this post was submitted on 19 Jul 2024
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You could have, you know, not bought and ruined oculus, and destroyed the VR ecosystem.
I was at GDC the year of the acquisition. There were Facebook suits walking around the showroom floor writing checks to sign exclusivity deals with anyone showing off a VR game.
Facebook flooded the market with cash, but failed to secure any Killer App to get people on their product. I wouldn't say they ruined Oculus so much as it continues to be an unsolved technology that wasn't ready for this level of exposure. I still can't use the damned thing for more than an hour without feeling nauseous, and Meta was trying to gear up Oculus headsets for mass adoption by office workers.
The games market isn't what they're fixated on. They want this to be standard hardware for excel-book jockeys.
I suspect that we'll end up not with the gaming market being where this sticks, but entertainment. Imagine an immersive movie with 360 views.
My crippling adhd would like a word