unreal engine game developer here: it's your fuckin' responsibility to debug and optimize your game, not unreal engine's.
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I did
^It^ ^sucked,^ ^but^ ^I^ ^won't^ ^buy^ ^your^ ^game^ ^regardless^
If your engine is crap then you don't get brownie points because it's custom.
After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.
Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.
I'm not doing anything that chat GPT can't do
Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.
And gets hit with a C&D the day before release
this is unreal
God this guy is so impossible, hes a fucking cartoon character.
Anything ever come of this creep and his "favorite magic tricks" usb drive?
I think I'm out of the loop on something here…
I remember when 3 came out, i still had a ps4. The game was literally unplayable, like literally crashing every 2 minutes. Couldn’t get past the first 10 minutes of the game. Im not surprised that even on ps5 the new one is crap. It’s like they gave up after part 2
I don't understand how Sony would allow a game on their platform that doesn't actually run. Like surely they will require to provide some kind of advanced copy for them to review?
Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.
I mean I sort of agree, but I've both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn't have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.
It works if you build an engine to be an engine, but as you say that's extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you're unlikely to make much progress unless there is a significant improvement over the other options already available.
Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that's been in 4 games at this point.
I'm ready for the article announcing Randy takes back his statements. As is the cycle.
Greasy bastard.
I have. Oddly enough, I don't remember any Gearbox game with a Gearbox engine?
Take your own advice? What games do they have not on some other developer's engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.
They did port Halo CE to PC with its own engine. They fucked up a lot of it in the process though.
I don't need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don't need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.
Gonna keep repeating it until it sticks:
Don't touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.
Pitchford's brain dead takes killed any chance that I was going to play Borderlands 4.
Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat
Yeah, fucking what?
What the fuck does that even mean?
Randy is... what... when was the last time this asshat even wrote any code, much an less engine?
20 years?
No, seriously, when actually was the last time he wrote any code?
He founded Gearbox in 99... and by 2005, they liscensed UE 3.... prior to that, they'd been working with UE2... and Source...
I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.
In conclusion: Fuck you Randy.
Don't you guys have ~~phones~~ 90-series graphics cards?
Yeah I'm pretty sure for $70 a functional engine should be the bare minimum.
What a fucking chode.
I wasn't going to buy this game at all, but now I really won't buy it.
What an ass.
Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol
What a time we live in
The 'true fans' will find a way, apparently.
I've read reports that people can't get more than 30fps on low settings on 4000 series cards. I'm definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.
I’m definitely not one to expect sweet 120fps on ultra on launch day
I fucking am. I didn't pay $1700 for a graphics card to have potato graphics. I'm glad there's been plenty of bad press on this, not that I would have bought it this close to launch anyway.
On 3440x1440 with a 4080 I get around 50-60 FPS on very high, with DLSS Quality.
They've released some updates, I'm not surprised if it's gotten better
Hey guys, you know what we really need for a IP property that is famous for a rather simplistic cel shaded art style?
The most complicated realtime lighting and rendering engine in the world.
... I could smack him with a fucking book, holy shit this is so stupid.
Takes me back to 2008 and Rockstar claiming that GTA 4... was designed for hardware that didn't exist yet after that shit show of a shitty port to PC... It would be a further 6yrs before I could play that game at a reliable 19080p, 60fps... then GTA5 came out a year later.
No wonder you couldn't play it. 19080p, mother of God!
19080p in 16:9 is 33,920X19,080 =647,193,600 pixels, 647 megapixels. 8K is 33.2 megapixels. So this dude is playing GTA 4 on a screen that has almost 20 times more pixels than an 8K screen
A game designed for hardware that doesn't exist yet on a monitor that doesn't exist yet.
I don't need to personally be an engineer to call out a train wreck when I see one...
Randy, you molest your employees with that mouth?!
My friend with a RX 7900 XT can barely run it.
At 1080p.
On Medium.
Shove it up your ass, Gearbox.