this post was submitted on 04 Feb 2026
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[โ€“] BaraCoded@literature.cafe 5 points 13 hours ago

Tried it ๐Ÿดโ€โ˜ ๏ธ, they seem to have gone for "It's bigger than the first one!" and indeed it is. Big, empty spaces to run through with nothing happening. Uninstalled. 70โ‚ฌ saved.

Stop making huge environments full of nothing.

[โ€“] Shoshin@aussie.zone 29 points 1 day ago

I mean... I'll eventually play it, but when it's on sale for like less than $20aud and all the bugs are fixed and the rest of the content is added.

The current approach to releasing half complete games at high prices, and then just trickle updates, means gamers are incentivised to just wait a year or two after a games releases before giving it a go.

[โ€“] BlameTheAntifa@lemmy.world 43 points 1 day ago (4 children)

$70 for a game is mad. Even if it was critically acclaimed and award winning who can afford that when most people struggle to live? Even $50 is a lot of money. Big game developers have lost the plot.

AAA games are just too expensive and many are just not finished at release now. I'm not forking out top dollar for a half finished game. Outer Worlds 2 is still $89.99 CAD. That is absolutely insane in my opinion. I enjoyed the first one, but I also bought it on sale. Indy games nowadays are generally a better bang for your buck anyways and theyre only $30-40 regular price and they are also generally at a finished state or at the very least very honest about the state they are in.

I'll probably pick the game up in 2 years when its $20 on Steam or something.

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[โ€“] TheGreenWizard@lemmy.zip 45 points 2 days ago (4 children)

God man, shits so sad but I'd be lying if I said I was surprised at all. The first one was very OK, like it was certainly a game that I played and bothered completing. They were very lucky someone had the idea to make Parvati in the first game, the rest of the crew was a snooze fest (at least for me). But then I see the shitty commercial they made for the companions in the 2nd game, and no fucking wonder it didn't sell! They tell you nothing, play that god awful song over some shitty footage and crack a joke about how none of them are romance-able. They then charge 80 bucks, and make fun of you if you pay for their premium edition, yea go fuck yourself obsidian, and stop taking credit for new Vegas, none of those team members are still around.

[โ€“] AlexanderTheDead@lemmy.world 3 points 1 day ago (1 children)

I'm not sure which of you is right, but another comment below said JSawyer is still at Obsidian. That's the name for me, and probably for a lot of people.

[โ€“] TheGreenWizard@lemmy.zip 2 points 1 day ago (1 children)

I'll be real, I did not know he still worked there, that's what I get for saying things without looking it up. That being said, according to Wikipedia, he didn't have a hand in OW1, Avowed, or OW2. Why brag about having JSawyer if he isn't even working on it you know?

[โ€“] AlexanderTheDead@lemmy.world 2 points 15 hours ago (1 children)

Yeah, I get you. I haven't played OW2 but Avowed is so... not fun, for me. I'll give it another shot someday.

OW1 tho was okay I thought. Not good enough to motivate me to play the DLCs I had already paid for, lol.

[โ€“] BigBananaDealer@lemmy.world 1 points 12 hours ago (1 children)

i found avowed the best out of the 3 (ow1 and ow2)

try using pistols cause theyre fuckin broken lol

[โ€“] AlexanderTheDead@lemmy.world 1 points 11 hours ago

Idk it's not the combat, I just didn't find myself able to engage in the world? Maybe if I played pillars?

dude parvarti was like 95% of the reason i kept playing outer worlds 1 until the end ๐Ÿ˜‚

Might just be me but.... I really like the companions in the Outer Worlds 2. They're way better than the first game. The inability to romance them was actually a selling point to me, because I assumed that meant each character's arc would focus on their own story unrelated to their relationship with the player, like in New Vegas.

So far, I've loved how Inez especially expands on the history of Auntie's Choice. There's one companion that's just a little goofy, but I also don't know how you'd do that character without making them extremely naive.

The game as a whole actually is much more fleshed-out than the first, at least thus far (halfway through). I highly recommend getting it on a sale.

[โ€“] SoloCritical@lemmy.world 9 points 2 days ago

This is an accurate take haha.

[โ€“] stoy@lemmy.zip 87 points 2 days ago (6 children)

It underperformed due to them overcharging for it.

I had my sights set on buying it shortly after launch, then they decided to charge โ‚ฌ80 for it on launch, and still charge โ‚ฌ70 for it.

I would be fine with โ‚ฌ60, but more is just greedy.

