Game theory suggests implementing aim-assist officially.
Like if you hold RMB, then within an onscreen circle, your crosshair drifts toward the most-central enemy at like one pixel per frame. It's not twitchy. It doesn't cancel inaccuracy. It won't help you get past silver. But if you're just plain bad, it's a zero-stress way to dial in on someone's backside in a long hallway. It lets you hold an angle just by being in the right place and looking the right way. It fights recoil when you don't know the pattern. It prevents you from fumbling a free opportunity.
It is a set of training wheels for mechanics any able-bodied person will obviously be ten times better at if they put in the work.
More importantly - it's enough to make skeezy alternatives worthless. Yeah, cheaters would prefer their crosshairs teleport to the other guy's skull, but that's detectable even without spyware. They've merely settled for this kind of... inverse arms race. Making the dishonest advantage shite enough that people don't even suspect you. They'd settle for even less, if "even less" was risk-free and cost nothing.
Feel free to dome these people when they walk out of smoke halfway through a reload animation. That's how learning occurs.