this post was submitted on 22 Apr 2026
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It's amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they're no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

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[–] grue@lemmy.world 133 points 9 hours ago* (last edited 9 hours ago) (9 children)

Games should be required to have reproducible source for all components (client and server) sent to whatever the European equivalent of the Library of Congress is, to be made available in the Public Domain whenever the publisher stops publishing them.

[–] iglou@programming.dev -1 points 31 minutes ago (1 children)

This would be the only type creative work that would be burdened like this.

I find it paradoxical that we're trying to save the gaming industry by burdening (mostly) small developers. Larger studio will no longer be able to abuse the system, but complying will be easy for them.

For indies and small to medium studios though? They struggle enough as it is. Adding the burden of compliance on top is not a great idea.

If we could legally categorize studios in a meaningful way, and therefore target the big ones and leave indies alone, I would support such an idea.

[–] grue@lemmy.world 2 points 11 minutes ago* (last edited 10 minutes ago)

This would be the only type creative work that would be burdened like this.

It's the only type of creative work that needs to be burdened like this, as all other types of works have always been "self-contained" (for lack of a better term) with no continued reliance on the publisher after the purchase.

Ditto with older games, BTW: you'll notice that this "Stop Killing Games" movement didn't start until the game industry started using tactics like DRM and "live service" architectures to forcibly wrest control away from the gamers. Before that, people could just keep playing their cartridges and CDs and even digital downloads, and hosting multiplayer themselves using the dedicated server program included with the game, in perpetuity and everything was just fine.

The industry got fucking greedy and control-freakish, and this is the inevitable and just attempt for society to hold it accountable.

I find it paradoxical that we’re trying to save the gaming industry by burdening (mostly) small developers. Larger studio will no longer be able to abuse the system, but complying will be easy for them.

I find it weird that you're making what seems to me to be a strawman argument about "burdening (mostly) small developers," as I'd say they are mostly not the ones trying to do this bullshit where they try to retroactively destroy art and culture because it stops being profitable enough. Indie studios typically don't design their games to use publisher-operated servers with ongoing costs attached in the first place, let alone to self-destruct when they shut off!

[–] SpaceScotsman@startrek.website 18 points 5 hours ago (1 children)

This is one of the points that a French MEP brought up during the meeting. If this is pursued it could as a side effect open up space for digital "orphaned works" which would be fantastic.

[–] grue@lemmy.world 19 points 5 hours ago* (last edited 5 hours ago) (1 children)

It's not even an issue of "orphaned works." Every work becomes Public Domain eventually; that's the point of it.

In fact (according to originalist American sensibilities, at least) the entire point of copyright law is "to promote the progress of science and the useful arts" (i.e., to enrich the Public Domain) to begin with! Allowing works to be copyrighted (essentially, borrowed back from the Public Domain temporarily so the creator can profit, thus incentivizing the creation of works) is merely a means to that end, not some sort of moral entitlement.

[–] captain_aggravated@sh.itjust.works -1 points 29 minutes ago

Copyright and patent are a compromise.

Society is iterative. Every work of art or technology is significantly based on prior work. So if you go to the extremes, where "I intented it, it is mine forever and passed to my children" society stalls as technoligarchs never license their patents. If you go full blyatski and outlaw personal ownership, you get Soviet Russia, a nation whose contribution to global culture has been a few ballets, some long depressing books and precisely one video game, because nobody is given incentive or even opportunity to create anything, so they don't.

Give us a full copy of your work, enough information to make a full copy of it. This will be held in trust by the government. We will give you full, exclusive right to monetize your invention for a couple decades, and the copy stored with the government is the stake in your claim, the proof you need to win your lawsuit. After those couple decades are over, the idea becomes public property. Our inventors get to make a living, society gets to progress.

Copyright has gone cancerous, with terms lengthened far beyond a human lifetime to benefit major corporations and not individual creators. We need to fix that.

[–] SpeedRunner@europe.pub 108 points 7 hours ago* (last edited 6 hours ago) (1 children)

Not only games. Goes for all electronics as well.

Sick of supporting your 'old phones'? You're required by law to disclose all binary blobs as source code to let somebody else pick it up the slack.

Feeling like bricking old Kindles? Fine, but users must be able to install alternative OS on your old device.

Not providing software updates for your TV anymore after you removed features? That's your right, but so is the right of the effing device owner to install something else on it.

And it's not just consumer electronics. (caugh John Deere caugh).

[–] Mountainaire@lemmy.world 1 points 2 hours ago (1 children)

whatever the European equivalent of the Library of Congress is

Yeah! Um... what is that again?