And yes I noticed way too late that they had it on sale for โ‚ฌ50 this december, and I missed that opportunity due to other expenses.

[โ€“] Warl0k3@lemmy.world 44 points 2 days ago* (last edited 2 days ago) (1 children)

It's a great game imho, but I was gifted my copy - in no world is any game worth โ‚ฌ80, this one included, it's completely divorced from reality to charge that much. Fucking tragic the publisher just killed it on delivery.

[โ€“] stoy@lemmy.zip 22 points 2 days ago

Yeah, the price for new games had been fixed for a long time at โ‚ฌ50, and then the industry decided to whack it up to โ‚ฌ70 just as the cost of living reached even higher.

And now they are standing around scratching their heads asking why their games failed...

Now, I realize that the cost of living also affects companies and their staff, but come on, you don't whack the price up by 40% in one go, you start earlier and raise it by 10-20%, let it stabilize and go from there.

That is more in line with the inflation rate.

[โ€“] Damage@feddit.it 17 points 2 days ago (3 children)

Aside from it being a high price for any game, the first game also was very meh, you can't expect lots of sales from its fans

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[โ€“] Big_Boss_77@lemmynsfw.com 9 points 1 day ago (2 children)

Ya know... if they had spent a single second on the story instead and maybe made a cohesive plot that followed anywhere close to the first instead of phoning in the bullshit they did...it might have been a bit more well received.

[โ€“] VitoRobles@lemmy.today 3 points 15 hours ago (1 children)

I read this review and absolutely agreed with it.

Fallout works because they wrote a really compelling real world. Then, they sprinkled jokes.

Outer Worlds went the other direction. They wrote jokes, and tried to build a world around that. The Borderlands comparison is accurate.

And it's not like the world lore sucks. Using Borderlands as an example: Tales from the Borderlands focused on a compelling story first.

Which is kind of crazy because I don't understand how they made the original Fallout 1&2 and New Vegas. Like, they created this style of storytelling.

[โ€“] Big_Boss_77@lemmynsfw.com 1 points 14 hours ago

I'm not super hip on dev team rosters... so I may be talking out my ass... but i wonder if nothing of that Obsidian is left?

[โ€“] BigBananaDealer@lemmy.world 4 points 1 day ago (1 children)

im guessing outer worlds 2 has a similar story to borderlands 4? which if so im definitely not interested lol

[โ€“] Big_Boss_77@lemmynsfw.com 3 points 1 day ago (1 children)

Never played BL4....so can't comment. As far as OW2... they had a decent bit of potential to work with...and instead went a different route entirely

[โ€“] BigBananaDealer@lemmy.world 2 points 1 day ago (1 children)

from the little i played of ow2 it seemed like the exact same story setup as borderlands 4 lol

[โ€“] Big_Boss_77@lemmynsfw.com 2 points 23 hours ago

That's unfortunate....

[โ€“] EtAl@lemmy.dbzer0.com 8 points 1 day ago* (last edited 1 day ago) (1 children)

I'm not surprised. I was going into the final stretch of Outer Worlds 1 and realized I just don't care. It wasn't a bad game but New Vegas it was not.

It did make for a great Secret Level episode though.

[โ€“] trebor8201@lemmy.world 5 points 1 day ago

Right. An hour after maxing out my character I realized I wasn't really having fun anymore, I was just trying to get it over with.

[โ€“] greedytacothief@lemmy.dbzer0.com 8 points 1 day ago (1 children)

Outer worlds 1 was fine. It was goofy, had character, but no depth to it's story. The gunplay was not good, not for me anyway. Can we not do bullet sponges and leveled lists? Can levels give you abilities instead of numbers? Honestly would have been a better game if it was an isometric RPG, which obsidian is good at making.

[โ€“] yakko@feddit.uk 3 points 1 day ago

Was. But I do agree.

[โ€“] Yarny@lemmy.ml 28 points 2 days ago (3 children)

Didn't mind the first one, but you are out of your mind if you think I would pay $70 for this game. Especially after they tried to sell it for $80 at first. Thank god that didn't fly. Fuck you Microsoft.

It's crazy too, because most games that launch for $70, you can just wait 3 months and then they'll have a 30% sale. I will be picking it up this March, should go on sale for like 40%.

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[โ€“] Passerby6497@lemmy.world 14 points 2 days ago* (last edited 2 days ago)

Honestly, the first one was Ok, I'm kinda surprised there was a second one.

