this post was submitted on 19 Mar 2025
244 points (100.0% liked)

Games

24129 readers
90 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
 

Developers should create more games "that Japanese people like"

top 20 comments
sorted by: hot top controversial new old
[–] Stovetop@lemmy.world 39 points 11 months ago (2 children)

Well I can say with relative confidence that the Japanese game industry is the only one doing well right now, so they have a point.

[–] ampersandrew@lemmy.world 9 points 11 months ago

There's definitely a point where a game is too Japanese. Kinitsu Gami didn't seem to make its money back.

[–] Sibshops@lemm.ee 5 points 11 months ago* (last edited 11 months ago) (1 children)

Really? I thought the big games have been coming out of China, lately, like genshin impact.

[–] Stovetop@lemmy.world 14 points 11 months ago

Other than a couple notable exceptions like Genshin, most Chinese games tend to stay in China. Could always change, but the Chinese market has always been very insular.

It was the first video game bubble pop in the 80's that tanked the Western gaming industry and paved the way for Japanese consoles and publishers to make waves internationally, though, so who's to say that the same couldn't happen this time for China? But Japan's industry is still healthy, so who knows.

[–] Grass@sh.itjust.works 20 points 11 months ago (1 children)
[–] JackbyDev@programming.dev 4 points 11 months ago

As an American, the Japanese market actually prefers bad games. /s

[–] Fiivemacs@lemmy.ca 11 points 11 months ago (2 children)

And movies! Ain't nothing better then The Death Note and Battle Royal

[–] caseyweederman@lemmy.ca 9 points 11 months ago

You know what they call Hunger Games in Japan?
A screenshot of the scene in Pulp Fiction where John Travolta is telling Samuel L Jackson about the little differences between America and Europe
Battle Royale with cheese.

[–] shani66@ani.social 2 points 11 months ago (3 children)

Japan just seems to have more soul than America, either that or the language barrier does amazing things to entertainment.

[–] samus12345@lemm.ee 5 points 11 months ago

It's easier to get a game made in Japan that's the singular vision of a passionate developer. In the US they're typically made by committee.

[–] Delphia@lemmy.world 2 points 11 months ago* (last edited 11 months ago)

Its not just Japan.

Squid game, Money heist, Furies and a few other things Ive watched just on Netflix in the last few years just hit differently. Hollywood just has too many formulas that become obvious once you notice them, too many investors and networks wanting a safe ROI as opposed to pure creativity. Even the brits are a bit more willing to put "unconventionally attractive" people in leading roles and write things a bit dryer and grittier than a lot of American productions.

Something about stuff not coming through that system just feels different.

[–] huskypenguin@sh.itjust.works 1 points 11 months ago

I think language barrier helps a lot with films. I think snow piercer would have been a better movie in Korean.

[–] CH3DD4R_G0BL1N@sh.itjust.works 7 points 11 months ago

I pray he can get this idea into the thick skull of the mainline Monster Hunter director

[–] Tudsamfa@lemmy.world 5 points 11 months ago

There is some aspect of Japanese culture I can really do without in my games, like everyone being either a high school student, just getting 18, or 60+. Especially when they then get into relationships.

Then again, I can't really say if that would sell. I'm certainly not deep enough into anime culture to gauge interest there.

[–] thespcicifcocean@lemmy.world 4 points 11 months ago* (last edited 11 months ago)

Weird Japanese games are the best, case in point, katamari damashi

[–] mohab@piefed.social 2 points 11 months ago

Yes, please.

I have a lot of respect for some Western developers, and there also is a lot of trash that comes out of Japan, but I don't care about your photorealistic graphics or whatever emotional story your team of wannabe TV/film writers cooked up: Japan just does fun better, IMO.

[–] ABetterTomorrow@lemm.ee 2 points 11 months ago

Capitalism = trash games. Focus on the few and just make them good. As in story, music, character development and very last gfx.

[–] FrostyCaveman@lemm.ee 1 points 11 months ago (1 children)

Yep, the only thing that could use a bit of Americanisation is the video settings and performance side of things

[–] sugar_in_your_tea@sh.itjust.works 1 points 11 months ago

I'm totally fine with Nintendo-all style graphics. But yes, kae please give me more than 30 frames.

[–] RizzRustbolt@lemmy.world 1 points 11 months ago

Legend of the Mystical Ninja was pretty dope.