CleoTheWizard

joined 1 year ago
[–] CleoTheWizard@lemmy.world 2 points 23 hours ago

Cool feature and pretty much exactly what I was referencing, thanks for making me aware it exists.

[–] CleoTheWizard@lemmy.world 2 points 1 day ago (2 children)

This is why I’ve made the argument so many times that Lemmy needs ways to categorize stuff.

Let me present you with a situation that happened. I made a post in a patientgamers community. But since I know that community is niche, I cross post to both retro games and the general games community. This made some people upset because they had to see my post three times (understandable).

But if I don’t do this, the only slightly active sub community will benefit or see engagement. As evidenced by my last post that got somewhat less engagement.

What really should be the case is that cross posts don’t show up multiple times and by default the apps need to redirect to the actual cross posted post and not the comments on the cross post itself. They copied the awful cross posting behavior from Reddit and it sucks honestly. Until we are larger, we need better ways to post across multiple communities to keep them all active and boost collective interest.

[–] CleoTheWizard@lemmy.world 66 points 1 week ago (3 children)

Who wrote this? Like just this paragraph:

This shutdown doesn’t just affect Ryujinx

Nintendo is rumored to be looking at other emulators like Yuzu, eyeing them with the same scrutiny.

How does anyone covering this exact story not know about Yuzu? Did I travel back in time?

[–] CleoTheWizard@lemmy.world 2 points 1 week ago

I actually didn’t know this but I did play through that recently and I actually have really good things about how that game looks even to this day. I know they did some touching up and I’m assuming updated textures for the enhanced version but it aged a lot better than many other games from that era did

[–] CleoTheWizard@lemmy.world 9 points 1 week ago* (last edited 1 week ago) (8 children)

What’s really crazy is to compare Bethesda with CDPR. I’ve been replaying the Witcher 3 and it just struck me how I won’t have to wait 15+ years for the next entry. And to look at how much more efficient they’ve been in the past.

For a timeline, Witcher 2 released in May 2011 and then the Witcher 3 released in May 2015. Took 3.5 years to develop. Cyberpunk released December 2020, only 4.5 years after W3 had its last major DLC. Then in 2023 they released a very large update for Cyberpunk, about 2/3rds the runtime of the main game. And then in 2025 we’ll probably get the next Witcher game. They have like 3 games in active development now.

So what’s the difference with Bethesda? Well Skyrim sold 30 million units and Witcher 2 sold about 8 million. Less than a third the income. Yet if you compare CDPRs staff to Bethesdas at time of their next games, CDPR had doubled Bethesda's work force. And guess what happened? Witcher 3 sold 40 million while fallout 4 sold 25 million. Thats despite Witcher 3 costing an estimated $81 million while Fallout 4 sits closer to 1.5x that at $125 million.

Then you talk about engines and it gets even worse. CDPR arguably started with a worse engine and I shouldn’t need to explain how much they’ve destroyed BS in that regard as well. Witcher 2 looks worse than Skyrim by a lot imo. But by the time their next game rolled around, it was an industry leader in graphics. And cyberpunk 2077 is like the next Crysis now while starfield is.. oh boy. And guess what? After all that work on their engine, they abandoned it. Why? Because their resources are better spent making games and systems in an engine someone else updates for them. Bethesda meanwhile not only can’t juggle the ball of updating an engine and game dev, but they’re not even smart enough to swap engines.

Bethesda has all the signs of a dying studio and Microsoft is the sucker for buying them. And it’s a waste of talent more than anything. Talented people exist at Bethesda whose resources and career development would be far better off being applied on UE4.

[–] CleoTheWizard@lemmy.world 9 points 1 week ago

Not if they keep on their BS. Let’s look at Fallout 4. The engine is absolutely the weakest part of the game. Can’t even keep 60fps in the city on any settings or on consoles. Frame times are all over the place. And the game isn’t even that pretty, it’s very ugly and textures are real bad. The story was pretty awful and boring, the writing in every way was forgettable.

So that’s why ES6 is screwed. It’s been downhill since Skyrim and even releasing a better looking Skyrim in 2028 on the PS6 isn’t going to cut it. It’ll be the most expensive budget title out there.

[–] CleoTheWizard@lemmy.world 7 points 3 weeks ago

You say that but Arcane didn’t deserve this fate. I’d be rooting for a Bethesda game to fail but BioWare and Arcane? That’s just sad. They were both amazing studios ruined by BS. And the AAA space is large enough these days that actual big budget games can indeed innovate.

Like say though, I won’t exactly shed a tear for failing studios like Ubisoft or Bethesda that have been churning out the same crap for awhile now.

Also not every game needs to innovate and it’s not like you lose a lot by having average selling games come out. But even in games packed with AAA bangers, indies still sell incredibly well. It isn’t a zero sum game.

[–] CleoTheWizard@lemmy.world 54 points 1 month ago

Not to mention that some of the cracks are incredibly lightweight in the first place so even disabling a small amount of their code would improve things. Removing the encryption mechanisms alone works wonders.

[–] CleoTheWizard@lemmy.world 1 points 1 month ago (1 children)

They do get cheaper but the cheaper ones don’t get made because they aren’t worth anything anymore. Like sure you can get a 500GB HDD which used to be a moderately priced option and is now basically trash or free. The prices go down, but the key is that consumers no longer want the old thing either.

[–] CleoTheWizard@lemmy.world 6 points 1 month ago (1 children)

It looks like it depends on the drive size but also I think the pandemic has leveled this out in recent years. Some additional data I found by BackBlaze shows a bit more of the story though they have changed their drive sizes which leads to a more interesting graph.

[–] CleoTheWizard@lemmy.world 1 points 1 month ago (4 children)

Interpreted the other way, I don’t think that makes sense because on the whole storage has always gotten cheaper with time. Hard drives may cost the same, but they’re larger capacity so really this would only work as an argument if hard drive storage space stayed the same and prices remained the same for consumers but went down for manufacturers.

Also there’s a lot of competition in the space similar to other chips so I don’t see how a company making NAND or platters can afford to sit on their hands like that. The whole point of drive innovation right now is to drive the price per GB down for B2B sales. And that usually translates well to consumer sales too.

[–] CleoTheWizard@lemmy.world 38 points 1 month ago (11 children)

Not at all. The price of storage has plummeted so much that most video games comfortably use ~100GB for large games and don’t care because even SSD storage is extremely cheap.

If you don’t believe me, here’s a post on Reddit that shows it off pretty well.

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