this post was submitted on 24 Mar 2024
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[–] ABCDE@lemmy.world 14 points 8 months ago
[–] fckreddit@lemmy.ml 14 points 8 months ago (2 children)

That would be detriment to everything that is Resident Evil. RE as a horror experience needs to be very curated, which is generally not possible with an open world game.

[–] mindbleach@sh.itjust.works 3 points 8 months ago

It'd almost work if overwhelming hordes of zombies forced you along certain paths... and moved. Like if you want to go from point A to point B, right now, all sane routes are certain death. So you have to equip for one of a few hard-ass paths, all backroads and hidden tunnels, and you better hurry in case the hordes shift and swamp those too. Better check the plague forecast.

So halfway to a randomizer. You want to go between any two settlements? It's a completely different combination of hallways, today. Even if you've been down each segment a thousand times before, each one could become a nightmare, given the gun you had to pick anticipating the next segment, or whatever's chasing you after rushing through the last segment. Re-routing due to unforeseen obstacles becomes a life-or-death skill.

[–] Son_of_dad@lemmy.world 1 points 8 months ago* (last edited 8 months ago) (1 children)

The curated formula isn't working anymore, I'm not surprised they're changing it up. I was honestly not aware there was even a resident evil 8

[–] Daxtron2@startrek.website 3 points 8 months ago (1 children)

You don't remember all the vampire mommy memes?

[–] Son_of_dad@lemmy.world 0 points 8 months ago

The series names are all over the place, up till 6 they were numbering them. When I read "resident evil:..." I assume it's a side game, so I thought village was a spin-off or something

[–] Ashyr@sh.itjust.works 8 points 8 months ago (4 children)

If it’s got terrific level design like Elden Ring, that would be great. If it’s just random geography and templated buildings dropped every which way, I think I’d pass.

[–] Shyfer@ttrpg.network 2 points 8 months ago

With a million collectibles to pad the play time. There will be crafting to increase the collectibles. Can already predict everything it will have when they say open world =(

[–] steeznson@lemmy.world 0 points 8 months ago

The RE(ach for the Moon) Engine does not seem to be able to handle open worlds very gracefully judging by DD2.

[–] slaacaa@lemmy.world -1 points 8 months ago* (last edited 8 months ago)

Knowing Capcom’s recent history with new titles, you can take a guess which (hint: fast travel as MTX involved)

[–] Son_of_dad@lemmy.world -2 points 8 months ago* (last edited 8 months ago)

I always wonder if this kind of comment is serious. I played Elden ring for like 30 hours and stopped playing after being annoyed the last 10 hours at the complete lack of anything in that game. The world is ugly,boring and full of nothing, the story... After 30 hours I have no idea what that game was about. Anyways I hated Elden ring, one of the worst games I've ever played. I'm not really a casual gamer, I've played pretty much most games on ps4 but had never tried a souls game, didn't even know it was the same series I just grabbed it cause it was GOTY. Maybe his a niche game but as a gamer who plays every type of game, I thought it was awful.

[–] mindbleach@sh.itjust.works 7 points 8 months ago

An interesting setting for that to happen.

Not a great franchise for that to happen.

[–] BleatingZombie@lemmy.world 1 points 8 months ago (1 children)

Isn't RE7 kinda open world? I'm not sure I've ever fully understood the distinction

[–] ABCDE@lemmy.world 3 points 8 months ago

It's limited in area, no real aimless wandering like in Skyrim.

[–] ampersandrew@lemmy.world 0 points 8 months ago

RE8 was already not what I wanted, and this is far, far further in the direction of not what I wanted.