BeamNG.drive + Automation: The Car Company Tycoon Game
Automation lets you dive deep into the particulars of a vehicle you create, which can then be exported to race with it in BeamNG.drive.
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BeamNG.drive + Automation: The Car Company Tycoon Game
Automation lets you dive deep into the particulars of a vehicle you create, which can then be exported to race with it in BeamNG.drive.
Ooooh, this is a fascinating combination. I had no idea it was a possibility. I already have BeamNG too so I'm halfway there
I can get lost for hours tweaking Automation creations to get them perfect - all for me to take them to BeamNG and accidentally wreck them.
I made a Peugeot 206cc clone the other day. I called it the Pugo 2006cc (literally: poo go two hundred and six).
I tried racing it and the understeer was I M M E N S E -- I love it!
I would love to see a screenshot of this creation if you have one
Since you mentioned AG racers, check out BallisticNG and the Redout games.
I've been keeping an eye out for BallisticNG! Sadly it wasn't significantly discounted in the sale, so it's one to pick up either when it is on sale or when I have gotten through the rest of my unplayed games. I was initially put off a little by just how hard it seemed to be aping early Wipeout, but someone on here persuaded me to take a look
What's Redout actually like to play? I have seen a little bit of gameplay and it looks like it's aiming above all to feel as blindingly fast as possible
I recently started playing BallisticNG, having never played the Wipeout games. I'm finding it hypnotic and the controls feel great. I'm still on baby speeds by the game's standards.
Out of curiosity, I looked up videos of the PS1 Wipeout games for reference and they looked slow in comparison!
It definitely was slow compared to BNG. The later games picked up the pace a bit, but never to that extent. The focus was more on trying to race cleanly with very slidey and floaty physics. In the original particularly, touching the walls at all would immediately bring you to a complete halt
Redout is a weird one. It got a lot of comparisons to F-Zero because of the speed but it plays a lot more like Wipeout, or like an F-Zero/Wipeout hybrid. It’s very fast, and the steering mechanics are interesting as it requires using both joysticks to steer through a lot of turns. I like it, but find it pretty difficult. The ships tend to be a bit floaty and the main thing is controlling well to not hit walls as they utterly kill your momentum.
With BallisticNG, it does ape on Wipeout a lot (by design) but it’s an absolute love letter to the series and is extremely polished. It also has workshop support for all kinds of custom tracks and ships.
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
Watching a couple of videos just now, I do think that Redout has managed to develop a far stronger visual and musical language than most of its competitors outside of Wipeout (and Pacer, to a lesser degree). The long high-precision aerial segments look difficult, but in the kind of way that would be really satisfying to get right
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
That's actually something Wipeout did, it's one of the few things from Fusion that people liked enough for it to be brought back. But it's a lot of fun, so seeing it in in BallisticNG is a selling point for me
That's actually something Wipeout did, it's one of the few things from Fusion that people liked enough for it to be brought back.
Ah, I didn’t know that, I’ve never played the series past 3 and XL.
Just a heads up to, BNG has a 2097 mode as well, with entirely different physics/control. It’s still in dev builds but it seems like the goal is to integrate both styles from OG Wipeout (2085 and 2097) within the game as separate campaigns.
You didn't miss out on much with Fusion. I enjoyed the post-Fusion games on the PSP a lot though
Thanks for all the information on BNG!
If you like retro-inspired arcade racers, Slipstream is a fucking blast. You can use your own music if you want to and there are mods to add more cars.
Hah, that looks like the gameplay of PS3 / Xbox 360 era Ridge Racer but sent back to Ridge Racer 1993 graphics. Definitely seems like one of those delightful projects where someone just has nostalgia for something and also has the skills and drive to just do it themselves
Idk how much it fits into your understanding of racing games, but one of my favorite vibing games of all time is Slipstream.
My favorite traditional racing game is the old DiRT 2. I‘m just not much of a sim guy, I dislike having to fight the car too much, it starts to feel like I’m trying to steer a washing machine on ice. I am challenging myself with DiRT Rally 2.0 (yes, confusing) though, not sure how far I‘ll get.
Dirt Rally 2 is excellent! I've actually walked along a couple of the stages too, I was quite impressed by how well they recreated them. The limitations on multiplayer formats annoyed me quite a lot, but I do think it's the only game I've ever played where rallycross felt like it really worked well, and I love the rallycross format
Sale is already over, unfortunately! I was planning to pick up Aero GPX, but missed the sale, too
Agh, I should have checked with it being a new week! Ahh well, there will be others in the future
I see that Aero GPX has a demo I can try too!
I enjoy more arcade style racing games so over the last few years the ones I enjoyed the most were burnout paradise and the remake, trackmania, and forza horizon 4 and 5
You'll have to sail the seas to get it but Fatal Inertia is my favorite racing game.
Oh cool, I've never even heard of this one. Allowing the player some actual control over the z-axis is such an obvious thing to add to an AG racer now that I've seen it, but I've never even considered it before
As far as I know you need a 360 emulator to play it. Very interesting and unique racing game with fun customization options. This day and age the lifespan may be more limited but it still some fun on the couch with a buddy.
I've been having a blast playing Descenders. I also picked up Hot Wheels Unleashed to play with my Hot Wheels obsessed 4 yr old.
That's good to hear! I'm looking forward ot trying it. I used to love mountain biking when I was younger and I was reeeaaasonably good at it, but I've had enough sports injuries in my life so that's at the wayside by now
Depends: are you looking for arcade or sim?
Sim is my preference, but I'm not against an arcade if it's doing something interesting