubt I will have the time to try all the new research drug-games my children acquire access to. Better stick to first party Nintendo games-drugs.
In all seriousness, PBS kids apps on mobile go hard, work on any device, and are fairly educational while being easy to use and fun enough to hold attention while being completely FREE.
We've paid for ABC mouse but the whole fuckin thing reeks of slot machine pokie stimulus while the puzzles and games crash often. The only thing that 100% works all the time is the store to exchange your "tickets"
Abc mouse is the highest rated most teacher recommended app and it's fucking awful.
My 3 year old has gotten way more out of free software than any pay software that's littered with addictive BS.
I would recommend:
GCompris
Khan academy kids
Learn to read Duolingo ABC
PBS anything
Two things.
First, teenagers are also children, and every product that you describe would not fit them, those are more for the very young.
Second, we're talking about designing the game in such a way that it provokes the brain in the same way a drug would, in essence being a drug itself.