When everything had long loading times (and we still have them from time to time) there was a genius idea : minigames on the loading screen to pass the time.
ONE company did this, patented the concept and till then no one is allowed to do that.
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When everything had long loading times (and we still have them from time to time) there was a genius idea : minigames on the loading screen to pass the time.
ONE company did this, patented the concept and till then no one is allowed to do that.
Legend of dragoon has a frustrating but amazing additions system no one else does today. With wireless controller lag I’m not certain gust of wind dance would be possible anyway, but it was so different from everything before and after it.
I’m convinced this is why.
~~company~~ Nintendo
And Namco (minigames in loading screens, started in Ridge Racer), Warner Bros (Nemesis system from Shadow of Mordor), SEGA (GPS arrows from Crazy Taxi)...
I know "Nintendo bad" is a popular narrative but they're far from the only one.
The Namco one ran out in 2015, right on time for SSDs. Though I guess we could still use them for shader compilation 😴
The GPS arrow is patented?
Sega applied for and was awarded U.S. Patent 6,200,138 – "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" – in 2001. The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game Harley-Davidson & L.A. Riders (1997), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi.
In 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which reviews identified as being clearly inspired by the gameplay of Crazy Taxi. In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. In December 2001, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development.
The biggest annoyance is that patents doesn't prevent usage... Just require permission... they could ask anything or nothing, it just would need to be acceptable. And well here we are.
Shame Ubisoft didn’t do this for climbing a tower to reveal the surrounding area in the map tbh
I'm actually sick of this one. Way too many games do it. Even goddamn final fantasy 7 remake 2 did a shitty version of it
Silksong did it so much better. Just listen out for the sound of song.
Nothing mentioned in the post but I am 99% sure Anon is talking about Nemesis system from Shadow of Mordor/Shadow of War.
Is there any other notable example of this?
Didnt knew any besides that one before found this article.
For those who do not want to click:
Nemesis system is probably the most notable because it was a great mechanic that everyone liked. And it is only been used in 2 games and never again.
Edit: Ubisoft and Rocksmith instead of Guitar Hero.
Wasn't the Pokemon ones ruled as invalid or not registrable with big N fight with Pal World?
I wonder if we could make a gamejam game that violates all of these.
The Guitar Hero one is crazy. They patented pressing buttons?
But its GUITAR SHAPED!
LOL
Correction needs to be made. Albeit picture in the article is Guitar Hero, that point talks about a real guitar as a controller for Rocksmith. Patent is probably for a cable and a technique that is used in game to detect notes (basically a smart and fast tuner).
Some games can take 10 years to make, someone should start now
yep, minigames on loading screens.
https://www.eff.org/deeplinks/2015/12/loading-screen-game-patent-finally-expires
pointless in the age of direct storage and high SSD speeds.
if you've lived before that: corporate thanks you for patiently waiting while counting their unrealized gains and lost potential on spreadsheets and ppts
So minigames when shaders compile?
Or when waiting in a multiplayer lobby.
Splatoon was really good at this one
Sadly, the real reason is because we'll buy any old slop if we see enough adverts for it, or enough streamers wanking off over it.
Irrelevant, defeatist, and shitting on people what did nothing wrong. Go sit in the corner. Think about what you've done.
patents should not exist
Ideally, yeah. Unfortunately, we live under capitalism, so there should be safeguards for people who actually make and invent things to benefit from their creations, for a reasonable time. Unfortunately, we live under capitalism, and this became another tool for corporations.
The original idea behind them had some merit: in exchange for showing everyone else exactly how to do a cool new thing, you got to temporarily be the only one to profit from it. They've devolved into parenting general ideas (see the shopping cart patent) and fucking over anyone who finds a way to make the idea work, though.
The key is "temporarily" though. Even in the 18th century and prior when technology evolved at the pace of a snail on sedatives that meant 5, maybe 10, at most 15 years.
Then in the 90s the world's international cartel of IP rights got together and decided they should make it 20 years everywhere, just so corporations can monopolize anything they make for the entire the duration of its usefulness. With the speed of progress today I'd be surprised if most aren't obsolete before they become available to the general public. 3D printing is only a thing now because Stratasys was hoarding the FDM patent since the fucking 90s.
Shit needs to go back down to 5 years again.
Generally speaking, most game mechanics are not copyright-able, not patentable. Game mechanics themselves tend to be treated as base components, as in, like a drum beat or a bass line. It’s rare cases where those are distinct, usually in context (see Vanilla Ice & Under Pressure). Because a beat or bass line can be so basic as a component, it’s considered part of the arrangement and not the composition itself. Video game mechanics can likewise be in this configuration.
For instance, summoning heroes (Nintendo loss) is a mechanic / part of the composition of that game, but the larger video game is a particular arrangement. Specific characters (pikachu) can very much be copyrighted individually, but games themselves are typically less liable for patents / copyright, and so on.
Also, for good measure, since it’s a massive benefit to the freedom of expression. Video games would be a depressing medium if people could capitalize on mechanics like patent trolls.
To be clear, some technologies used in association with video games can be patented, but that’s when a patentable technology is combined with a game, which is much less common in the medium.
Counterpoint: Summoning characters by throwing an item and having the character appear at the position of the item has been patented by Nintendo, as has using a summoned character as a hang glider.
Japanese patent law is pretty terrible.
Those are litigation & therefore in an indeterminate state. They have lost recently within Japanese law just this week on their touchscreens.
Also, IANAL. Nothing I say should be considered formal legal advice.
What about that arrow in Simpsons driving game? Didn't they get in trouble for using what Sega patented in Crazy Taxi?
Huh... I had never heard of this one. I swear I've played games with the arrow like that since
Settled privately, no ruling on patent