this post was submitted on 25 Aug 2024
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If you enjoy a game, but later find out that the game had some internal check where it auto-adjusted difficulty, will you stop liking it?
Again, not all games should have it. And not every dev implement it properly, that doesn't mean a feature is inherently bad. There are places where it should be used, and where it should be used.
No, but I'd certainly feel cheated, may hesitate to recommend it to others, and I would certainly think twice about buying another game from that studio, unless they had really good writing and that's what I was there for.
For me, a game either needs really compelling gameplay or a really interesting story, and if it has both, I'll buy every game in the series. That's how I feel felt Ys: I loved the "git gud" feel of Ys 1 (Ys 2 was a bit of a letdown), and that continued in Ys Origin, so I've been dutifully playing through the series. I'm less excited about the later games, which have added group combat (difficulty feels nerfed), but Ys 1 and Ys Origin are two of my favorite games of all time.
I love a good challenge and I love a good story, and I'll put up with a lot if I can get either. And that's why I'm not playing anything after AC: Brotherhood, the gameplay is kind of boring, and the story completely fell off a cliff. The same goes for most other popular action-adventure games, they just don't appeal to me because they feel too hand-holdy. I really like Dark Souls though.
That's understandable. Everyone has their own preferences, and there is nothing wrong with that.