The steam deck is how you prevent piracy. If you look at the huge influx of streaming services, you'll see an example of how you encourage piracy. I recently dropped three of my services in favor of one pirate site that has almost everything. They even offer a subscription tier and I've considered it. I'm willing to pay for good content. What I'm not willing to do is pay dozens of middlemen across multiple companies to rip off the people who actually make my favorite shows and then memory hole the shows a few months after they premiere.
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
🏴☠️ Other communities
Torrenting:
- !seedboxes@lemmy.dbzer0.com
- !trackers@lemmy.dbzer0.com
- !qbittorrent@lemmy.dbzer0.com
- !libretorrent@lemmy.dbzer0.com
Gaming:
- !steamdeckpirates@lemmy.dbzer0.com
- !newyuzupiracy@lemmy.dbzer0.com
- !switchpirates@lemmy.dbzer0.com
- !3dspiracy@lemmy.dbzer0.com
- !retropirates@lemmy.dbzer0.com
💰 Please help cover server costs.
![]() |
![]() |
---|---|
Ko-fi | Liberapay |
Recently got a switch. Digital games are same price as physical, locked to my account/switch and saves don't move easily between devices. Steam deck, I can play on any hardware that can support it TV, PC laptop games cloud save for free. I can play online games for free. I know that games I buy today will be available in 10 years on my next PC. I only buy carts for the switch cause they give me more flexibility still not even the same as steam.
I very rarely backup game saves but only the thought of being locked to a console puts me off. I can't possibly invest 100+ hours in a Pokemon game and lose everything of the battery dies, screen breaks, console is forgotten on a bus or stolen, and so on.
Switch save files can be saved in the cloud, but the game devs have to enable it. You can also save them to an SD card.
Saved in the cloud if youre a NSO subscriber* Aint paying for the sub? Tough luck kid.
Except for Pokémon games which are saved directly to the internal storage and unable to be moved unless you have the original save device (and it’s working) as well as the new device and transfer the save manually.
Splatoon is the same. Saves are locked to the system, even with NSO.
Animal crossing was the same until people raised hell about it.
I think steam in general is a proof that its a service issue
Valve is one of those companies that I genuinely believe makes a strong argument for ethical capitalism being possible. Sure, they have some shitty things, but overall they do treat developers and customers reasonably well, they provide hardware and software that is easy to use and non-abusive (not filled with spyware and data harvesters, doesn't use advertising, is well maintained, etc.). If we could obliterate all of the other major conglomerates and replace them with people/companies that understand that you don't have to be a massive pile of shit to make money the world would be better off.
Valve is not publicly owned, I don't think you can equate commerce to Capitalism.
Commerce conducted in a capitalist economy is inherently capitalist. Being publicly traded is not strictly required, though it might be the most common form of corporate structure under capitalism. Individuals, partnerships, privately-held and publicly-traded companies can all own capital. Valve's assets are not owned by a government, its business decisions are made privately and it operates in a free market. Those three factors are pretty much the definition of capitalism.
Valve argued in court that you do not own any title in your library and that they are a subscription based service. That's not very ethical.
Is that not true though? As much as we hate it, until you get given some transferrable proof of ownership of the game (like an NFT) and ability to play without being tied to one service, it's the unfortunate reality of online game services.
It's easy to go buy a physical game but when it's online, you don't own anything - yet
It's true. Pragmatically speaking if you don't have access to the server software you can't play it if the servers go down, and besides reverse engineering or the goodwill of the developers I'm not aware of any games with online components that continue to be playable after their servers are taken down.
Well then allow me to name a few:
-
Battlefront 2 (the original), still active when the servers have been down for years
-
Titanfall 2. Official servers aren't technically down, but pretty much unusable and NorthStar is the alternative
-
Counter strike 1.6 is pretty much just community-run servers, same with day of defeat: source. I don't know if they are tied with valve that if valve shut them down, they wouldn't be searchable.
-
Supreme commander: Forged Alliance
Hell, Battle for Middle Earth II still has a small community
-
Valheim has never had official servers. I run my own via docker on debian
-
Unreal Tournament 1999
-
Minecraft (official servers aren't down, but if they shutdown there would still be 2000 servers)
Its really just because Gabe is the dude.
