Games

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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
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For the record you can auto complete the battles and just play them as turned based strategy games with no tactical component. That may or may not be what you're looking for, but just figured I'd let you know.
My experience with autoresolve is that it punishes you for not fighting manually. You can basically always get better results if you take charge, and in the (old) Total War games I played resolving often cost half your army even when you vastly outnumbered/leveled the enemy.
Anyone who knows their way around the tactical battle system can generally outperform the autoresolve, but for this person's use case (no tactical battles at all) that just sets a new difficulty baseline. If that's too high, bring the game difficulty down. Problem solved.
Yeah, I know. It's barely even half a game at that point though so what's the point?
I mean, there's enough game there that people routinely run "Auto resolve only" multiplayer games, so clearly there's a decent number of people who think it's worth doing.
Alternatively, if you want to keep the tactical battle element but find the "real time" aspect hard to manage, I'll point out that you can give orders while paused. So you can effectively make it into a turn based game. Total War combat is pretty slow already, compared to stuff like StarCraft, and there are plenty of tools for building multistep orders and so on. Honestly, that's how I play for the most part. I watch things play out and whenever I need to issue new orders I pause first.