this post was submitted on 04 Jul 2025
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[–] oyzmo@lemmy.world 25 points 15 hours ago (2 children)

The problem in most big companies (and organisations or countries) is that leaders promote people who think like themselves or at least are very agreeable. And as time passes they end up surrounding themselves with yes-people; every bad idea is cheered on, because all the critics have been fired or are way down in the hierarchy.

[–] Hackworth@sh.itjust.works 9 points 14 hours ago* (last edited 14 hours ago)

And in that environment, everyone who actually understands how things work quits or gets quit. It's my understanding that there are large sections of code bases that MS just doesn't touch, because everyone who understood how they function is gone. Continuity of institutional knowledge is difficult in the best cases and impossible under leaders that discourage dissenting perspectives.
/gestures about wildly

[–] CatDogL0ver@lemmy.world 6 points 14 hours ago

So true. All those suck ups are at the top and the bosses overestimate themselves. What we need more smaller studios.

[–] Clbull@lemmy.world 44 points 19 hours ago (2 children)

Eighteen months ago, I was an advocate for Microsoft buying Activision Blizzard, because I didn't think anybody could have done a worse job than Bobby Kotick.

Phil Spencer has proven me wrong. This arsehole tried to shut down Tango Gameworks after they literally shadowdropped a critically acclaimed GOTY contender.

[–] Blackmist@feddit.uk 7 points 15 hours ago

Bizarre Creations had the misfortune of being owned by both of them before being shut down.

It really shows that something is fucked up in businessland that they're so bad at managing studios, when managing studios is literally all they fucking do.

Same with EA. It's just a wasteland of dead companies. The list of studios they've closed is bigger than the list of ones they still own.

[–] Duamerthrax@lemmy.world 12 points 18 hours ago* (last edited 11 hours ago) (1 children)

I still kinda want Microsoft to buy Activision Blizzard, but not for altruistic reasons.

[–] dubyakay@lemmy.ca 3 points 15 hours ago (1 children)

But Microsoft already bought Activision Blizzard.

[–] Duamerthrax@lemmy.world 1 points 12 hours ago

Shows how much I care about the output of either company.

[–] MITM0@lemmy.world 7 points 14 hours ago* (last edited 14 hours ago)

Yeah, remember when we had a proper alternative to twitch that had a better & faster Streaming Protocol called Mixer. Which was actually focussed on Gaming ??

Yeah it was run by Microsoft & then they killed it.

Then Glimesh revived it in a way& now it's dead too. Shame, it was OpenSource too

[–] callouscomic@lemmy.zip 31 points 22 hours ago (4 children)

They're really good at killing them though. I'll never forgive the death of Ensemble.

[–] boaratio@lemmy.world 22 points 20 hours ago (1 children)

Don't forget they also murdered Rare.

[–] Clbull@lemmy.world 12 points 19 hours ago (2 children)

I 100% believe the claim that Microsoft executives mistakenly thought they've just nabbed the Donkey Kong IP by acquiring Rare. Definitely seems like something some c-suite ghouls who are totally out of touch with the games industry would believe.

Also, I'm not sure how much of Rare's downfall was due to Microsoft's mismanagement or their core talent leaving to form other studios. Maybe a bit of both.

[–] BurgerBaron@piefed.social 1 points 5 hours ago

Given how Microsoft handled the Conker's Bad Furday remake I think you're not far off accusing them like that here.

[–] Blackmist@feddit.uk 3 points 14 hours ago

I assume a lot of the top level staff stick about until their contractually obliged period for getting a massive payday is over, and then look very closely at whether they actually want to be told what to do by a bunch of suits all day long.

Realistically they're working to make somebody else richer at that point, and there's only so much enthusiasm anyone can have for that. Certainly not enough for the long hours needed in the games industry.

[–] prole@lemmy.blahaj.zone 11 points 17 hours ago (1 children)

I couldn't believe it when they shut down the studio that did Hi-Fi Rush. They put out a great game that received universal praise, then shut them down like a few months later. Infuriating.

[–] Gt5@lemmy.zip 1 points 13 hours ago (1 children)

Hot take, but I did not like hi fi rush

[–] AwesomeLowlander@sh.itjust.works 5 points 12 hours ago

It's not a hot take, it's fine to dislike popular games for personal reasons. You're not calling it a horrible game, it just didn't click for you.

