this post was submitted on 20 May 2026
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Generally speaking, most game mechanics are not copyright-able, not patentable. Game mechanics themselves tend to be treated as base components, as in, like a drum beat or a bass line. It’s rare cases where those are distinct, usually in context (see Vanilla Ice & Under Pressure). Because a beat or bass line can be so basic as a component, it’s considered part of the arrangement and not the composition itself. Video game mechanics can likewise be in this configuration.
For instance, summoning heroes (Nintendo loss) is a mechanic / part of the composition of that game, but the larger video game is a particular arrangement. Specific characters (pikachu) can very much be copyrighted individually, but games themselves are typically less liable for patents / copyright, and so on.
Also, for good measure, since it’s a massive benefit to the freedom of expression. Video games would be a depressing medium if people could capitalize on mechanics like patent trolls.
To be clear, some technologies used in association with video games can be patented, but that’s when a patentable technology is combined with a game, which is much less common in the medium.
Yeah you can tell this is not real because a) it's greentext and b) you can't copyright game mechanics.
If you could we wouldn't have video game genres, or like 99% of board games.
There's been some, Bamco had the parent for minigames during loading screens until 2015.
Active Time Battle (ATB) was under patent until 2010.
Games are just software, and software patents are definitely (and unfortunately) a thing.