It would devolve of he died.
I'm not convinced that Valve will go down the tubes when Gabe shuffles off this moral coil (praise gaben may he live a thousand years). It would require a strong company culture that believes as he does that piracy is a service issue and is thus willing to adhere to his vision in his absence, but that can happen in a privately held company if there's a strong succession plan in place.
Now, if Gabe dies and Valve goes public, then it's pretty much over. Platform monetization, proft-taking and short-term thinking would enshittify Steam in short order.
It’s funny. I’m dirt poor and I really want to play The Last of Us again. I could easily download it and get it going through piracy. Heck, it’s crossed my mind a time or two.
But you know what I’m doing? I’m waiting for it to go on sale and I’ll grab it then if the time is right. If not I’ll wait until it is.
I have plenty to do until then.
It’s definitely a service issue. I haven’t pirated a single game on Steam Deck.
Don't even need Steam deck. The Steam store has put an end to my pirate life over a decade ago.
On multiple occasions, I have found myself rather wait for sale and bought a game on Steam, than receive it for free on Epic store.
I put every single games that I have ever pirated in Steam's wishlist (if it's available). Then slowly buying them one by one when they goes on sale. I'm not rich by any means and it's the least I can do.
It mostly stopped piracy for me, but occasionally I'll want to try a game but not want to support the company, or try a game I know I'll hate just to see what they did.
I also pirated Starfield, which I technically had access to through GamePass, but it couldn't be modded. (I also ended up hating it too.) I'll probably be canceling GamePass though since I've switched to 100% Linux since then, and Windows has made it impossible to use with Linux.
The deck has made me more likely to buy a game on steam because of how easy it is.
Seamlessly syncing game saves between my Deck and my primary gaming PC is so nice. Before I travel I just make sure to wake up the deck long enough to get updates and sync saves.
For non steam games I use syncthing but that always requires just a little bit of work.
I actually bought some games on Steam I already owned on other launchers because while I could set them up via Lutris or the like just hitting "Play" is so much easier it's unreal. Valve is doing so much to make Linux game as comfortable as possible I don't even remotely consider buying from anyone else because there it's a pain in the ass just to get the game running once, never mind keeping it running through updates
Not to mention keeping game saves in sync. I’m experimenting with syncthing for my pirated games, but I have to admit that just getting the Steam version sounds much more sensible now that I’ve my Steam deck.
Speaking of services, I wonder how much piracy would go down if Netflix and Disney Plus and such would let you rent a film or episode at £0.50-£2 at a time for 24 hours, like how Google Play used to let you. That way if you don't own one of the subscriptions, you can still watch by paying pocket change. Or watch unlimited by paying the monthly fee.
It is as simple as providing a service that has all content I want to watch. Look at things like Spotify or Apple Music. They don't have everything, but it's enough and has effectively stopped my pirating music.
Same with Netflix. It stopped me pirating because of the convenience, but since everything got separated in its own service again, I started up my own plex server. I'm not jumping through a million hoops to watch a stupid show or film...
That's why film piracy slowed for a while there - when people weren't being gouged they were happy to pay what they felt was reasonable. But now that the gouging is back... yo ho ho.
I just hope that steam stays good. it's great now, but I fear for the future with everything behind steam DRM
Let's just hope for Gabe to live a long life still. Valve is a private company and not nearly as much in danger for enshittification as a public company would be.
that's why i use spotify, almost all songs i want, great UI, the discovery algorithm is rad, and sharing a playlist for the communal work speaker is easy.
I buy most of my games on steam simply because it makes running them on Linux so damn easy, and I remember the bad old days when it was hell!
It's interesting you mention Apple because while I have every expectation that you're correct at the moment, the iPod absolutely benefited from piracy. iTunes allowed you to add your own songs to your library to sync with the device, and iTunes could also be argued to have been on a similar model to Steam because you'd pay to 'own' the songs and there was no subscription giving you access to songs.
Well, I stopped pirating games a long ago because of steam, because of how good it was/is as a service and low prices. I don't think any game publisher should cry about steam prices, because when the AAA game is just released and for a full price, millions of FOMOs run to buy it. And I can wait and see if it's worth it.