this post was submitted on 22 Dec 2023
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[–] 9488fcea02a9@sh.itjust.works 21 points 11 months ago (1 children)

filling in background, NPC voices, and things like that, which is unfortunate because those voices were all human beings at one point

Do i want AI to replace human voice actors? Of course not.

But there's no universe where NPCs were ever going to have more than 3 voiced lines repeating over and over about an arrow to the knee or something.

AI would give developers almost infinite variety of inane NPC chatter to make the world more realistic. Thats probably where i would draw the line at using AI. Filling in little world details that nobody would otherwise have time/money to fill in

Or in other words, AI should add something to a game, not give the same amount of content using fewer human minds and hands

[–] Zahille7@lemmy.world 10 points 11 months ago (4 children)

I could see someone using AI to make some incredible mods for games like Skyrim and Fallout.

[–] casual_turtle_stew_enjoyer@sh.itjust.works 4 points 11 months ago (1 children)

Only a matter of time. LLMs can already be implemented locally with less than 3GiB RAM and should be capable enough for simple dynamic inter-NPC dialogue. Not sure how much would be needed for the voice synthesis though.

[–] mindbleach@sh.itjust.works 2 points 11 months ago

The way these things go, probably less.

[–] Son_of_dad@lemmy.world 0 points 11 months ago

There's a few videos of people doing just that, Skyrim is a great game to test that on, since there's so much lore within the game to feed the AI.

[–] OnlyTakesLs@sh.itjust.works -2 points 11 months ago

They already do, via the Bandit Lines Expansion mod