this post was submitted on 21 May 2026
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Games

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[–] rafoix@lemmy.zip 91 points 8 hours ago* (last edited 8 hours ago) (3 children)

Games are not losing attention. AAA publishers have been copy/pasting the same game for 2 decades.

Their greed made them risk averse which is just another way to say boring in an artistic medium.

[–] Ulrich@feddit.org 7 points 2 hours ago

Its not just "risk averse", its easy money. Look at Forza 6. Or the dozen different sports games that get rehashed every year. They sell like crazy.

[–] Peffse@lemmy.world 38 points 8 hours ago (2 children)
[–] ampersandrew@lemmy.world 16 points 8 hours ago

Pragmata isn't the game competing with crypto, gambling, porn, and TikTok. That would be the likes of EA's Not-FIFA, Assassin's Creed, Call of Duty, Battlefield, Destiny, NBA 2K; the kind of game that sells to people who don't play many different video games.

[–] rafoix@lemmy.zip 11 points 8 hours ago

But have you heard of live service games? Gamers will continually pay for a 10-hour game with mechanics designed to trap lonely people with compulsive addiction issues for 5000 per year. Imagine all the billions that we will make from those ~~suckers~~ gamers.

/s

[–] LostWanderer@fedia.io 8 points 7 hours ago (1 children)

That is Microsoft's ultimate problem, aside from how they started their current console cycle. They are too afraid to do something different, closing down studios that did something different and didn't meet unhinged sales metrics. I think that their studios need to be allowed to cook and work on their specialty, in order to bring something awesome to the table.

[–] some_designer_dude@lemmy.world 2 points 5 hours ago (1 children)

Bringing awesome to the table is not compatible with Corporations who are legally obligated to be risk averse for the shareholders.

[–] LostWanderer@fedia.io 1 points 5 hours ago

Yeah, awesome games often happen by accident, not on purpose in Corporate run scenarios...Especially when you don't have heavy hitters that can often produce some real bangers in your ranks. Indie will always be the primary place where game innovation and breakout hits tend to happen.