this post was submitted on 12 Aug 2024
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[–] CaptainSpaceman@lemmy.world 6 points 3 months ago (1 children)

This is incredibly unlikely to happen though, a secondary market for digital licenses would eviscerate profits.

Licenses as NFTs could have the method youre looking for. When resold, the original creator of the license gets a small cut, usually about 5% of sale price. The vendor website gets tx fees and the seller gets 90-95% of the sale price.

Its a strong model imo.

[–] JASN_DE@lemmy.world 15 points 3 months ago (3 children)

Why would a game developer want that?

[–] Petter1@lemm.ee 22 points 3 months ago

To sell a crap game to degen crypto bros, I guess

[–] umbrella@lemmy.ml 4 points 3 months ago

why would we want to pay a tax to resell shit?

[–] CaptainSpaceman@lemmy.world 0 points 3 months ago (2 children)

Why would they want residuals on digital resales?

Is that a serious question?

[–] JeffKerman1999@sopuli.xyz 10 points 3 months ago (1 children)

Yes, that is a serious question. Why should they want a resale if they can just sell a new license

[–] JASN_DE@lemmy.world 9 points 3 months ago (1 children)
[–] CaptainSpaceman@lemmy.world -2 points 3 months ago (2 children)
[–] JASN_DE@lemmy.world 9 points 3 months ago (1 children)

So you're telling me a company would rather take one sale and two resales than 3 sales?

[–] CaptainSpaceman@lemmy.world 1 points 3 months ago

Depends on what the market dictates and the consumers drive the market.

NFT games already exist, you can already buy and resell them. NFTs often have benefits of ownership as well as benefits of being first-owner.

Whether or not the technology gets picked up by bigger studios I cant say, but imo its better for the consumer.

[–] magic_lobster_party@kbin.run 3 points 3 months ago

There’s no profits in this.