I don't know, that's too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo
CommanderCloon
You can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up
Difficulty is not an accessibility issue.
A small drone like this will make home deliveries even more ecologically advantageous, far better than combustion engines or 3 ton electric vehicles
Sony announced they're dropping the PSN requirement for HD2
Agreed on both, though if I ever get a personnal macbook (which I'm definitely considering, their silicon is so good), it's definitely gonna involve a sticker
It's a monarchy
China doesn't claim to be liberal, so no
Using a mac daily for work, no it doesn't. Some built in software features keep fucking up, external device or not. Like the "pause music" button, which stopped working entirely on my mac no matter if you press it on the builtin or external keyboard, the multi desktop which keep fucking up and putting apps on top of other apps that are fullscreen, making them barely usable...
We agree on the external device part though, it can decide to stop working with stuff you used for months for no good reason
All this on an M2 pro that came out a year ago
- 92% positive reviews on Steam out of 588K reviews (94% from recent reviews)
- 94% on OpenCritic
- 96% on MetaCritic
- 4.74★ on playstation (so ~95%)
But sure, if you look for them, you'll find people complaining on forums. You'll find people saying the earth is flat too 🤷
It's OK that you had a bad experience, but don't blame these awards -- pretty much everyone loved the game and it got GOTY from awards but also from critics and the public
No. The Souls community is built over the shared experience of beating the challenging game we were put against. If difficulty was optional, the game wouldn't be nearly as popular, as there wouldn't be that common experience.
Maybe another shared experience would have allowed the game to garner a community, but then it wouldn't be a soulslike, and soulslike as a concept would not exist. If that's something that interests you, you can just play a game which isn't a soulslike.
It reminds me of some Redditor who said they always instantly killed every single named companion in BG3 because they found the dialogues of said companions annoying. I have played BG3 for hundred of hours, but I don't even think I played the same game as this person, and I think that if it was something a lot of people did, then there wouldn't be a community around the game at all.
Like for BG3, where the central point is the story and the evolution of your companion as characters, Elden Ring's has that defining element which caused the community to sprout, which is its fair but strict gameplay. If you remove that then all you get is one of those forgettable Ubisoft games, all the while completely destroying the community around soulslikes.