unreal engine game developer here: it's your fuckin' responsibility to debug and optimize your game, not unreal engine's.
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You gave them a hammer and their nail has not gone in straight?
Clearly your fault. And the hammer's.
If your engine is crap then you don't get brownie points because it's custom.
After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.
Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.
Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
Elite Dangerous, No Man's Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
I understand that those were limitations of the engine, but it could just be speculation.
He's just mad that he's not as good at making game engines like Id, Valve and even Epic did.
Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.
And gets hit with a C&D the day before release
Yeah, i could. Or you could optimize your assets and figure out how to add performance profiles instead.
this is unreal
I did
^It^ ^sucked,^ ^but^ ^I^ ^won't^ ^buy^ ^your^ ^game^ ^regardless^
Maybe I'm just wildly crazy here, but I think a $70 game from a big studio should run well.
We're not talking some $15 early access title here that lacks optimization because it's like 2 guys making it in their free time.
I remember when 3 came out, i still had a ps4. The game was literally unplayable, like literally crashing every 2 minutes. Couldn’t get past the first 10 minutes of the game. Im not surprised that even on ps5 the new one is crap. It’s like they gave up after part 2
I don't understand how Sony would allow a game on their platform that doesn't actually run. Like surely they will require to provide some kind of advanced copy for them to review?
I’m pretty sure they allow anything that hits 30fps.
There's a process called certification you need to pass in order to release on a console where they test your game against a list of criteria outlined in the developer agreement to validate stability, minimum performance,and conformance with platform standards. Nintendo pioneered this process (the Nintendo seal of quality) in response to unauthorized developers releasing cartridges which ran poorly and could freeze or even cause damage to consoles.
For a while, console manufacturers pretty strict about certification requirements but as time goes on they've been granting more and more exceptions to large publishers willing to pay fees and pinky-promise to fix the issues post-launch.
Does borderlands really "need" some bleeding edge engine?
Its not a terribly complex game? And nobody gives a shit if its a bit janky.
Borderlands, like its movie, is the kid who gets an ant farm for his birthday, pulls out the tubes, shoves one end up his ass and starts sucking the farts out with the other.
Yes, its entertaing, but nobody expects it to be high-class.
Randy is such a bitch boy chode meister.
I'm not doing anything that chat GPT can't do
for real though why don't more companies license idTech
hmmm, that kind of statement makes me long for my ol' eyepatch
Lol. I bet he has no idea how many people actually can do that
Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat
Yeah I'm pretty sure for $70 a functional engine should be the bare minimum.
What a fucking chode.
I've read reports that people can't get more than 30fps on low settings on 4000 series cards. I'm definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.
I’m definitely not one to expect sweet 120fps on ultra on launch day
I fucking am. I didn't pay $1700 for a graphics card to have potato graphics. I'm glad there's been plenty of bad press on this, not that I would have bought it this close to launch anyway.
No, I disagree with that. It's always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)
However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.
It's a bit misleading to say "4000 series" like that doesn't cover 15 different products over a drastic range of intended performance levels
On 3440x1440 with a 4080 I get around 50-60 FPS on very high, with DLSS Quality.
They've released some updates, I'm not surprised if it's gotten better
I've been playing since the 12th, it hasn't gotten better since then and my friend who got it day one hasn't said anything about updates improving the performance.
I wasn't going to buy this game at all, but now I really won't buy it.
What an ass.
I don't need to personally be an engineer to call out a train wreck when I see one...
Randy isn't even an engineer, he just owns a train.
Gonna keep repeating it until it sticks:
Don't touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.
Randy pitchfork is a piece of shit that needs to stfu
I have. Oddly enough, I don't remember any Gearbox game with a Gearbox engine?