this post was submitted on 01 Jun 2026
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Greentext

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[–] Quadrexium@sopuli.xyz 184 points 3 days ago (2 children)

why do real chores when virtual chores

[–] Kolanaki@pawb.social 120 points 3 days ago (2 children)

"Honey, can you go out and powerwash the side of the house this weekend?"

"Awww, c'mon... I was planning on playing Powerwash Simulator this weekend! 😩"

[–] jballs@sh.itjust.works 11 points 3 days ago (1 children)

Now I kind of feel guilty for enjoying Crime Scene Cleaner. At least in my defense, my house is not covered in blood.

[–] Dojan@pawb.social 6 points 3 days ago

I've been playing Hitman: World of Assassination all weekend.

Not sure if that's better than the alternative.

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[–] SpaceNoodle@lemmy.world 72 points 3 days ago (10 children)

Real chores give us no sense of pride and accomplishment

[–] thebestaquaman@lemmy.world 18 points 3 days ago (1 children)

Pride And Accomplishmentβ„’ 🀀

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[–] figjam@midwest.social 12 points 3 days ago (1 children)

If powerwashing the house got me new socks that gave me +.25 an hour pay I'd be doing all kinds of side quests

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[–] Rolder@reddthat.com 55 points 3 days ago (2 children)

It was more because it was a virtual chatroom and community in an age where such things were not widespread

[–] merc@sh.itjust.works 1 points 5 hours ago (1 children)

That, and nobody had documented how everything worked yet. And, there wasn't a good way to communicate outside the game. And there was no group finder, etc. so the only way to work together was to chat.

In-game chat was essential to playing the game. It was essential to understanding the game. And it was somewhat self-policing, because if you got a bad reputation on your realm from chat, it would be harder to find groups.

These days most chat happens outside the game. Nobody chats in-game to understand the game. Nobody needs the community features of the game to do quests, group content, even raids. Realms are meaningless because most content is cross-realm, so you can't get a bad reputation if you're an asshole because you never see the same people again.

I don't think there's a way to go back to 2004. But, it still seems like Blizzard shot themselves in the foot multiple times when it comes to community features.

[–] Rolder@reddthat.com 1 points 1 hour ago

That’s also true, a lack of information plus gamers just generally being dumber definitely forced more cooperation and interaction

[–] UnderpantsWeevil@lemmy.world 35 points 3 days ago (1 children)

Also, I think this undersells how good the game looked.

Yes, you were hunting boar livers but you were doing it in this beautiful tropical jungle beside a giant waterfall. And then you'd peak behind the waterfall, discover a mermaid who was at the gate of a giant dungeon themed like a water park. And you completely forgot about the quest to go play in the water park for a couple of hours.

I'd say the bigger problem with WoW was the gradient of zones. You'd be hunting zebra-taurs on the high planes. And then you'd walk through a mountain pass, see a dinosaur, get all excited, and aggro a creature +30 your level.

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[–] imetators@lemmy.dbzer0.com 5 points 2 days ago

It was never about quests. It was always about player interactions.

[–] Confused_Emus@lemmy.dbzer0.com 78 points 3 days ago (13 children)

I honestly miss playing WoW. It was a fun game, especially if you had a group to raid with. If only I didn’t have to give Blizzard money to play it.

[–] partial_accumen@lemmy.world 85 points 3 days ago (11 children)

In 2004 (the launch year) the original WoW was an amazing time I lost and entire year of professional growth and productivity to. When the first expansion (Burning Crusade) came out, I was equally excited as as the original launch, but after seeing Green gear fall of simple mobs that was better than the epic Purple gear I spent weeks getting in 40 person raids, I could instantly forecast how the entire rest of the game would be forever: and endless grind with your hard won efforts simply trivialized in the first month of the next expansion. I stopped playing WoW about a month after, went back to school instead, and finished the college degree I had started 8 years earlier. Quitting WoW lead to my actions which launched my career to new heights.

I credit WoW with teaching me an incredible life lesson in my 20s to never get drawn into something like that again.

[–] merc@sh.itjust.works 1 points 5 hours ago (1 children)

See, I very much liked the gear reset.

I didn't start playing when the game first came out. By the time I hit level 60 people had been raiding for months, maybe even a year. Back then, a lot of raiding was about getting fire resist gear so that you could get a bit further in Molten Core. If you were behind, there was no real way to catch up unless you had people who were willing to do work on your behalf to get you the gear you needed.

The Burning Crusade launch basically reset everything, so people who hadn't had a chance to do raids were on an even footing with people who had.

It was pretty amusing that heroes that were fighting the primal elements of nature were then having a difficult time with mutated boars. But, at least it was mutated boars on another planet. Eventually it was just "oh, you're on a new island. I know you've previously killed a god on this same planet, but the birds on this particular island... they're tough". That was poorly explained, but the reason for the gear reset was clear.

