Sure, try the buggy Epic version then buy the usable Steam version.
Also, imagine making a launcher that is so trash people will buy games on other platforms just to not deal with it.
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Sure, try the buggy Epic version then buy the usable Steam version.
Also, imagine making a launcher that is so trash people will buy games on other platforms just to not deal with it.
This is the same effect which makes piracy beneficiary for developers. The EU financed a big study on it, expected to confirm claims that i causes high losses for creators. After they got unwanted results they shelved it silently. The Pirate Party then brought it to light.
Free advertising is always good and many people who have a no hassle option to own the game and to reward the creator will do so.
I've said this in the past but I think it's worth restating. I'm amazed that EGS is willing to even front the cost of these free games. Like I would expect some form of arbitrary restriction like requiring periodic actual money purchase to be eligible. They have posted income reports that state the free program just isn't working. Sure it's increasing numbers, but that isn't very helpful when your revenue is still decreasing ontop of the cost of the program. I mean it does help that its a flat cost and not a cost per install for them, but still.
for perspective: my last purchase was void train in super early stages of the game (2021 I think?) and prior to that was satisfactory somewhere around 2018 or 19. Meanwhile I have collected a lot of decent games from the program. And I'm one of the better cases. I have /tons/ of friends who have zero intention of ever actually buying anything on the shop, they only use it as a log in, claim the weekly freebie, log out or play the freebie game. Heck, there are programs that are dedicated exclusivley to log in as you, and claim the weekly freebies so you never even have to log onto the storefront. It isn't a sustainable model.
I feel like they would be better off forcing an annual payment history check on the platform, something stupid small like "if total paid is > 5$" or something cheap, or even like how steam does it where once you purchase something once everything unlocks. From a financial/business mindset, I don't get their intent on the current program. It only encourages people to grab games and never actually spend money on the sinkhole.
I said this when they first started the free game thing: Instead of giving games away they should subsidize their prices in certain regions to get loads of customers in poorer countries. If they built a massive community around the world the rest of us would be incentivize to participate to play with our friends around the world and we would happily spend money on the platform that made our friends happy.
~~That would cause compliance issues on steam though publisher wise. They would need the title to be off steam since one of steams publisher terms is that the sale price of an item must be at least equal to the lowest price available on other platforms. Meaning that if you have a deal like described there, steam would be the higher price and it would violate their publisher terms.~~
edit: looking into this it looks like it might only be for steam keys, so actually they may be in the clear here.
Okay that makes a bit of sense. I said what I said was from when they announced free games on epic the consensus was that it was anti-competitive business practice so I was trying to find a middle ground. But if steam is going to be anti competitive too I am not going to care what their competition do.
I wonder why they can sell games for $0 tho because you go through the process of a checkout, you don't simply redeem a code or something.
yea looking into it, the steamworks policy doesn't mention price parity outside of product keys via steam being sold on other storefronts, being said it does look like steam has submitted to the courts evidence of them communicating via email threatening studios that if they actually went through with it, that steam would just choose not to sell their game at all, this was uncovered during deposition during the Wolfire & Dark Catt’s U.S. antitrust lawsuit against Valve. They went on record admitting to the email and explaining that the steam key page was meant to be for all products as a whole. It sounds like it's a situation where on paper they have it one way, but in practice it's meant to be the other.
Eeeeehhh, I don't even have the Epic Launcher installed. I keep claiming the freebies out of the habit, but I can't remember what games I have there. Last time I checked you can't even see your library via the website.
Fun thing: Kind of the same thing happening to me with Xbox Game Pass. Try out games, buy it on Steam later on sale
“I used to think EGS was a Marketing Black Hole,” the New Blood CEO said, “but turns out having your game be free on Epic is great advertising for Steam sales!” Alongside the boost in Steam sales, Blood West also saw a jump in console sales as well while it was free on Epic.
That's incredible.
Oshry is far from the only developer to point out issues with the Epic Games Store. Just recently, in an interview with FRVR, Painkiller and Witchfire creator Adrian Chmielarz explained that Epic doesn’t feel like “home” to players, and that causes many to simply clock out, saying “EGS is a shop, and Steam is a community.”
I have a lot of free games on Epic. But when I want to play with my gaming group, we're using Steam. It's just where everybody is.
Indeed, I suspect the sales funnel is like this: one person picks it up for free on EGS and then annoys their friends to get it as well for multiplayer, but those friends rather buy it on Steam than to bother with installing another (bad) store app. At least I had that happen to me a few times.
Under Linux, running a game on Epic is a pain next to Steam, so if the game is good enough...
I swear by Heroic for the other launchers now I'm on Linux
I use legendary (the command line backend for epic bundled with heroic) on windows as well. It's just so much better and faster than the epic store.
I, for the life of me, cannot figure out how to set up just the UnrealStore, FAB, whatever its called now, on Bazzite.
My latest attempt saw me setting up a Debian container and ending up with 100GB of trying to compile Unreal from scratch.
As far as I can tell, if you are running an atomic linux distro, it is onerous to be able to figure out how to just download like, a free material set or model from FAB.
I've barely managed to get it reliably working for Unity... and then Unity goes and basically merges with Unreal and FAB.
Yeah like, Heroic works for playing a game, but fuck you, apparently, is Unreal's stance on trying to access content I legally own that isn't a game.
It's a win for everyone except Epic. PURE BLISS.
Sometimes the DLC for the free game on epic costs the same as the full package on steam. So epic is an extended demo really

An Epic win for Steam!
The current free game are the two Styx games. I grabbed them on Steam when I saw they went 90% off so I'd have an easier time running them on my legion go and my Android phone. I learned of the games because of them being the EGS free game and the game looked up my alley
https://store.steampowered.com/app/242640/Styx_Master_of_Shadows/
https://store.steampowered.com/app/355790/Styx_Shards_of_Darkness/
Makes sense. By the time a game shows up on a giveaway it has been out long enough that there's lot of discounts for it. So small budget price that might be less than the price of buying lunch is worth it for some to not deal with Epic.
And the giveaway is good promotion, since even people like me who don't have epic launcher installed will still be aware of it and claim it through a browser. Ends up being free marketing among those who subscribe to gamedeals type communities or visit sites like isthereanydeals. Gives games an opportunity to get a second wind.
It's true for me at least. If I like a freebie from Epic, I'm more likely to buy it on Steam also just so that I can use it easily with the Steam Deck without additional configuration.
I bought a game on steam once that I already had on epic for free. It was on sale for like $5 on steam(Hunter: Call of the Wild), and I was curious if all the shader pre-caching and optimizations steam does with the Steam Deck would have it run better with the steam version, compared to the epic games version.
Edit: my bad you guys. YES. It does run better. The pre caching steam games have is noticably gets rid of stutter. Mildly noticeable in a slower paced game like Hunter. Very noticeable in Borderlands 3 that's higher paced.
Did it run better?
I edited my comment. Yes. It totally helps.
Totally left us hanging.
What a tease.