ArmoredThirteen

joined 1 year ago
[–] ArmoredThirteen@lemmy.ml 1 points 3 days ago

Factorio: Nothing more to be said here Terraria: Just such a good game with devs that truly care about it. I've been playing it forever Eco: Serious love/hate with this game. I'm tired of trying to save servers that are on the verge of collapse because of capitalist ideas Morrowind: :3

[–] ArmoredThirteen@lemmy.ml 18 points 2 weeks ago

My ex spouse got an app that gave alerts every time there was anything going down in our neighborhood. They went from cautious to walk around at night to "omg we live in a crime riddled hellhole with people being murdered everywhere" and stopped going outside. People now have access to so much information, often explicitly designed to make you fearful, and we suck at statistics

[–] ArmoredThirteen@lemmy.ml 37 points 2 weeks ago (1 children)

They've been saying it's the final major update for the last like 4 major updates

[–] ArmoredThirteen@lemmy.ml 13 points 3 weeks ago

And people not discussing is better how?

[–] ArmoredThirteen@lemmy.ml 5 points 3 weeks ago (6 children)

Defining ownership as "can I sell this" is ridiculous

[–] ArmoredThirteen@lemmy.ml 93 points 3 weeks ago (1 children)

Well I'm a game dev myself and drm is bullshit. Denuvo can get fucked

[–] ArmoredThirteen@lemmy.ml 6 points 4 weeks ago (5 children)

A VR mech game could be so baller. Also a remake of Black and White would work well. But generally yeah it's just not a great medium for most games and while we have a lot of promising hardware we're struggling to find ways to use it intuitively

I think after the bubble breaks it does down a bit well see some groups take their time to build really functional stuff. We don't have good standards on how to interact in VR and it shows. We don't have enough data on how to make people less motion sick. Basically the hardware is there but the software isn't and that'll take more time than we've been giving it, imo

Realistically though I think the fundamental limits on how you can interact in VR means while there may be a strong niche market, I don't expect it to be a mainstream thing. Even if the prices drop a lot and the headsets get smaller there's still a lot working against them

[–] ArmoredThirteen@lemmy.ml 7 points 1 month ago

Looks like $1.20 in today's money, assuming usd. That would add up fast lol, I'd have gotten banned from the computer instantly

[–] ArmoredThirteen@lemmy.ml 5 points 1 month ago (1 children)

I'm looking into doing that currently. I built a reasonable savings for myself enough I could go back to college in another country. Thinking of brushing up on learning and then to work in a new place

[–] ArmoredThirteen@lemmy.ml 2 points 1 month ago (1 children)

I almost exclusively make my own food so should be good on the nova classes (I'd never heard of nova before). When I got out of the hospital I learned to make my own yogurt too which I think really helped me recover from the antibiotics. As far as how healthy my foods are, idk, probably up for debate. While I do make my own food I've been resorting to higher fat and sugar dishes (mostly fat I don't like sweet flavors much) to try and get enough calories to gain weight

[–] ArmoredThirteen@lemmy.ml 2 points 1 month ago (5 children)

I've been struggling with this lately. I lose weight really easy but it's difficult to gain it back. I lost a bunch after surgery a few months ago putting me at the edge of underweight. Now I can't seem to get back to a healthy weight

[–] ArmoredThirteen@lemmy.ml 11 points 1 month ago

I'm picking up woodworking x.x

 

PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
 

By Anna Tong

(Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

“We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

The layoffs and company reset follow a tumultuous period for Unity.

In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

Shares have risen since Whitehurst announced the company reset.

(Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

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