this post was submitted on 14 Dec 2023
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[–] DarkDarkHouse@lemmy.sdf.org 75 points 11 months ago* (last edited 11 months ago) (2 children)

For anyone else wondering about the Wizards of the Coast comment, Hasbro just laid off 1100 people.

https://www.kotaku.com.au/2023/12/hasbro-layoffs-december/

Edit: 1100 across Hasbro, thanks @Damage@slrpnk.net

[–] ABCDE@lemmy.world 20 points 11 months ago (1 children)
[–] Gurei@sh.itjust.works 4 points 11 months ago

Chris Cox, to be precise.

[–] Damage@slrpnk.net 11 points 11 months ago (1 children)

That's for the whole of Hasbro, not just WotC

[–] HobbitFoot@thelemmy.club 1 points 11 months ago (1 children)

And it is possible there may not be any firings at WotC. This is the only well performing part of Hasbro.

[–] cdipierr@lemmy.world 7 points 11 months ago (1 children)

In the linked speech Swen says:

I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well

Penny Arcade also had a post yesterday about hearing from former WOTC team members who have been let go.

[–] HobbitFoot@thelemmy.club 3 points 11 months ago (1 children)

Then that is kind of fucked up. WotC is the part of the company keeping Hasbro afloat right now. Activist investors had wanted to spin off WotC because the rest of the company is performing that badly.

Firing from WotC makes no sense.

[–] wildginger@lemmy.myserv.one 6 points 11 months ago

Nothing those companies do makes sense, thats why both of their major products are going down the toilet.

[–] delitomatoes@lemm.ee 42 points 11 months ago

Great speech, would have taken less than 90 seconds. Thanks Devs and fans, mourns losses, praises competition, games are art.

[–] resketreke@kbin.social 19 points 11 months ago* (last edited 11 months ago)

Winning Game of the year is a great honor and I want to first thank everyone that voted for us and I want to congratulate all the other nominees. This has been an incredibly competitive year and you each would have deserved to win this award @CapcomUSA_ @remedygames @insomniacgames @NintendoAmerica

I want to thank @geoffkeighley and the people that organized the #gameawards for creating an award show so big that it gets mainstream attention. While 30 secs is a bit short , there’s nothing like the game awards and it’s an incredible achievement

I wore armor at the #gameawards because BG3 is a game that couldn’t exist without its our player community and I wanted to pay tribute to how important they’ve been for the development. You rock community BG3

Making a game like this only works if you have an incredible passionate and talented team and in that regard I am incredibly lucky with the @larianstudios – they are some of the finest and they did a truly amazing job

Over 2000 people are listed in the credits and since I can’t call out everyone, I want to focus on a group of people that don’t always get the credit they deserve

Team QA, team localisation, team customer support, team operations, team publishing, team play testers, and every other developer at Larian, BG3 wouldn’t exist without you and you all deserve to be very proud of this

I want to dedicate this award to the friends and family members we lost during development including Jim, our lead cinematic animator who passed away last month and personally to my father who passed away the week before we launched our early access campaign

You don’t get to make something like BG3 if you don’t have the support from the people around you. Personally, I really want to thank 5 special people, a crazy dog and a one-eyed cat for sticking with me

Big shout out also to our localization partners and @PitStopTweets who had to use every corner of their building to record and performance capture what was an insane number of lines

To our actors – you did great. I hope our paths will cross again in the future and your agents will remain their usual reasonable selves :)
I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well

There are many more partners I want to thank. We asked much of you all, but you delivered and without your efforts, BG3 would not be what it is

I want to end with a story of a conversation I had a long time ago with a publisher. He told me, luckily for them, games are driven by idealism. He meant it in an exploitative way but he was right

Games are a unique art form, as important as books, music or movies. Many developers, myself included, make games because they love seeing others engage with their creations in a way only games can offer

They don’t care that much about the money made beyond it being the fuel they need to create new and better games. It’s worth reminding everyone that fuel is but a means, not a goal. Whereto and how we journey are what matter and what we remember

Thank you.

[–] jherazob@kbin.social 13 points 11 months ago (1 children)

Any background on why he didn't say the speech?

[–] stopthatgirl7@kbin.social 45 points 11 months ago (1 children)

Award winners were only given 30 seconds to speak, is my guess.

[–] Honytawk@lemmy.zip 14 points 11 months ago (1 children)

Correct, there was a countdown timer.

[–] iheartneopets@lemm.ee 15 points 11 months ago (1 children)

Which played music when time was up to get them off stage. Which for him was in the middle of remembering people who died from covid. Geoff Keighley, you're a dick.

[–] sugar_in_your_tea@sh.itjust.works 8 points 11 months ago

Yeah, two minutes would be a much better time. I wouldn't mind even longer at 5 min or so, especially for a studio like Larian that probably has something interesting to say compared to the larger studios.

[–] Lesrid@lemm.ee 9 points 11 months ago

If the layoffs included nearly everyone that negotiated the license terms, that might help to explain why Larian went from hinting months before launch "DLC could be anything, even adapting one shot campaigns" to recently "we are full steam ahead on our next new game".