To me, there were two big issues with WoW. One was that people constantly wanted new buttons to push, so classes just kept getting more and more complicated to the point that while a MOBA might have 6 ability buttons you use regularly, WoW might have 15ish, with another 20 that are situational.

The other one is just that the story keeps collapsing under its own weight. Increasingly it's a personal story -- it's not that you're an adventurer and participated in an event that saved the planet. You're the individual person who saved the planet (and so is everybody else in the game). And then, because this expansion is over, you, the individual who saved the planet, has to go kill 20 boars on this newly discovered island where apparently boars are as tough as gods. Nobody on this island recognizes you as the hero who saved the planet, so you need to build your reputation up again, and eventually you get to fight the newest god who is destroying the planet.

[–] partial_accumen@lemmy.world 1 points 5 hours ago

To me, there were two big issues with WoW. One was that people constantly wanted new buttons to push, so classes just kept getting more and more complicated to the point that while a MOBA might have 6 ability buttons you use regularly, WoW might have 15ish, with another 20 that are situational.

We disagree on this point. I liked 20 situational ones. It made for finding edge cases where a spell or ability was critical and a game changer. While I normally played on an RP server, I would frequenly run around with my PvP flag on allowing myself to be attacked by other players. On a Warlock class, one of the "most useless" summoned pets was the Felhound. However, because almost no one used a Felhound, no one knew how they fought. It was extremely satisfying to be out in world doing a PvE question only be jumped by a casting player that suddenly lost them abilty to cast when the Felhound activated, or when the theif is walking up to you in stealth only to be outted by the felhoud that could see through it.

Not having the many obscure options was what prevented me from really getting into Guild Wars that only had 2 actions at a time when I played it.

The other one is just that the story keeps collapsing under its own weight. Increasingly it’s a personal story – it’s not that you’re an adventurer and participated in an event that saved the planet. You’re the individual person who saved the planet (and so is everybody else in the game). And then, because this expansion is over, you, the individual who saved the planet, has to go kill 20 boars on this newly discovered island where apparently boars are as tough as gods. Nobody on this island recognizes you as the hero who saved the planet, so you need to build your reputation up again, and eventually you get to fight the newest god who is destroying the planet.

This didn't bother me either. With the 20 and 40 person raids, you were one of many that accomplished the goal. For the individual quests, it made sense to me that new lands wouldn't know you or your exploits. Its not like there is regular newspapers or internet in game the NPCs read.

It sounds like we had different things we wanted from the game. I'm glad that the things that annoyed me were things that others found value in.

Learned this exact same lesson and quit.

[–] Valmond@lemmy.dbzer0.com 14 points 3 days ago

My reaction exactly to BC!

And flying? Walking around was a core part of the game, seeing stuff, getting whacked by +10 monsters so you had to sneak around, now you just spend 50% of the game in the skybox.

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[–] Davel23@fedia.io 20 points 3 days ago (5 children)

I played for a while on the Warmane private server. High population, very active, and completely free.

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[–] bett@lemmy.zip 22 points 3 days ago

and a monthly payment to continue doing it

[–] AFKBRBChocolate@lemmy.ca 62 points 3 days ago (5 children)

I am literally in WoW classic killing boars for their snouts while reading this on the other monitor.

[–] partial_accumen@lemmy.world 16 points 3 days ago (1 children)

Is Barons chat still and endless spam of people asking for the location of Mankrik's wife?

[–] AFKBRBChocolate@lemmy.ca 14 points 3 days ago (3 children)

I play alliance, so I'm spared that.

But back in the day, the horde side had an over-representation of edgie teenagers. Now almost everyone is adult, most with kids and many old and retired like me. So you on't see as much of that stuff as before.

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[–] greenskye@lemmy.zip 42 points 3 days ago

You're forgetting the part where there are 6 boar spawns that respawn every 2 minutes and there are 15 people waiting on the next spawn.

[–] djsoren19@lemmy.blahaj.zone 21 points 3 days ago (8 children)

it's less about the moment to moment gameplay and more about the vibes and ambiance tbh. Players love zones like Barrens and Nagrand even though a good chunk of both zones' quests are just hunting animals because the vibes of those zones are immaculate.

[–] Stalinwolf@lemmy.ca 9 points 3 days ago (1 children)

You're not wrong about Alliance zones feeling more fleshed out.. but over the last two decades of playing vanilla WoW on and off, every single time that I've rolled an Alliance character and tried my best to commit, I would eventually see a primitive ass Horde outpost with hanging feathers and dreamcatchers, with some bulky spiked Orc and a noble Tauren standing there.. and I would feel such an immense feeling of homesickness unlike anything I've ever felt in another game, and I would immediately delete that character and start over in Durotar.

