this post was submitted on 22 May 2026
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[–] Knuschberkeks@leminal.space 1 points 5 minutes ago

The Last Of Us. I tried it and found it to be really boring gameplay wise. Everybody told me I had to power through the first bit and then it would get interesting. I did that and waited and waited and then the game was over. My firat thoight was "Well, this would have been a great movie." When the series came out I loved it. The story is awesome, but the gameplay is just incredibly dull to me.

[–] Tollana1234567@lemmy.today 1 points 1 hour ago (1 children)

apparently the "POST-MASUDA midlife crisis" pokemon games, any of the swsh and on seem to be total slop.

[–] Adincar@discuss.tchncs.de 2 points 11 minutes ago

I don't know if it counts, but I enjoyed legends Arceus, it was definitely a breath of fresh air compared to a lot of the other games.

[–] dalekirkwood@lemmy.world 3 points 1 hour ago (1 children)
[–] asret@lemmy.zip 1 points 35 minutes ago

Seems easy to see why it sold well - The Witcher 3 was very successful and then they attached Keanu Reeves to it.

As for the game itself, it told some petty good stories, had some excellent characters, and managed to do this while still feeling like a game, not an interactive movie. It delivered well enough on the setting as well.

[–] drmoose@lemmy.world 7 points 2 hours ago

Sports games almost all are universally bad and it really shows when a real game adapts sport concepts like Rocket League or Wii sports. These days sport games are just gacha games.

Gacha games all suck period. I've given up on them entirely as the gameplay always suffers eventually as mobs just becomes sponges unless you do repetitive garbage daily. Really hate this as some awesome games are being held hostage by gacha extraction but I'll never be fooled into gacha again, ZZZ was my last chance.

[–] arcine@jlai.lu 3 points 2 hours ago (1 children)

The Sims 4.

I mean, The Sims 3 and The Sims 2 are right there ! Both much, much better games, with the same premise but both with much better and clearer direction. Both quite different from each other and interesting in their own right...

Meanwhile The Sims 4 is a buggy mess with over 1000€ of DLC, I cannot fathom why anyone would choose it over its predecessors...

[–] KoboldOfArtifice@ttrpg.network 3 points 2 hours ago (1 children)

I can pitch in that for me at least, Sims 4 was a large improvement in terms of the UI and UX in regards to both CAS and Build Mode. It has a lot of small stuff that makes the experience much more accessible for me, personally.

It also comes with a visual style that I myself quite prefer, but this is controversial itself.

I still find myself getting bored of actual play in Sims 4 rather quickly, since things just don't feel like they require much investment at all anymore. Being a perfect all-rounder of a Sim is utterly trivial in Sims 4 while Sims 3 and 2 back then made me feel like I had to work for it quite a bit. It may just be me being more capable, who knows.

I'll say, I can't say the business model of any of these games has appealed to me. I have purchased the base games for all the titles in the series, but have chosen to experience the DLC in a more budget friendly way. Yar har, et al.

It's a pity we've lost a lot of things that were great that they just didn't feel like building on. The neighbourhoods in Sims 4 feel terrible and I wish we'd have found some way to make Create a Style from Sims 3 work without bogging down the performance quite as much. At the time when Sims 4 rolled around, I was also happy to swap as my PC at the time just couldn't handle the game running smoothly anymore, either.

Sims 4 is not really a development that will do the series good in the long run, but it can't be denied that it has some really great changes that for me at least make building and decorating buildings feel much more fun.

[–] MrScottyTay@sh.itjust.works 2 points 1 hour ago* (last edited 1 hour ago) (1 children)

Yeah as a fan of the series it's annoying because there is no "best game".

Sims 2 has loads of content, but sims only age if they're in the current household so you end up with children that have moved out of their parents end up being the same age or older than their parents.

Sims 3 was arguably the best, even though it missed some of that "extra detail charm" that 2 had. But it had that awesome "open world" feel and all sims aged appropriately.

Then Sims 4 came around with the best Build Mode and Mood system out of the series that it now makes 2 and 3 feel not as good anymore. But then you lose all of the REALLY cool stuff 3 added to the series. 4 kind of feels like it pretended 3 never happened.

The best Sims would be a theoretical 3.5 combining the best out of 3 and 4. And then to go the extra mile they could add all of the extra detail flourish 2 has. (And personally also if they bring back the piano jazz of 1).

[–] KoboldOfArtifice@ttrpg.network 1 points 59 minutes ago

You hit on a point there I really missed out on in my comment. Sims 2 had that perfect unique character of being weird and endearing at every corner. I feel like Sims 3 frankly was losing it already and by the times of Sims 4 it had just felt entirely corporate already.

The games used to have a very delightful degree of strangeness that was only aided in by the eccentric but utterly iconic music it ran with. I was rather young when I played Sims 1, so Sims 2 is my nostalgia home turf, but I love both of their soundtracks. Mark Mothersbaugh's music in particular just puts me into an entire space of it's own when I hear it. Don't think there is music that more embodies the lightness of existence than that.

