this post was submitted on 19 Oct 2024
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[–] peopleproblems@lemmy.world 3 points 1 month ago

And then, compare it to No Man's Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man's Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

[–] Allero@lemmy.today 3 points 1 month ago (1 children)

That was my concern long ago when I entered the game.

The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won't be able to blatantly extort players for their money anymore.

[–] Astronauticaldb@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

Not to mention that they also incentivise players to spend real-world money by having their website have a secret club for whales (I think you need to spend either $1K or $5K in order to have the button appear) to spend even more money then they did to even gain access originally.

Edit: clarity and conciseness: added "originally" to the end of the last sentence.

[–] Allero@lemmy.today 1 points 1 month ago* (last edited 1 month ago)

Yes, if you spend over $1k on the game you gain access to beta-testing etc.

And the most scary part? Plenty of people do spend this much money - I know many Carrack owners, for example, and this ship costed, when I remember it, $1200. Yes, very real $1200 for an in-game ship, and there's plenty of buyers.

Heck, I know a person in Ukraine - not a high-income country by any standards, GDP per capita sitting at ~$5000, vs ~$85000 in the US - who spent about $6000 on the game by hiding huge portion of his income from his family for years. And this is not an exceptional case.

[–] Rottcodd@lemmy.world 1 points 1 month ago (2 children)

Do people just not know who and what Chris Roberts is?

This is what he's done throughout his career - the only thing that's notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

It's entirely possible that if Microsoft hadn't bought out Digital Anvil and given him the boot, this wouldn't even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

[–] morrowind@lemmy.ml 1 points 1 month ago (1 children)

I don't, what else has he procrastinated on?

[–] lime@feddit.nu 1 points 1 month ago (1 children)

the wing commander series was famous for inflated development costs, freelancer was repeatedly delayed and eventually released like five years after it's announcement, and since then... he's been working on star citizen

[–] setsneedtofeed@lemmy.world 1 points 1 month ago

Keep in mind Freelancer was released after Microsoft acquired Roberts' company, kicked him out of a leadership role, and drastically slashed the scope.

Star Citizen is what happens when there is nobody above Roberts to say no, and now after years plenty of people under him with an interest in keeping the development churning.

[–] p03locke@lemmy.dbzer0.com 1 points 1 month ago (2 children)

Chris Roberts is still rich, and could probably retire right now without worrying about anything. He could tank the company, and he wouldn't care.

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[–] immutable@lemm.ee 1 points 1 month ago

Why would you complete a game when you can make a constant stream of income and increase that income stream with announcements and drip feeds.

Look at this madness https://robertsspaceindustries.com/funding-goals

[–] shadowedcross@sh.itjust.works 1 points 1 month ago

Yeah, Star Citizen is the world's most expensive tech demo, that is the picture book definition of scope creep. It'll just keep getting more and more complicated, but never get to any kind of a "complete game" state.

[–] yamanii@lemmy.world 1 points 1 month ago (2 children)

I've genuinely been sat in meetings that got derailed for 30 minutes so that the placement of objects that players are likely never to interact with could be discussed in detail. There's just no actual focus on getting the game done.

We have a saying here that translates to something like this: "perfect is the enemy of done". Getting lost in details like this will always delay things a ton.

[–] cmhe@lemmy.world 1 points 1 month ago
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[–] Etterra@lemmy.world 0 points 1 month ago (2 children)

I never fell for this, and I'm laughing at you if you did.

[–] throbbing_banjo@lemmy.world 1 points 1 month ago

They got my $40 in 2012. I absolutely loved the Wing Commander series; Wing Commander II was an embarrassingly important part of my adolescense, I love space sims, and still had fond enough memories of the name Chris Roberts that I didn't think he'd blatantly lie and steal from me.

How people are still giving these clowns money I have no idea.

[–] SynopsisTantilize@lemm.ee 0 points 1 month ago (2 children)

One of my ex coworkers has spent somewhere in the ballpark of 12k. He sells, flips and trades rare ships to sell back to people after the exclusivity of the ship has expired. He's made like 4k. I don't understand gaming anymore.

[–] funkless_eck@sh.itjust.works 1 points 1 month ago (4 children)

to be fair this kind of expenditure and aftermarket exists in CCGs.

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[–] Buddahriffic@lemmy.world 1 points 1 month ago (1 children)

Lol if that game is ever finished, I bet there's going to be some people who paid way too much for a ship that turns out to completely suck but seemed ok on paper. Kinda like a PT cruiser, except it looked ok on paper.

