assaultpotato

joined 1 year ago

"A Lightweight VPN Built on top of IPFS + Libp2p"

Seems like both at a glance

[–] assaultpotato@sh.itjust.works 2 points 1 week ago (5 children)

Nifty! I built something similar for my university graduation project. Did a PCB, ESP8266 based as well. Temperature, humidity, sound, vibration, airborne particulate sensor, and some other stuff.

Wrapped a server up in docker for receiving the data, basic dashboard in JS for minor reactivity in components. Never ended up actually doing it cause I didn't have a consistent host, but maybe I should spin it up again now that I have a home server.

Cool project, looks neat! Anything you were caught off guard by when doing this?

[–] assaultpotato@sh.itjust.works 16 points 1 month ago (1 children)

I do the same thing, and I've noticed my modem has been absolutely bricked probably 3-4 times this month. I wonder if this is why.

[–] assaultpotato@sh.itjust.works 27 points 1 month ago (1 children)

I've read this 4 times now hoping I was just missing something, but nope... it's just entirely incomprehensible.

What the fuck?

[–] assaultpotato@sh.itjust.works 3 points 1 month ago (1 children)

Do you understand why people play games though?

I understand why I do. I can't speak to your motivations, I'm not you. I can, however, point to studies that discuss groups of people's preferences in aggregate, as I have done. You're an outlier, and that's ok! Play what you want how you want!

SBMM is, unfortunately for you, the current utilitarian optimal for multiplayer PvP gaming. It maximizes both adoption and retention metrics, as well as self-reported enjoyment scores (Likert scale) for the highest number of people. Bummer that it doesn't optimize for you, but the other good part is that there are plenty of games that still support custom lobbies. Find one you like and have fun!

[–] assaultpotato@sh.itjust.works 4 points 1 month ago* (last edited 1 month ago) (5 children)

If you can't make it 10 matches in a new game, I don't think SBMM is your problem with the game.

10 matches should be like, between 3-10 hours. Assuming an hour a night, you'll be approximately ranked for SBMM within a week.

It's based on overall usage metrics - number of active users, number of matches played per user, length of a session per user, etc.

It does account for people quitting.

[–] assaultpotato@sh.itjust.works 8 points 1 month ago (7 children)

I pulled that number out of my bootyhole because I knew it was a safe bet for a stable ELO.

US Chess Federation uses 25 games as your provisional ELO stage, many video games will use 10 matches. Assuming a large enough variety of ELO in the player base, you can be confident your ELO is mostly accurate after a shockingly small number of matches.

[–] assaultpotato@sh.itjust.works 12 points 1 month ago

If you're curious about the mechanics behind ELO and ELO confidence distributions after X matches, chess ELO is actually a well studied way to learn about the algorithm used by almost all SBMM. After a shockingly small number of matches, your ELO is going to end up being in the right neighborhood for you have +/- 50% WR.

[–] assaultpotato@sh.itjust.works 7 points 1 month ago (9 children)

Yes, I am.

This is just one study I could find quickly but the results are consistent.

https://www.pcgamer.com/games/activision-secretly-experimented-on-50-of-call-of-duty-players-by-decreasing-skill-based-matchmaking-and-determined-players-like-sbmm-even-if-they-don-t-know-it/

Because from what I've seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your "correct" ranking and actually enjoy the game.

This is not accurate. Most people's ELOs don't shift much after settling into your "natural" rank, which should happen after about 50 matches or so. Probably what you're referring to is the publicly available "rank" which is per "season", wherein every few months your rank gets reset. This is FAR less opaque than SBMM but results in lower playtime and lower retention for casual players who don't want to be grinding the 50 matches to settle at their ELO every 3 months.

Actual opaque SBMM (the algorithm you mentioned originally) that never resets creates, on average, much more fun MP experiences for most people.

[–] assaultpotato@sh.itjust.works 11 points 1 month ago (18 children)

As much as that may be true for you, on average people enjoy MP games with SBMM more than without by a decent margin. Studies have shown that people play more matches and play longer sessions when SBMM creates more balanced matches.

[–] assaultpotato@sh.itjust.works 23 points 1 month ago (1 children)

My brother in christ you have less than a TB of storage. you're very far from being a hoarder.

I still have my first 512GB HDD from when I was in high school and I've got over 32TB on my latest build, plus my archive of old drives I leave off until I need to access them. Join us, it's better.

view more: next ›