this post was submitted on 03 Apr 2026
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[–] catalyst@lemmy.world 5 points 57 minutes ago (1 children)

Good for them. People expect the world from devs these days. It’s especially galling with a game like Peak that is less than 10 bucks.

[–] grue@lemmy.world 2 points 10 minutes ago

I agree, assuming the game was released reasonably "complete" and with a minimum of bugs the first time. Or in other words, if the devs were held to the same standard as they were back in the '90s, when games got mastered to physical media once and routine, easy bug fix updates weren't a thing.

[–] Zahille7@lemmy.world 28 points 5 hours ago

I remember when Oblivion came out and everyone found all the glitches and exploits, like the vampirism quest not finishing properly with Count Skingrad so you could just ask him to pay you over and over.

I also remember thinking it was a big deal anytime a developer sent out a patch for their game(s) around that same time. Like, damn you already made the game and now you're doing more stuff to it?

Anyway I guess my point is people are impatient as fuck nowadays thanks to the internet.

[–] ampersandrew@lemmy.world 65 points 6 hours ago (4 children)

Live service has broken people's brains.

[–] Damage@feddit.it 1 points 43 minutes ago

phone apps too, buy once update forever doesn't make sense, just like subscriptions don't make sense at the other end of the spectrum

[–] Dindonmasker@sh.itjust.works 5 points 4 hours ago (1 children)

Another thing for me is that i'm so used to playing early access games that start small and buggy and grow into behemoths of amazing content that i kinda want that experience with every game.

[–] Bahnd@lemmy.world 2 points 3 hours ago

There is a joy to being along for the ride, plus it makes you replay titles over the long haul. Terraria always comes to mind and my nerds are running through Valheim for this exact reason (the mist lands are rough).

[–] wesker@lemmy.sdf.org 13 points 6 hours ago* (last edited 6 hours ago) (1 children)

Digital distribution seems to have had some really negative affects both on game development, and consumerist mindset. Don't get me wrong, it's also probably been a huge boon for indie studios, but my point remains.

[–] paraphrand@lemmy.world 2 points 1 hour ago

Patches are also a tool to keep a game in the news cycle in more recent times.

So much comes out every single week. It’s quite a lot of noise.

[–] warm@kbin.earth 2 points 5 hours ago (1 children)

I think it also doesn't help that these games released unfinished and unpolished.

[–] Katana314@lemmy.world 3 points 2 hours ago (1 children)

I don’t remember any significant issues on PEAK’s release?

[–] warm@kbin.earth 1 points 2 hours ago (1 children)

It seems a lot of people dont remember a lot of buggy games these days.

[–] paraphrand@lemmy.world 1 points 1 hour ago

The most profitable game ever was a buggy unplayable mess upon launch. GTAO.

[–] IEatDaFeesh@lemmy.world 8 points 4 hours ago

Same with Linux distros. People bitch a lot about FOSS when you know damn well they'll never contribute.

[–] warm@kbin.earth 5 points 5 hours ago (1 children)

A message for all developers: mod support.

[–] paraphrand@lemmy.world 3 points 1 hour ago* (last edited 55 minutes ago) (1 children)

Mod support backs devs into corners. And it’s unreasonable to expect all game devs to take the extra time.

If all users stopped bitching about breaking changes, we would have different story here.

And if users didn’t expect to have full freedom to mod multiplayer games (exploits) the whole story would be different too.

[–] Arcane2077@sh.itjust.works 3 points 1 hour ago* (last edited 57 minutes ago) (1 children)

You’re both (fundamentally) wrong. Mods don’t take time or need any extra effort. As long as developers don’t install measures attempting to prevent modification, mods.

[–] paraphrand@lemmy.world 1 points 58 minutes ago

Like I said, the conversation would be different if users and mod creators didn’t bitch about breaking changes in game updates.

[–] thingsiplay@lemmy.ml 1 points 3 hours ago (1 children)

If updates are forced on you, its not a bonus anymore.

[–] warm@kbin.earth 3 points 2 hours ago (2 children)

I wish Steam would have better versioning support, an option to easily use the previous builds of a game.

[–] thingsiplay@lemmy.ml 2 points 1 hour ago

At least there is a system build into Steam that allows that. Some games offer such an option even. They just need to expand that option and make it more standard. Also in the past, Steam game updates were not forced and you could stay on an older version. That should be allowed too, at least for non online games.

[–] paraphrand@lemmy.world 1 points 1 hour ago* (last edited 1 hour ago)

Developers can do this if they choose to right now.

Most devs would turn off the feature if Steam was just indexing every release and letting people switch to old ones. This is because it will lead to users complaining about old versions for any number of dumb reasons.