Good for them. People expect the world from devs these days. It’s especially galling with a game like Peak that is less than 10 bucks.
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I agree, assuming the game was released reasonably "complete" and with a minimum of bugs the first time. Or in other words, if the devs were held to the same standard as they were back in the '90s, when games got mastered to physical media once and routine, easy bug fix updates weren't a thing.
I remember when Oblivion came out and everyone found all the glitches and exploits, like the vampirism quest not finishing properly with Count Skingrad so you could just ask him to pay you over and over.
I also remember thinking it was a big deal anytime a developer sent out a patch for their game(s) around that same time. Like, damn you already made the game and now you're doing more stuff to it?
Anyway I guess my point is people are impatient as fuck nowadays thanks to the internet.
Live service has broken people's brains.
phone apps too, buy once update forever doesn't make sense, just like subscriptions don't make sense at the other end of the spectrum
Another thing for me is that i'm so used to playing early access games that start small and buggy and grow into behemoths of amazing content that i kinda want that experience with every game.
There is a joy to being along for the ride, plus it makes you replay titles over the long haul. Terraria always comes to mind and my nerds are running through Valheim for this exact reason (the mist lands are rough).
Digital distribution seems to have had some really negative affects both on game development, and consumerist mindset. Don't get me wrong, it's also probably been a huge boon for indie studios, but my point remains.
Patches are also a tool to keep a game in the news cycle in more recent times.
So much comes out every single week. It’s quite a lot of noise.
I think it also doesn't help that these games released unfinished and unpolished.
I don’t remember any significant issues on PEAK’s release?
It seems a lot of people dont remember a lot of buggy games these days.
The most profitable game ever was a buggy unplayable mess upon launch. GTAO.
Same with Linux distros. People bitch a lot about FOSS when you know damn well they'll never contribute.
A message for all developers: mod support.
Mod support backs devs into corners. And it’s unreasonable to expect all game devs to take the extra time.
If all users stopped bitching about breaking changes, we would have different story here.
And if users didn’t expect to have full freedom to mod multiplayer games (exploits) the whole story would be different too.
You’re both (fundamentally) wrong. Mods don’t take time or need any extra effort. As long as developers don’t install measures attempting to prevent modification, mods.
Like I said, the conversation would be different if users and mod creators didn’t bitch about breaking changes in game updates.
If updates are forced on you, its not a bonus anymore.
I wish Steam would have better versioning support, an option to easily use the previous builds of a game.
At least there is a system build into Steam that allows that. Some games offer such an option even. They just need to expand that option and make it more standard. Also in the past, Steam game updates were not forced and you could stay on an older version. That should be allowed too, at least for non online games.
Developers can do this if they choose to right now.
Most devs would turn off the feature if Steam was just indexing every release and letting people switch to old ones. This is because it will lead to users complaining about old versions for any number of dumb reasons.