[–] SaharaMaleikuhm@feddit.org 17 points 20 hours ago (1 children)
[–] Blackmist@feddit.uk 14 points 20 hours ago

We've bought these studios that are loved by gamers for their niche content.

What do you mean they're not making the next Fortnite? Shut them down immediately.

[–] Clbull@lemmy.world 6 points 19 hours ago (1 children)

To be fair, Age of Empires III was bad, and the last project Ensemble was working on before they got shuttered was a Halo MMO.

Also, Robot Entertainment (the studio that rose from the ashes of Ensemble) were the initial developers of Age of Empires Online, which was P2W slop that 90% of players couldn't run because Games For Windows LIVE was a buggy crock of shit. And since then they've released nothing but Orcs Must Die games.

[–] CeeBee_Eh@lemmy.world 2 points 18 hours ago

A Halo MMO could have been cool.

Speaking of MMOs or open world games, I wish that Stargate MMO game got off the ground. That would have so much potential.

[–] psx_crab@lemmy.zip 22 points 1 day ago (2 children)

All this to feed 545 insatiable hunger for another halo slop.

[–] Xttweaponttx@sh.itjust.works 6 points 19 hours ago (1 children)

RIP halo, my favorite competitive shooter ever 😭 infinite is such an absolute botch.

[–] Omegamanthethird@lemmy.world 1 points 6 hours ago

Even Halo 5 had redeeming qualities. I legit wish Infinite would be treated like a fan made game and ignored so they can make a Halo 6 that concludes the Promethean saga.

[–] TheKingBee@lemmy.world 2 points 20 hours ago (2 children)

Maybe I'm missing context on this, but halo slop?

Infinite came out 3 years ago and though they've done updates and general live service garbage there haven't been any major releases since. Halo isn't a yearly release schedule, charging full price for the same game every year like sports games, so i'm not seeing the slop...

[–] psx_crab@lemmy.zip 6 points 19 hours ago (3 children)

Ever since 545 take over from Bungie, halo fans hasn't been eating good. 4 is really bad, 5 is subpar, infinite is just ok. Not to mention the spinoff and tv series.

[–] Duamerthrax@lemmy.world 5 points 18 hours ago (1 children)

Halo 4 was mostly good, especially the story, but they listened too closely to the complainers and scrapped the story line. They haven't been able to commit to villain. Didact? Killed off at the end of 4, and then resurrected and killed off in a comic. Jul 'Mdama? Introduced and explored in Spartan Ops and books/comics. Killed off in the beginning of Halo 5. Cortana? Resurrected/Introduced as a villain in Halo 5 and killed off between 5 and 6(Infinite). Atriox? Introduced in Halo Wars 2 "killed off" between the opening cutscene of Halo 6 and the first level. Escharum(Atriox lite), Introduced in 6 and killed off in 6. Harbinger? Introduced in 6 and killed off in 6. But wait, Atriox isn't really dead and he's totally going to come back in Halo 7 and be a long term villain. For real this time.

[–] Stovetop@lemmy.world 5 points 18 hours ago* (last edited 18 hours ago) (1 children)

Agreed, I think it also hurts the games trying to even have a singular "villain" in the first place. Halo 1-3 had villainous figures, but I don't think anyone was under the belief that just killing the 3 Prophets would solve the problem of the Covenant, or that killing the Gravemind would mean that the Flood would never be a problem again. The Halo series relies on having compelling factions with clear purpose and ideology to act as antagonists in a more general sense.

The Prometheans in 4 weren't bad, but outside of the Didact, they had no real purpose or personality. They were just an obstacle. I was really looking forward to the premise of 5 with the concept of going rogue and tackling the underlying themes of fascism at the heart of the UNMC, but then it just rapidly pivoted to some other garbage with Cortana and the Guardians which led to nothing in the end anyways. And so I didn't even bother to play Infinite.

[–] Duamerthrax@lemmy.world 5 points 18 hours ago

Well, the Gravemind is definitely not dead as it's mind resides in either the Domain or an adjacent dimension. Hell, the Flood aren't even sterilized from known infection locations. But like you said, the factions all have a clear purpose. Even the Flood in Halo 1, before the Gravemind was even introduced, were working towards a goal though consuming the minds of the species it encountered and fixing the Covenant ship. Hearing Cortana say that the Flood were fixing that ship was chilling. Zombies repairing an FLT capable spacecraft?!

