i have appropriately low expectations.
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If history repeats itself, ES6 will be a completely different game to Skyrim
Everything complained about will he cut, nothing new will be added
Obviously. And it'll be just as broken. Show it's technical age even more.
That isn't really saying that much. It could still be a creation engine that has a UE5 renderer on top. Like the Oblivion remaster.
We need more diversity in game engines, not less, so I'm fine with this
Well, you'll be glad to hear that Toyota, yes, that Toyota, announced a new open source game engine, with deep integration of Blender 3D.
That browser game engine for car play stuff?
No, like a legit game engine that is advertised as "console ready".
Listen I hate the unreal engine with a passion. But I also hate their engine with a passion. This amount of tech debt that thing has is incredible, and that's not a good thing.
Unless they've started over from scratch but just kept the name I expected to be a piece of crap.
Surprised it's not creation bones with UE5 skin like Oblivion's remake. But also not surprised it is using Creation (which is just GameBryo).
Ok and does it run optimized on old hardware and Linux? I'll easily skip it if it doesn't. 😜
does it run optimized
it's 2026, so obviously not.
Skyrim ruins better on Linux in my experience, so probably yes
Translation: it's the same shitty gamebryo they're always using.
Not content to look outdated in 2015 or 2023, now they're going to look outdated in 2030.
I love the Elder Scrolls series, but I'm not convinced that 6 will be good. Owned by Microsoft in this age of AI shit.
Even if it wasn't owned by Microslop I don't have any confidence BGS could make a good TES game. They've been sitting on their laurels for far too long.
Loading screen after loading screen after loading screen, but hey you can put a cheese wheel in funny places.
This is actually a good news and I am glad creation Engine will be used, The best part of Bethesda games are the modability creation engine and its predecessor provide. Unreal engine is not moddable and is not even beginner friendly, while someone like me can fire up Geck or creation kit and do a full fledged quest mod.
I guess you've never had to reconcile the disaster that ensues when multiple CE mods update different parts of a game's .esp data.
If they touch properties that happen to be near each other, the mods that try to preserve properties that don't concern them end up stomping all over one other, leaving the player in a horribly broken land of conflicts and sadness. The mods can't help it, because the engine's modding system and data structures are fundamentally too coarse to allow touching only what's needed, and too stupid to make reliable conflict resolution possible. The endless quest to work around this flaw is why Skyrim has uncountable patch mods, which shouldn't be necessary in the first place. It's a bloody awful design.
I get that you love the possibilities afforded by modding. We all do. But please don't glorify Creation Engine in this area. What's under the covers is embarrassing, and particularly bad when more than a few mods are used at the same time. Players and modders deserve something better, and a competent engine developer absolutely could deliver it.
As someone who has spent too many hours dealing with its fallout, I wish Creation Engine would die.
Yet still its one of the most modded engine of all times. Most games dont have any kind of mod support and they just stop working completelly if you do anything beond texture change.
Bashing creation engines modding is like yelling in a desert about how the water in the oasis would be better with ice cubes. You are not wrong, but it seems really nitpicky.
Yet still its one of the most modded engine of all times.
And leaded gasoline was one of the most widely used fuels of all time. That doesn't mean we should still be using it.
You are not wrong, but it seems really nitpicky.
Ah, yes... the dismissive opinion of someone who hasn't had to do the work to clean up messes caused by the broken design. I'll be sure to keep that in mind when looking back upon the time I've spent helping people in your position.
Well go mod something else then. Ill manage just fine without your help.
It sounds nitpicky because there are only like handfull of games that let people mod the game as much as skyrim does. The vast majority of the games just soils them selfs if you touch the files. Its not perfect, but its better than most.
I haven't had any issues that I couldn't eventually patch, while I used to play skyrim I had 220+ mods plus few of my own mods. I am not saying that it's easy enough but if you really know what you are doing and spent the time learning what a mod does how it does then you can work around the problematic part and modify those mods itself to work together.I have had multiple mods people said that couldn't work together to work together. I understand the process is tedious and hours of manually patching is horrible but I don't think we would get anything as close to this level of moddability for other engine. I have tried modding unreal but it's just too terrible and hard to get into it and I can't do anything meaningful beyond texture mods, maybe it's my skill issue.
Funny that you mentioned fallout, I am now in the process of ironing out my new mod for fallout 3, the engine it uses game bryo is even more dated than the CE of skyrim and there are times that I wanted to smash my computer due to every single one of those time GECK crashed when I was in the middle of something important. But still considering Fallout 3 a game that was released in 2008 can still be modded easily than what's a possible for a game from the time, I just love it.
Also as a person who spent hours dealing with fallout and Skyrim, I love their engine for what it is despite all the issues with it. And I hope that we get a new version of Creation Engine that can iron out the issue its having now, but Bethesda being Bethesda that's probably gonna stay a dream lol, but anyway I have hope for my fellow modders.
Bethesda...Bethesda never changes.