this post was submitted on 20 May 2026
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[–] Fandangalo@lemmy.world 39 points 13 hours ago (3 children)

Generally speaking, most game mechanics are not copyright-able, not patentable. Game mechanics themselves tend to be treated as base components, as in, like a drum beat or a bass line. It’s rare cases where those are distinct, usually in context (see Vanilla Ice & Under Pressure). Because a beat or bass line can be so basic as a component, it’s considered part of the arrangement and not the composition itself. Video game mechanics can likewise be in this configuration.

For instance, summoning heroes (Nintendo loss) is a mechanic / part of the composition of that game, but the larger video game is a particular arrangement. Specific characters (pikachu) can very much be copyrighted individually, but games themselves are typically less liable for patents / copyright, and so on.

Also, for good measure, since it’s a massive benefit to the freedom of expression. Video games would be a depressing medium if people could capitalize on mechanics like patent trolls.

To be clear, some technologies used in association with video games can be patented, but that’s when a patentable technology is combined with a game, which is much less common in the medium.

[–] Jesus_666@lemmy.world 28 points 11 hours ago (2 children)

Counterpoint: Summoning characters by throwing an item and having the character appear at the position of the item has been patented by Nintendo, as has using a summoned character as a hang glider.

Japanese patent law is pretty terrible.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 2 hours ago* (last edited 2 hours ago) (1 children)

Its less terrible than you think, Nintendo has been suffering setback after setback in the totality of their legal battle with PalWorld, in both Japan and the US.

https://www.msn.com/en-gb/money/technology/amid-palworld-lawsuit-nintendo-tries-and-fails-to-secure-new-patent-on-monster-capturing-mechanics/ar-AA23uWgi

https://www.eurogamer.net/nintendos-palworld-lawsuit-suffers-another-potential-blow-as-us-takes-rare-step-of-re-examining-previously-granted-pokemon-patent

https://www.nintendolife.com/news/2025/11/it-is-ever-more-likely-that-nintendo-will-lose-firm-faces-another-setback-in-battle-against-palworld

Basically... both the US and Japanese versions of the patent battles are having things like... Japan just actually rejects a Nintendo patent as being too vague and non novel... the USPTO does a thing it almost never does and re-reviews a patent it had previously given to Nintendo as possibly being vague bullshit as well... Niintendo just completely rewrites the lawsuit in the middle of pre-trial, while also claiming violations of patents that it filed for after the lawsuit started.

...thats actually largely a bunch of bullshit, that has a decent likelihood of pissing off the judges and arbiters involved as essentially being legal misconduct.

[–] Jesus_666@lemmy.world 2 points 1 hour ago (1 children)

Good to hear, although the mere presence of a bullshit lawsuit can do a lot of damage to a smaller company.

The problem remains, however, that the patents in question were granted in the first place, as were the retroactive addenda (which is a terrible "feature" of Japanese patent law).

Game mechanics are patentable both in principle and in practice. And that's a problem.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 1 hour ago

Well sure if you wanna take the angle that game mechanics being patentable is in and of itself a problem then... yeah, ok.

What is anybody gonna do about that?

Best case scenario I can possibly think of is... maybe if SKG remains an actual political entity and score some actual wins, maybe something like 5 years down the line they could draw up draft reforms for patent and copyright laws, but...

... even just assuming that you could come up with a new framework that people would actually well understand and also broadly support... not gonna be easy to balance the idea of a small upstart trying to secure a wedge of a market, vs a giant megacorp that owns all neat ideas...

...that would be an even more insane battle than going up against just video game companies.

At that point, you'd be taking on essentially all of the wealthiest and most powerful people on the planet.

People have been arguing for reforming the DMCA for decades, its never gone anywhere.

It is barely realistically concievable to me that anything could actually be done about this.

[–] Fandangalo@lemmy.world 2 points 4 hours ago

Those are litigation & therefore in an indeterminate state. They have lost recently within Japanese law just this week on their touchscreens.

Also, IANAL. Nothing I say should be considered formal legal advice.

[–] k0e3@lemmy.ca 12 points 12 hours ago (2 children)

What about that arrow in Simpsons driving game? Didn't they get in trouble for using what Sega patented in Crazy Taxi?

[–] prole@lemmy.blahaj.zone 2 points 4 hours ago

Huh... I had never heard of this one. I swear I've played games with the arrow like that since

[–] Fandangalo@lemmy.world 1 points 5 hours ago

Settled privately, no ruling on patent