missphant

joined 2 years ago

A lot of games received their ports during the Steam Machine era, used outdated technologies like DirectX to OpenGL translation, and never got updated, so it's not surprising unfortunately.

[–] missphant@lemmy.blahaj.zone 13 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

Maybe I'm not old enough but I don't remember a time before game DRM, when it was physical games they required you to have the disk inserted to play. The only difference was they were easier to crack and less invasive without online requirement.

[–] missphant@lemmy.blahaj.zone 10 points 3 weeks ago (3 children)

there's no notepad equivalent and only a notepad++ equivalent

I believe you're looking for KWrite.

[–] missphant@lemmy.blahaj.zone 19 points 1 month ago

And that's honestly all that's needed, the official translations are usually perfectly fine. The elaborate typesetting is what makes the fansubs so good.

[–] missphant@lemmy.blahaj.zone 2 points 1 month ago* (last edited 1 month ago)

Besides other pages alternatives you could try a cheap vps. They start as low as $10/year and any will be plenty for a static site. It's also fun to play around with hosting other stuff. lowendbox.com has some good listings.

[–] missphant@lemmy.blahaj.zone 1 points 1 month ago (1 children)

What does it mean to "process shaders in real-time"?

Processing them as they're loaded, quickly enough that there's no noticeable frame drop. Usual LLVM based shader compilers aren't fast enough for that but ACO is specifically written to compile shaders for AMD GPUs and makes this feasible.

Pre-compilation would in theory always yield higher 1% lows yes, but it's not really worth the time hit anymore especially for games that constantly require a new cache to be built or have really long compilation times.

I think the one additional thing Steam does in that step is transcoding videos so they can be played back with Proton's codec set but using something like Proton-GE, Proton-cachyos or Proton-EM solves this too.

Disclaimer: I don't know how the deeply technical stuff of this works so this might not be exact.

[–] missphant@lemmy.blahaj.zone 3 points 1 month ago* (last edited 1 month ago) (4 children)

If you're talking about the Steam feature you can safely turn it off, any modern hardware running mesa radv (the default AMD vulkan driver in most distros) should be sufficient to process shaders in real-time thanks to ACO.

[–] missphant@lemmy.blahaj.zone 8 points 2 months ago (2 children)

Waydroid works really well to run Android apps on mobile Linux, even for games. Doesn't help for banking apps though as they'll usually lock you out due to not passing Google safety checks.

[–] missphant@lemmy.blahaj.zone 9 points 2 months ago* (last edited 2 months ago) (2 children)

I believe Let's Encrypt only allows wildcard certs for DNS challenges so it's not really in the scope of Nginx; but I haven't used other web servers, do they implement that?

Edit: Looked into Caddy, it seems to have a plugin system for DNS providers, that's pretty slick. I can't see that ever happening for Nginx they seem very opinionated in wanting to be unopinionated unfortunately. I'm still sad they rejected the PR to implement prefers-color-scheme for default error pages.

[–] missphant@lemmy.blahaj.zone 0 points 5 months ago (3 children)

How are the numbers tracked?

[–] missphant@lemmy.blahaj.zone 3 points 5 months ago

For me the biggest gripe is frame pacing, can't seem to ever get it to be as consistent as running on-device.

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