p03locke

joined 1 year ago
[–] p03locke@lemmy.dbzer0.com 6 points 2 weeks ago

Yep, we already beat that dead IP into the ground, so let's do it for another one!

[–] p03locke@lemmy.dbzer0.com 3 points 3 weeks ago

Well, it's more like a stopped watch sort of thing. Konami has lost its way ever since it cared more about pachinko machines than actual video games.

[–] p03locke@lemmy.dbzer0.com 15 points 3 weeks ago (1 children)

The fact that they think it's part of the same strategy is why they fail. They take a cursory look at both, see numbers go up, and think that all they have to do is push for common element X to succeed.

Gross oversimplification of business strategy and how products are built are why corporations trip over their own dicks over and over again. I wish they would just teach that in business school.

[–] p03locke@lemmy.dbzer0.com 7 points 4 weeks ago (3 children)

What do you expect from RPS, Kotaku, IGN, and the rest of the games "journalists"? Journalistic integrity?

That would require an actual journalism degree.

[–] p03locke@lemmy.dbzer0.com 3 points 1 month ago

Always has been 👨‍🚀🔫

[–] p03locke@lemmy.dbzer0.com 1 points 1 month ago (2 children)

Chris Roberts is still rich, and could probably retire right now without worrying about anything. He could tank the company, and he wouldn't care.

[–] p03locke@lemmy.dbzer0.com -3 points 1 month ago

Did they fix all of the bugs? Subnautica 1 is still buggy as shit.

[–] p03locke@lemmy.dbzer0.com 5 points 1 month ago (7 children)

What's a good web search engine nowadays?

[–] p03locke@lemmy.dbzer0.com 3 points 1 month ago

I loved that game for a brief time, but I felt like I could have gotten into a car accident with how much I was trying to take over outposts.

[–] p03locke@lemmy.dbzer0.com 2 points 1 month ago

Fucking bonkers first season finale. I just couldn't take it seriously after that...

[–] p03locke@lemmy.dbzer0.com 21 points 1 month ago (3 children)

My guess is because of shareholder pressure

Of course, the lesson to be learned that no company ever learns: Don't go public. Don't ever go public!

[–] p03locke@lemmy.dbzer0.com 28 points 1 month ago* (last edited 1 month ago)

It's made much worse by the games "journalists" industry paying too much attention to X. They find some crackpot spouting off controversy, elevate that shit to the moon, and suddenly other people are talking about this opinion that only lives in a vacuum.

IGN, PCGamer, RPS, Kotaku... they all live for this shit.

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