this post was submitted on 01 Jun 2026
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See, I very much liked the gear reset.
I didn't start playing when the game first came out. By the time I hit level 60 people had been raiding for months, maybe even a year. Back then, a lot of raiding was about getting fire resist gear so that you could get a bit further in Molten Core. If you were behind, there was no real way to catch up unless you had people who were willing to do work on your behalf to get you the gear you needed.
The Burning Crusade launch basically reset everything, so people who hadn't had a chance to do raids were on an even footing with people who had.
It was pretty amusing that heroes that were fighting the primal elements of nature were then having a difficult time with mutated boars. But, at least it was mutated boars on another planet. Eventually it was just "oh, you're on a new island. I know you've previously killed a god on this same planet, but the birds on this particular island... they're tough". That was poorly explained, but the reason for the gear reset was clear.
To me, there were two big issues with WoW. One was that people constantly wanted new buttons to push, so classes just kept getting more and more complicated to the point that while a MOBA might have 6 ability buttons you use regularly, WoW might have 15ish, with another 20 that are situational.
The other one is just that the story keeps collapsing under its own weight. Increasingly it's a personal story -- it's not that you're an adventurer and participated in an event that saved the planet. You're the individual person who saved the planet (and so is everybody else in the game). And then, because this expansion is over, you, the individual who saved the planet, has to go kill 20 boars on this newly discovered island where apparently boars are as tough as gods. Nobody on this island recognizes you as the hero who saved the planet, so you need to build your reputation up again, and eventually you get to fight the newest god who is destroying the planet.
We disagree on this point. I liked 20 situational ones. It made for finding edge cases where a spell or ability was critical and a game changer. While I normally played on an RP server, I would frequenly run around with my PvP flag on allowing myself to be attacked by other players. On a Warlock class, one of the "most useless" summoned pets was the Felhound. However, because almost no one used a Felhound, no one knew how they fought. It was extremely satisfying to be out in world doing a PvE question only be jumped by a casting player that suddenly lost them abilty to cast when the Felhound activated, or when the theif is walking up to you in stealth only to be outted by the felhoud that could see through it.
Not having the many obscure options was what prevented me from really getting into Guild Wars that only had 2 actions at a time when I played it.
This didn't bother me either. With the 20 and 40 person raids, you were one of many that accomplished the goal. For the individual quests, it made sense to me that new lands wouldn't know you or your exploits. Its not like there is regular newspapers or internet in game the NPCs read.
It sounds like we had different things we wanted from the game. I'm glad that the things that annoyed me were things that others found value in.
Back when I played warlock, felhound was the PVP pet. Nothing else was useful for PVP except maybe the Succubus if you were really good at using its seduce ability and could avoid accidentally putting DOTs on whatever you were seducing. Even then, that was only really useful in one vs. many fights.
That's how it was back in the Molten Core and AQ raids. But, then the quests started talking about you as if you were special. For instance in Shadowlands, they started talking about you as being "The Deathwalker" or something. As in, you're the one and only person who is able to enter the realm of the dead as a living being and then return. But... every other PC in the game is also "The Deathwalker", and whenever you're in those zones, you see plenty of other "The Deathwalker"s walking around near you, doing quests.