I miss the times when somehow they juggled making me feel like my Sims achievements are somewhat hard won and meaningful with the silliness of having my Sim dream of nothing but grilled cheese and living next door to plant people and aliens. Incarnations of Strangerville after Sims 2 just never quite hit the note that that game managed to nail.

[–] Simulation6@sopuli.xyz -2 points 1 hour ago

The Stanly Parable. Boring walking simulator with cheap philosophy.

[–] frog_brawler@lemmy.world 2 points 2 hours ago (2 children)

MTG.

I played vs friends back in the day (early 90’s). Won some and lost some. Every time, wondered how the F I got into a situation where I was playing this damn game again. So boring. So not fun.

[–] Tollana1234567@lemmy.today 1 points 1 hour ago* (last edited 1 hour ago)

i love that game, but theres no one to play with and i dont attend things like local shops or leagues, plus there is no variant for online expect by paying or grinding alot apparently, and mtg recently have been releasing so much for newer fans they cant keep up with the cost. mtg, yugioh have become too fast paced , prices people out of the game. pokemontgc went in the opposite direction, but it still distilled to a few decks only, making most cards useless. mtg is much more complex than the Japanese released tgc thats for sure. yugioh kinda resembles mtg in some ways. newer cards includes power creeping or fast pacing, which makes not fun if you cant afford to by the next newest cards. there are "free versions" out there but its not like IRL playing,. some people are into card games, but not others. some people dont take too kindly to see adults playing ptgc

[–] MissingInteger@lemmy.zip 2 points 2 hours ago

People seem to be misinterpreting the question as "Games I don’t like".

I don’t like soulless sports games or Gacha games. But I understand why they are popular. (In my example: Gacha, in one word: gambling; sports games, popularity of the sport and again gambling)

90% of the "early access" games that are so poor people spend time on mods to try and make them playable. Here's a hint. If you need lots of QOL mods, then the game is crap. You are really just playing mods.

[–] Yaky@slrpnk.net 10 points 6 hours ago (2 children)

EVE Online (applies to MMOs in general I think). I played it a long time ago with a few friends, but that is it. If I could describe it, it's opposite of interesting. You can sort of play it solo, but it gets boring and/or grindy fast. Unless you buy in-game money for real money. Dying means losing a ship and all implants, all of which cost money (time).

For "full experience", apparently you gotta join a corp, and participate in space turf wars. Then it could turn into a second job. And I have a job already. And TBH I am not a very social person.

[–] atan@lemmy.ml 1 points 1 hour ago* (last edited 1 hour ago)

I think this is a common misconception about games like EVE. I played it for about 7 years, and have continued playing full loot MMOs and survival games since then.

The PvP in EVE was the most exhilarating experience I have had in a computer game. This was intrinsically tied to both the consequences of loss and the thrill of victory, and reward - something you just cannot get from 'theme park' MMOs. Learning to harness the adrenaline rush and overcome the post-fight shakes was a very real thing that many of us spoke of. It's that which kept myself and many of the people I played with locked in for so long.

My focus was solo and small gang PvP - initially low-sec piracy, but later moving on to null-sec roaming and wormhole diving. After the first few months, I played almost no PvE content, and funded all ships and eventually my main account through PvP activity alone.

It's been about 10 years since I stopped playing - and the game may well have changed significantly - but the solo and small gang PvP which I engaged in was pretty easy to get into then. Sure you'd die a lot in the first month, but the trick was to keep your ships cheap, play to it's strengths, and try to learn from every engagement.

[–] MrScottyTay@sh.itjust.works 1 points 1 hour ago

I enjoyed it for a time as a second screen game. Was great when not a lot was happening at work during covid.

[–] trslim@pawb.social 12 points 8 hours ago (1 children)

Destiny 2. Its such a toothless, soulless game. There's no message, no meaningful story since its a live service, nothing changes in the world as far as i can tell, the themes are all over the place, and, this one is personal, the artstyle is so sterile and corporate. There's no bite, no edge, nothing that hooks me in to this world. Sure the gunplay is good, but the gameplay is bogged down by just bloated rpg mechanics and loot mechanics, and i need more than gunplay, i need an interesting atmosphere or characters. Risk of Rain is a good example of having great gameplay, mixed with a great atmosphere and intriguing world. Its darkly humorous, it's over the top, its lonely at times, it has bite and character.

[–] drmoose@lemmy.world 2 points 3 hours ago

It's such a threadmil game. They took the worst parts of wow and put a gun in.

[–] JoeTheSane@lemmy.world 12 points 8 hours ago (1 children)

Animal Crossing. It’s so boring and the voices are absolutely maddening.

[–] drmoose@lemmy.world 2 points 3 hours ago

My issue is how slow it is. Every action is 10 seconds long.

[–] ThomasWilliams@lemmy.world 5 points 8 hours ago

Dig Dug.

Train children to blow up harmless earth-dwelling creatures with a bicycle pump ? And then when one tries to run away you get bonus points for chasing it and killing it ?

More like DIG DON'T !

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