this post was submitted on 24 Mar 2026
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...in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Look, at least a little bit of that is true, but fuck right off.

At least it's a good severance package. They owe their employees at least that much.

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[–] thingsiplay@lemmy.ml 2 points 1 hour ago (1 children)

Maybe we get an Overwatch like hero shooter, Fortnite Rivals... But they do not support Linux, therefore I don't care what happens to Fortnite.

[–] Saprophyte@lemmy.world 2 points 45 minutes ago (1 children)

Exactly this. Half of the videos I see about switching to Linux, even if I have never heard the content creator so much as mention fortnite, claim it's a reason you shouldn't switch to Linux.

Well, you can't run this one shitty program popular with twelve year olds so rife with cheating they need kernel level control of your shitty OS to combat it, so no freedom from corporate tyranny for you!

[–] thingsiplay@lemmy.ml 1 points 25 minutes ago

It's even playable on the phone, so they would not lose complete access to the game. Unless you are really invested into it, it does not matter on what you play. I have a Xbox, so when I wanted to play Fortnite, i would rather play on console than installing Windows on my computer.

[–] frank@sopuli.xyz 55 points 6 hours ago (2 children)

Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

As much as I hate Epic, those are both better paragraphs than I expected. I feel for the people getting laid off, hopefully they land on their feet

[–] Duke_Nukem_1990@feddit.org 2 points 2 hours ago

He could have paid each of the fired employees 100k for 10 years and still have several billion dollars left.

[–] a_non_monotonic_function@lemmy.world 6 points 4 hours ago (1 children)

As far as severance goes there certainly worse.

[–] frank@sopuli.xyz 4 points 4 hours ago (1 children)

In the US especially. It could be a cardboard box.

Could be a swift punch in the dick.

[–] MagnificentSteiner@lemmy.zip 23 points 6 hours ago

"We're so sorry to have to lay you off"

wipes tears with fortnite billions

I loved this part of it... "This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position."

TLDR "Epic will survive, but your job won't. So sad."

[–] FirmDistribution@lemmy.world 16 points 6 hours ago

1000 layoffs because Fortnite lost popularity? Damn.

[–] devolution@lemmy.world 21 points 6 hours ago* (last edited 2 hours ago) (3 children)

How about they stop fucking milking Fortnite and make something else...

SHOCKER!

I'm sorry but KPop Demon Hunter skins? The Weekend?

[–] otacon239@lemmy.world 1 points 2 hours ago

I remember when there was an Unreal Tournament beta in development that they canned the moment ForkKnife popped off. I’m still sour they stole what might have been a great modern follow-up to my beloved UT2004 (UT3 doesn’t count 😠)

[–] popcar2@piefed.ca 15 points 6 hours ago (2 children)

How about they stop fucking milking Fortnite and makes something else…

Eh... Epic isn't really a game development company anymore, Fortnite just happened to pop off before Unreal Engine became the defacto engine for large scale games and CGI in television/movies. They're gonna keep working on Fortnite but it's clear their focus is UE6 - I doubt they're going to make another game ever again.

[–] ampersandrew@lemmy.world 17 points 6 hours ago (1 children)

Unreal was the defacto engine for large scale games long before Fortnite.

[–] popcar2@piefed.ca 8 points 5 hours ago (2 children)

It was pretty popular, but there was way more competition in the PS2/PS3 era, and some studios still made their own engine.

[–] ZephyrXero@lemmy.world 5 points 4 hours ago

Especially the ID Tech engine. It was neck and neck with Unreal for popularity before Bethesda bought them and they stopped selling it to third parties.

The partial death of the ID Tech engine was what cemented Unreal as the leader

[–] ampersandrew@lemmy.world 3 points 5 hours ago* (last edited 5 hours ago)

There weren't all that many more off-the-shelf engines back then, and as that eroded, it all quite visibly gave way to Unreal. Making your own engine during the 7th gen (over 13 years ago now) was very clearly a way to avoid paying Epic for Unreal, because there already wasn't much competition at that time.

[–] taiyang@lemmy.world 3 points 5 hours ago

It's kind of wild but Fortnite makes (or made?) way more money than UE royalties, like magnitudes more. UE is a boon to the industry to be sure, but somehow 5% of games' revenue simply isn't the same as insane people spending money on stupid skins and dances.

Now is UE was used for 20 games as big as Fortnite, they'd be fine but most AAA companies won't use UE if they expect a huge haul, with a few exceptions of course.

[–] rafoix@lemmy.zip 1 points 5 hours ago (1 children)

And thus the monkey paw curls.

[–] ZephyrXero@lemmy.world 2 points 4 hours ago

Turning Fortnite into Roblox is a major part of the problem. Trying to become the everything game is what stretched them so thin but it came with little payoff