this post was submitted on 15 Sep 2025
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[–] HatchetHaro@pawb.social 33 points 6 days ago (1 children)

unreal engine game developer here: it's your fuckin' responsibility to debug and optimize your game, not unreal engine's.

[–] filcuk@lemmy.zip 10 points 6 days ago

You gave them a hammer and their nail has not gone in straight?
Clearly your fault. And the hammer's.

[–] Fyrnyx@kbin.melroy.org 8 points 6 days ago

He's just mad that he's not as good at making game engines like Id, Valve and even Epic did.

[–] MonkderVierte@lemmy.zip 12 points 6 days ago* (last edited 6 days ago)

Yeah, i could. Or you could optimize your assets and figure out how to add performance profiles instead.

[–] qaz@lemmy.world 9 points 6 days ago

I did

^It^ ^sucked,^ ^but^ ^I^ ^won't^ ^buy^ ^your^ ^game^ ^regardless^

Maybe I'm just wildly crazy here, but I think a $70 game from a big studio should run well.

We're not talking some $15 early access title here that lacks optimization because it's like 2 guys making it in their free time.

[–] Zozano@aussie.zone 2 points 6 days ago

Does borderlands really "need" some bleeding edge engine?

Its not a terribly complex game? And nobody gives a shit if its a bit janky.

Borderlands, like its movie, is the kid who gets an ant farm for his birthday, pulls out the tubes, shoves one end up his ass and starts sucking the farts out with the other.

Yes, its entertaing, but nobody expects it to be high-class.

[–] JigglySackles@lemmy.world 3 points 6 days ago

Randy is such a bitch boy chode meister.

[–] Corelli_III@midwest.social 2 points 6 days ago

for real though why don't more companies license idTech

[–] Hadriscus@jlai.lu 1 points 6 days ago

hmmm, that kind of statement makes me long for my ol' eyepatch

[–] Shanmugha@lemmy.world 1 points 6 days ago

Lol. I bet he has no idea how many people actually can do that

[–] tacotroubles@lemmy.world 190 points 1 week ago (1 children)

Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat

[–] sp3ctr4l@lemmy.dbzer0.com 41 points 1 week ago* (last edited 1 week ago) (2 children)

Yeah, fucking what?

What the fuck does that even mean?

Randy is... what... when was the last time this asshat even wrote any code, much an less engine?

20 years?

No, seriously, when actually was the last time he wrote any code?

He founded Gearbox in 99... and by 2005, they liscensed UE 3.... prior to that, they'd been working with UE2... and Source...

I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.

In conclusion: Fuck you Randy.

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[–] the_riviera_kid@lemmy.world 100 points 1 week ago (3 children)

Randy Bitchford cries about a problem he created, More at 11.

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Yeah I'm pretty sure for $70 a functional engine should be the bare minimum.

What a fucking chode.

[–] Bentdreadnot@lemmy.world 71 points 1 week ago (2 children)
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[–] scrubbles@poptalk.scrubbles.tech 70 points 1 week ago (5 children)

I've read reports that people can't get more than 30fps on low settings on 4000 series cards. I'm definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.

[–] bitjunkie@lemmy.world 3 points 6 days ago (1 children)

I’m definitely not one to expect sweet 120fps on ultra on launch day

I fucking am. I didn't pay $1700 for a graphics card to have potato graphics. I'm glad there's been plenty of bad press on this, not that I would have bought it this close to launch anyway.

[–] scrubbles@poptalk.scrubbles.tech 2 points 6 days ago (1 children)

No, I disagree with that. It's always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)

However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.

[–] bitjunkie@lemmy.world 2 points 6 days ago

It's a bit misleading to say "4000 series" like that doesn't cover 15 different products over a drastic range of intended performance levels

[–] sp3ctr4l@lemmy.dbzer0.com 27 points 1 week ago* (last edited 1 week ago) (4 children)

Hey guys, you know what we really need for a IP property that is famous for a rather simplistic cel shaded art style?

The most complicated realtime lighting and rendering engine in the world.

... I could smack him with a fucking book, holy shit this is so stupid.

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[–] mintiefresh@piefed.ca 62 points 1 week ago (1 children)

I wasn't going to buy this game at all, but now I really won't buy it.

What an ass.

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[–] jordanlund@lemmy.world 55 points 1 week ago (2 children)

I don't need to personally be an engineer to call out a train wreck when I see one...

[–] null@lemmy.nullspace.lol 3 points 6 days ago

Randy isn't even an engineer, he just owns a train.

[–] TheBat@lemmy.world 33 points 1 week ago

I'm not a pilot, but if I see a helicopter upside down in a tree I'm pretty sure someone fucked up.

[–] SereneSadie@lemmy.myserv.one 52 points 1 week ago (4 children)

Gonna keep repeating it until it sticks:

Don't touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.

[–] TheLowestStone@lemmy.world 23 points 1 week ago

Pitchford's brain dead takes killed any chance that I was going to play Borderlands 4.

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[–] BroBot9000@lemmy.world 50 points 1 week ago

Randy pitchfork is a piece of shit that needs to stfu

[–] xep@discuss.online 45 points 1 week ago

I have. Oddly enough, I don't remember any Gearbox game with a Gearbox engine?

[–] caut_R@lemmy.world 45 points 1 week ago (1 children)

Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol

What a time we live in

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[–] e8d79@discuss.tchncs.de 38 points 1 week ago

I don't need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don't need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.

[–] SalamenceFury@lemmy.world 36 points 1 week ago (2 children)

My friend with a RX 7900 XT can barely run it.

At 1080p.

On Medium.

Shove it up your ass, Gearbox.

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[–] TheGreenWizard@lemmy.zip 35 points 1 week ago (3 children)

God this guy is so impossible, hes a fucking cartoon character.

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[–] Kolanaki@pawb.social 30 points 1 week ago (1 children)

Take your own advice? What games do they have not on some other developer's engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.

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[–] Flamekebab@piefed.social 28 points 1 week ago

Randy, you molest your employees with that mouth?!

[–] echodot@feddit.uk 26 points 1 week ago (1 children)

If your engine is crap then you don't get brownie points because it's custom.

After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.

[–] Alchalide@lemmy.world 4 points 6 days ago (1 children)

Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.

[–] filcuk@lemmy.zip 9 points 6 days ago

Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
Elite Dangerous, No Man's Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
I understand that those were limitations of the engine, but it could just be speculation.

[–] zerofk@lemmy.zip 23 points 1 week ago (2 children)

Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.

[–] Zexks@lemmy.world 3 points 6 days ago

This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.

It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.

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