A lot of my disappointment in 5 was how irrelevant and misleading the advertisement was. Nothing even remotely similar to this happens in the game. Hunt the Truth had so much better writing then 5 did. Let those people write a spinoff game.

[–] Stovetop@lemmy.world 5 points 19 hours ago (2 children)

Do you mean 343/Halo Studios or is 545 some sort of reference I'm missing?

[–] psx_crab@lemmy.zip 1 points 15 hours ago

Yes that 3 digits number.

[–] Rekorse@sh.itjust.works 1 points 18 hours ago

Maybe calling them 545 is an insult?

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[–] prole@lemmy.blahaj.zone 3 points 17 hours ago (1 children)

The reality is that Halo has never really been anything more than a mediocre fps when compared to what had already been coming out for years on PC.

[–] Blackmist@feddit.uk 4 points 14 hours ago* (last edited 14 hours ago)

The first few were really good on console. I played the first one on PC as well and there was definitely something missing with mouse and keyboard controls. The vehicles especially.

You have to remember that most FPS on consoles were pretty terrible back then (e.g. Medal of Honor series), and there was a lot of experimentation to try and find a control scheme that didn't completely suck, along with just the right amount of aim assist. Other devs were still wrestling with that into the Xbox 360 era. Sony put so much effort and money into Killzone, and it wasn't anywhere near as good as Halo.

Plus, split screen co-op made it very popular. It's one of the few games to keep that into the modern era as well.

[–] mrfriki@lemmy.world 132 points 1 day ago* (last edited 1 day ago) (8 children)

But that is the whole point. You don't buy studios to make games, you buy them to get rid of competitors.

[–] dual_sport_dork@lemmy.world 4 points 14 hours ago

Obligatory.

And for Microsoft, to get a back catalogue to ensure your subscription service remains attractive.

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[–] BurgerBaron@piefed.social 70 points 1 day ago (7 children)

I'm not really all that bothered. Unlike movies, new start ups for making games happen a lot. When the greedy giants topple, like a forest something grows in the new patch of sunlight.

[–] MurrayL@lemmy.world 19 points 1 day ago

I wish that was true, but funding has dried up across the entire sector and that affects the viability of smaller studios more than it does the mega corps with bottomless warchests.

[–] zipzoopaboop@lemmynsfw.com 52 points 1 day ago

We probably wouldn't have expedition 33 if Ubisoft gave people a reason to stay

[–] burgerpocalyse@lemmy.world 25 points 1 day ago (1 children)

i don't believe the next video game collapse is going to be very pretty for anyone. also, most independent studios and developers make little to no money at all

[–] glitchdx@lemmy.world 17 points 1 day ago (1 children)

its only the big publishers that are going to crash, so nothing of value will be lost.

[–] MurrayL@lemmy.world 16 points 1 day ago* (last edited 1 day ago) (1 children)

Tell that to all the smaller studios that have already been decimated and forced to close because of their publishing/funding deals falling through over the last couple of years.

You don’t hear much about it because they’re smaller and/or working on things that hadn’t released yet, vs the occasional big media splashes from companies like MS doing more layoffs, but indies and AA are being gutted too.

It’s comforting to believe that only the biggest companies are struggling, but the industry as a whole is currently in active collapse from the inside out.

[–] glitchdx@lemmy.world 3 points 20 hours ago (1 children)

i know it's not the important part of your comment, but I must point out that indies will be fine because indies do not have publishing deals. If your studio is beholden to a publisher, then you are by definition not independent.

[–] MurrayL@lemmy.world 5 points 20 hours ago* (last edited 20 hours ago) (1 children)

The definition of indie is always contentious, but there are definitely studios out there who are independent (as in not owned by a larger company) but work with a publisher for funding, marketing, and other support.

Even beyond that bit of semantics, many indies rely on funding from investors of one sort or another, be that angel investors, startup funds, or even just small business loans.

Many of those investors have lost their appetite for games, making it extremely difficult to pay the bills unless you’ve already got a sizeable cash reserve to cover costs.

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[–] WhiskyTangoFoxtrot@lemmy.world 4 points 23 hours ago

Still bugs me that Microsoft owns the rights to the King's Quest series, though.

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[–] cybervseas@lemmy.world 47 points 1 day ago (1 children)

“You’ll have GaaS and you’ll like it.”

[–] Lost_My_Mind@lemmy.world 31 points 1 day ago

Microsoft owns taco bell?

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