Ok, not really surprised since every IP needs to be a franchise, but you know what I mean.

[โ€“] CallMeAnAI@lemmy.world 20 points 2 days ago (3 children)

The first one was mostly terrible and coasted on, 'not Bethesda ' and fallout vibes. But it was shallow and janky.

[โ€“] Kolanaki@pawb.social 12 points 2 days ago* (last edited 2 days ago)

I remember getting it because the hype around it being better at RPG storytelling than Fallout 4 which was still new was the number one thing I heard about it.

While it is better written, I'll give it that, it very much suffers from the same lack of interesting choices that Fallout 4 has. You have rebel, capitalist, and maybe sometimes a neutral 3rd option. Having two of those three choices just make one side happy and the other mad at you isn't exactly the kind of depth I was hoping for.

And the action is pretty mid at best, while Fallout 4 I have pretty much always thought of as a pretty damn good looter shooter where it fails at being a halfway decent RPG.

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[โ€“] MyDarkestTimeline01@ani.social 29 points 2 days ago (1 children)

Haven't they lost almost all of the staff involved with the good games? At this point they're in the same boat as BioWare. All the old guard is gone.

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[โ€“] TheFeatureCreature@lemmy.ca 21 points 2 days ago (1 children)

No way in hell Iโ€™d pay its nearly $100CAD asking price.

For how phoned in the story was and how badly it runs in UE5 it's kind of insane that they charged above $50

[โ€“] commander@lemmy.world 9 points 1 day ago* (last edited 1 day ago) (2 children)

Outer Worlds 2, Avowed, Mass Effect Andromeda, Dragon Age Veilguard - each one of these games were touted for their improved combat, at least improved movement. That's not to say any are great, just that they're not as clunky as previous games. They are not standout in that regard. So for Bioware and Obsidian, it is still the case that their draw is writing in a higher budget RPG than the startup indie scene. Pretty much where Owlcat is now getting to with Warhammer and the Expanse licensed games, that's where Bioware and Obsidian were 20-25 years ago. Narrative games

Bioware and Obsidian games aren't so fun to play to appeal with mediocre writing. I think like an 80+% reduction of irony, snark, sarcasm, eye rolls, modern slang, knods to modern culture would do wonders for their games writing. Don't have to get rid of all of it. Just have them be more fun finds in a dialog tree that make them memorable and each high quality while the rest of the narrative takes itself seriously. I'll 5 great jokes over 100, "ehh I get it. I guess that's funny."

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[โ€“] Zaraki42@lemmy.ca 8 points 1 day ago (1 children)
[โ€“] iamthetot@piefed.ca 6 points 1 day ago

Don't apologize for enjoying a game.

[โ€“] zod000@lemmy.dbzer0.com 8 points 2 days ago

Your extremely expensive try-hard sequel to a just OK game didn't blow everyone away? Womp womp. Obsidian died when MS bought them.

[โ€“] zebidiah@lemmy.ca 9 points 2 days ago

Not shocked. this seems like, at best, it might be a $10 steam pickup... Same as the first game

[โ€“] CosmoNova@lemmy.world 14 points 2 days ago

I didnโ€˜t like the first one so this was a hard pass for me. However I didnโ€˜t even know the sequel was out yet. This thing completely drowned among better priced indie games.

[โ€“] chewables@piefed.social 12 points 2 days ago

I ended up pirating it because the price was just out of the question for me at the time I found out it was released. Which was purely by chance

Overall it was an okay experience but I didn't like the cast as much as the original, had to download some mods for my first playthrough (not something I usually do) to fix some things I found annoying, and was just kinda bored. If I'd had anything else to do I probably wouldn't have finished it, and I don't see myself going back for a second playthrough. Indie games just seem to be doing everything better rn

[โ€“] whitecollarcry@lemmy.world 3 points 1 day ago (2 children)

Saw it came out and thought for a second "I want to play that" but in reality there was nothing redeeming from the first to bring me back

[โ€“] SmokyOrange@lemmy.dbzer0.com 3 points 1 day ago (1 children)

Thats where I'm at. I'm just now wrapping up Outer Worlds 1 and its just not that good or memorable.

I think it was good, but not memorable. It was... Fine. It was a fun romp, I don't feel like I wasted it, but I don't think there needs to be a huge franchise either.

I'm all for fine games. Not everything needs to be red dead levels and they did that with outer worlds. That said, I was shocked when Microsoft wanted 80 bucks for it when the first one was clearly a 40 dollar game

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