[–] grue@lemmy.world 2 points 1 hour ago

¯\_ (ツ)_/¯

If no such thing exists, they should create it.

[–] helpImTrappedOnline@lemmy.world 34 points 8 hours ago* (last edited 8 hours ago) (2 children)

I like it. If the publisher no longer sells/supports the full game as purchased, then they no longer to get to complain about people pirating it.

I don't like instantly throwing it public domain, that's the wrong license to use. I think Creative Common CC BY-NC-SA would be more appropriate. (Credit the original, no commercial use, and any modified/redistributed version must follow same license).

This will prevent xbox from taking all the old PlayStation games, stealing an emulator, and selling them under game pass to people that don't know those games are freely available.

I'd also add the game must be available as an individual 1-time purchase. If it's only available as a bundle or subscription service (like game pass), that doesn't count.

[–] grue@lemmy.world 11 points 7 hours ago

The Public Domain isn't a "license." It's simply the default state of a work when copyright is no longer being enforced for it. I'm saying that copyright should immediately expire for any published work that is no longer being made available by some entity with the right to do so (phrased carefully so as not to break copyleft licenses, BTW) and that anyone should be able to get it directly from a government archive of all Public Domain works.

As for selling Public Domain works, that's always been allowed and I don't see any particular reason to change it, provided that regulatory capture doesn't result in the public archive being the digital equivalent of hidden away in a disused lavatory in a locked basement with a sign saying "beware of the leopard." If the free option is prominent and well-known but you want to pay money for some reason anyway (in theory, because the person selling it added value in some way), that's your business.

[–] CosmicTurtle0@lemmy.dbzer0.com 4 points 6 hours ago (1 children)

I'm going to hard disagree on NC.

If the original publisher decided to dump their IP, and someone else has a good enough idea to make money off of it, they absolutely should.

BY-SA gets you the same vibe and encourages the new IP to keep making new content and allows others to do the same.

[–] helpImTrappedOnline@lemmy.world 2 points 4 hours ago

I agree, if an IP is abandoned then someone else should be allowed to do something with it.

For this post I was talking about the game that was already made and distributed, not just the idea or characters.

I'll use Mario Kart 1 for example, if Nintendo doesn't sell that game anymore, then the game is made publicly available.

If the IP is still in use that A) doesn't exclude Mario Kart 1 form becoming available, B) doesn't allow competitors to sell modern Mario Kart games (trademark) and C) prevents someone from taking a 30 year old game and just reselling it on their store.

IPs are much more messy to handle, as it's less a final product and more of a concept. Creative rights should stay with the creative people not a publisher.

If Nintendo decides to drop Mario, but the actual creator of Mario still wants to work with a different publisher, they should be able to do that before the IP becomes freely available for anyone to take over.

[–] gian@lemmy.grys.it 2 points 5 hours ago (1 children)

Nah, if the publisher stop selling a game, just make him to release a docker image for the server and the game patched to use such docker image. No source code needed (even if it would be nice).

[–] raspberriesareyummy@lemmy.world 5 points 5 hours ago

Pardon my French but would you please kindly fuck off with "container solutions"? Cheers.

[–] ByteJunk@lemmy.world 2 points 6 hours ago (1 children)

Not sure about public domain. Perhaps a non-commercial license would be best - this way fans can carry on the work, but others wouldn't be tempted to profit off of the IP.

[–] chortle_tortle@mander.xyz 6 points 4 hours ago

The original duration of copyright was 14 years. Why should we legally stop anyone else from making a knockoff?

[–] SleeplessCityLights@programming.dev 1 points 7 hours ago (1 children)

If a studio is using the same base architecture for online services as a game that is currently active, you want developers to share their current live architecture and code?

[–] grue@lemmy.world 15 points 7 hours ago* (last edited 7 hours ago) (2 children)

Yes.

If they don't like it, they can keep supporting their older stuff. Or better yet, rethink their decision to impose a "live service" business model now that they'd actually be held accountable for it, and consider going back to giving users the means to run their own servers.

(Also, by the way, "security by obscurity" is bullshit. If disclosing their server-side code leads to exploits, that just means they're fucking incompetent. I have no sympathy at all.)

[–] SleeplessCityLights@programming.dev 1 points 32 minutes ago

Set the launch arguments of any Unreal game to "-log" and get back to me on how many lines of log types LogEOS* it spits out before the main menu loads. That usually interfaces SteamOSS, so if there are a low amount of EOS logs they will show up as LogSteamOSS. That is the best hint I can give.