this post was submitted on 06 Oct 2024
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[–] pyre@lemmy.world 19 points 4 months ago* (last edited 4 months ago) (2 children)

why do they keep remaking and remastering games from what can only be called "this era" of gaming. as if there aren't hundreds of games that would be a better fit

[–] taladar@sh.itjust.works 11 points 4 months ago (2 children)

Or, for that matter, just making a new game with a similar genre.

[–] MrScottyTay@sh.itjust.works 4 points 4 months ago

The crazy thing is that supermassive have been bringing out games very regularly. They didn't need this to fill out their portfolio

[–] pyre@lemmy.world 3 points 4 months ago (1 children)

obviously, but that's tons more work. what I'm saying is if you're gonna remake anything, just pick something that is truly outdated or has obtuse controls or something.

[–] Couldbealeotard@lemmy.world 3 points 4 months ago (1 children)

They did that with Tomb Raider, but ironically the obtuse controls were pivotal to the game design.

[–] pyre@lemmy.world 1 points 4 months ago (1 children)

idk man I can see the appeal of tank controls for alone in the dark and resident evil but tomb raider is kind of an action adventure. idk the remake you're talking but I'd much rather play it normally today.

[–] Couldbealeotard@lemmy.world 3 points 4 months ago (1 children)

It wasn't the tank controls per se. It was the tile based actions. Tomb Raider was basically a 3D Prince of Persia game. If you're running and you press the jump button, the character would jump the next time to got to the edge of the current tile. It was a very deliberate and measured way to plan your moves.

[–] pyre@lemmy.world 2 points 4 months ago (1 children)

oh damn, I don't even remember that! yeah in that case you're right. the original pop is still one is my favorite games ever, and I will not have tile based controls fucked with. that's why the remake of that game was cool to see but wasn't nearly as satisfying to play.

[–] Couldbealeotard@lemmy.world 1 points 4 months ago (1 children)

My favourite was Flashback. Kind of the spiritual sequel to Another World. I had the SNES version. I think it's my all time favourite video game.

[–] pyre@lemmy.world 1 points 4 months ago (1 children)

i was in love with flashback. played both, but i always found another world a bit obtuse and clunky. right from the get go the slugs are one of the worst things I've ever encountered in a game. but flashback's controls were perfect. and it still looks amazing today! also the cutscenes and worldbuilding just mesmerized me.

[–] Couldbealeotard@lemmy.world 1 points 4 months ago* (last edited 4 months ago)

The sequel Fade to Black was too clunky to enjoy. I never played the remake but I hear the remake is getting a sequel, so I might pick it up.

[–] NOT_RICK@lemmy.world 7 points 4 months ago (1 children)

Seems to be the same reason Hollywood just recycles shit; it’s easier than doing something new and there’s already consumer recognition for the product

[–] pyre@lemmy.world 3 points 4 months ago (1 children)

I'm saying why things that already look good and play well. I'm not against remakes and remasters. with changing technology and conventions, games need it much more than movies do. but why not games that have not aged well.

[–] lath@lemmy.world 2 points 4 months ago* (last edited 4 months ago) (1 children)

Maybe they just want to sell the game again by adding a shitty 5 minute mod to it.

[–] pyre@lemmy.world 2 points 4 months ago (1 children)

this looks to be remade significantly though. models are new, animations are new, scenes are repopulated, props added, lighting changed... not a small task.

[–] lath@lemmy.world 1 points 4 months ago

Alright. 10 minutes then. Joking of course.

Truth is, some people can afford to look back at a project, think " I can do better", actually do it and then screw it up in completely new and different ways. It happens.