this post was submitted on 01 Jun 2026
809 points (98.8% liked)
Greentext
8308 readers
1036 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
We disagree on this point. I liked 20 situational ones. It made for finding edge cases where a spell or ability was critical and a game changer. While I normally played on an RP server, I would frequenly run around with my PvP flag on allowing myself to be attacked by other players. On a Warlock class, one of the "most useless" summoned pets was the Felhound. However, because almost no one used a Felhound, no one knew how they fought. It was extremely satisfying to be out in world doing a PvE question only be jumped by a casting player that suddenly lost them abilty to cast when the Felhound activated, or when the theif is walking up to you in stealth only to be outted by the felhoud that could see through it.
Not having the many obscure options was what prevented me from really getting into Guild Wars that only had 2 actions at a time when I played it.
This didn't bother me either. With the 20 and 40 person raids, you were one of many that accomplished the goal. For the individual quests, it made sense to me that new lands wouldn't know you or your exploits. Its not like there is regular newspapers or internet in game the NPCs read.
It sounds like we had different things we wanted from the game. I'm glad that the things that annoyed me were things that others found value in.
Back when I played warlock, felhound was the PVP pet. Nothing else was useful for PVP except maybe the Succubus if you were really good at using its seduce ability and could avoid accidentally putting DOTs on whatever you were seducing. Even then, that was only really useful in one vs. many fights.
That's how it was back in the Molten Core and AQ raids. But, then the quests started talking about you as if you were special. For instance in Shadowlands, they started talking about you as being "The Deathwalker" or something. As in, you're the one and only person who is able to enter the realm of the dead as a living being and then return. But... every other PC in the game is also "The Deathwalker", and whenever you're in those zones, you see plenty of other "The Deathwalker"s walking around near you, doing quests.