Something about fighting for the honor of the Horde and the glory of the Warchief out there in an inhospitable land, with the inspirational swell of horns and indigenous drums just puts me in it. Like, really puts me in it.

[–] ICastFist@programming.dev 3 points 2 days ago

Kinda ironic that alliance zones are more fleshed out, but horde lore and characters tended to get much better treatment.

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[–] Blackmist@feddit.uk 22 points 3 days ago

Now that's just not true.

Repeatable quests weren't added until much later. You had to collect all sorts of organs with shitty drop rates from a variety of animals in different zones.

It was actually barely worth doing quests in the original game, because most of the XP was on the kills rather than quest hand-ins, and the rewards were mostly crap.

[–] PieMePlenty@lemmy.world 27 points 3 days ago* (last edited 3 days ago)

Wow was fantastic when it came out. I never had the money to pay for a subscription so I played on pirate servers. I never got to the endless grind stages, but I adored exploring the early zones with all the original classes. The world looked great, the magic felt real and the fantasy was engrossing. I don't think I ever made it passed lvl 35 on any characters, but thoroughly enjoyed getting there, sometimes with friends and sometimes alone.

[–] criss_cross@lemmy.world 19 points 3 days ago (2 children)

I remember trying wow in their 10 hour demo being like β€œI’m just killing spiders when does this get fun?”

Then a friend told me β€œit takes 20 hours to get to the fun bit”. I then uninstalled and never looked back.

[–] Rampsquatch@sh.itjust.works 13 points 3 days ago (4 children)

It doesn't take 20 hours to get to the fun but, it just wasn't for you.

[–] rumba@lemmy.zip 9 points 3 days ago

Yeah def not.

There is fun in changing zones sightseeing and getting really powerful abilities, running in raids. But if the hook for the core kill loop doesn't catch, you're going to have a bad time.

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[–] mrmisses@lemmy.world 7 points 3 days ago

I remember leaving the dwarf starter zone for the first time. Passed some NPC dwarfs, got chased by a mob that was way too powerful for me and barely survived. When I was done running, and was safe, I looked around and saw the entrance to IronForge.

That's when I knew the game was for me

[–] SCmSTR@lemmy.blahaj.zone 12 points 3 days ago

Compares to gatcha

Hmmm

[–] Kolanaki@pawb.social 34 points 3 days ago (7 children)

As a long time player of EQ before WoW ever came out: the drops in WoW were never that bad.

I remember doing the starter weapon quest for the dark knight? One of the dark elf tank classes. Needed a special type of bone for the weapon and killed so many fucking skeletons, by the time I got the materials for the weapon, I was like level 25 or something and had enough money to just buy an even better weapon from the bazaar.

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[–] kandoh@reddthat.com 10 points 3 days ago

Yeah but while killing the boars another guy comes round and helps you kill some quicker and then you team up and go around helping anyone else you come across

[–] ZombiFrancis@sh.itjust.works 28 points 3 days ago

It kinda boils down to chucking rocks in the river alone vs chucking rocks in the river with friends.

[–] oce@jlai.lu 14 points 3 days ago (3 children)

Me, a refined person, playing Guild Wars instead.

[–] MithranArkanere@lemmy.world 13 points 3 days ago

Well, in Guild Wars and Guild Wars 2, you also have reasons to collect lots of the same stuff to do stuff.

The difference is that you don't have to collect 10 boar asses in boar ass forest for a specific boar ass quest, but instead you may want to craft a legendary bone weapon, so you need to gather bones, and you can go anywhere in the world that drops the bones, or that gives gold you can use to buy the bones from other players, or that grants a special map currency that you can use tyo buy boxes of bones from a map currency vendor, all while doing whatever you feel like doing, progressing your bone gathering in a wide variety of ways.

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[–] wpb@lemmy.world 17 points 3 days ago (5 children)

I picked it up recently with a group of friends on turtle wow (RIP, fuck blizzard), and while I really enjoyed the social aspect, the actual gameplay felt like a chore the whole way through. Plus, it felt like an obligation to keep up with my friends who somehow had much more time to throw at the game.

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[–] Hossenfeffer@feddit.uk 6 points 3 days ago

My first WoW experience was Horde. I created an orc hunter, did the training area and got to the Crossroads in the Barrens. As I was figuring out what traders and so on were available, a bunch of high level alliance characters turned up and started laying into the guards. Word went out and high level Horde characters began arriving from Orgrimmar by wyvern. Ended up with about 20 or more characters on each side. It was epic!

[–] nuko147@lemmy.world 8 points 3 days ago* (last edited 3 days ago)

Leveling up with company was fun. Especially when you had an ass-puller like me in the party, running for your lives from all the boars in the area, because he got a new AoE spell.

[–] houndeyes@toast.ooo 16 points 3 days ago (2 children)
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