[–] SynopsisTantilize@lemm.ee 2 points 1 month ago

Lmfao the PT Cruiser! My Grandmother's new husband has one, and he put flame decals on it as one does....backwards.

Yes theres a shit ton to balance. Honestly no mans sky seems more appealing now adays. I might go fire that up on my xbone.

[–] Cagi@lemmy.ca 0 points 1 month ago* (last edited 1 month ago) (26 children)

Squadron 42 is feature complete and is in optimization and polish phase. 30-40 hour campaign. It looks amazing. This was released this weekend, played live not prerecorded.

https://youtu.be/1H-0x4xk2Xk?si=Q3SmA_skltVVUkiy

[–] Banzai51@midwest.social 0 points 1 month ago (1 children)

They claimed it was feature complete in 2023. And now they claim it is two years away from release. You really think polish and optimization takes three years? Of course, they've claimed it is just two years away every year since 2016.

They are lying to you.

[–] Cagi@lemmy.ca 0 points 1 month ago* (last edited 1 month ago) (1 children)

Lol, one of us certainly has been lied to. Your last point is blatantly false, your first is based on your guess about how AAA game design works. Maybe it does take 3 years with a game this big, I don't know. I'll trust the many, many game devs who actually play the game and roll their eyes at comments like yours.

I've actually played the game, bought it and have no regrets. Hundreds of hours, new friends, new experiences. You passively absorbed the groupthink. I don't care if it ever finishes, I've gotten more than enough fun per dollar out this game already. Cry about it if you want, just do it quietly.

[–] Banzai51@midwest.social 1 points 1 month ago (1 children)

I've played the game since 2015 when all we could do was walk around a hanger. When it comes to where SQ42 is at, we are being lied to about where it is. Them saying at Citcon that SQ42 is just 2 more years away is a dead giveaway that they are absolutely no where near a release, and the 2026 year is pure fiction. Like I said, they've been saying 2 years away since 2016.

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[–] WhyFlip@lemmy.world 0 points 1 month ago (1 children)

Star Citizen sounds right up my alley in terms of game content and play, but I will never touch it due to the business model they've chosen.

[–] Psythik@lemmy.world 1 points 1 month ago (3 children)

All I want is a space pirate game that doesn't require me to quit my job and dedicate my life to it in order to acquire a good enough ship to actually be competitive.

That, or a street racing MMO with realistic physics and a true-to-life level of customization and tuning, that has a map the size of small country. Like The Crew except no arcade physics and more than 5 players in a server. And also not shit.

Somebody, please make one of these two games already. I need this so badly in my lifetime before I die.

[–] barryamelton@lemmy.ml 2 points 4 weeks ago

For racing, you have Fly Dangerous. It is also a successful FOSS game!

https://store.steampowered.com/app/1781750/Fly_Dangerous/

[–] Randomgal@lemmy.ca 1 points 1 month ago (1 children)

You want that online? If you're okay with single player, the first one does exist: Check out the X series of games, the latest one is X:4 Foundations.

Idk about racing lmao

[–] Psythik@lemmy.world 1 points 3 weeks ago

Gotta be online. Single player AI just isn't good enough yet to entertain my dopamine-deprived brain. (I have ADHD).

[–] bbuez@lemmy.world 1 points 1 month ago

My dream is to make or at least be a part of the former

It is very hard

[–] Seditious_Delicious@lemmy.world 0 points 1 month ago (7 children)

OK. Never played SC so honest question here; What is wrong if the game is technically not complete? I mean the way I thought is that this means that it keeps evolving and expanding so new content and features become available as the game development progresses. What am I missing? Is this a similar situation to the Eve Online BitterVets?

[–] sp3tr4l@lemmy.zip 1 points 1 month ago* (last edited 1 month ago)

They consistently make promises for things that will exist in the future, which then takes them years beyond their expected timeframe to achieve, or just never do them because some other past promise or promise they will make later makes an original promise either totally unworkable or wildly different.

So, so many missed deadlines, which uh, actually were just aspirational.

And... this is a game that sells you ships, gear, for hundreds, thousands or even tens of thousands of real world dollars.

Some crazy promise will be made and oh, turns out that means we have to rework something like half the game's systems to support that, but also they're adding new content constantly that is always in some limbo state between following the old system's paradigms and attempting to follow the new system's paradigm.

What you end up with is a constant state of everything being a bit broken, and a lot of stuff being completely broken.

Its less like a released game getting DLCs and more like an alpha test that just never ends.

Which, again, costs hundreds or thousands of dollars.

[–] dragonfucker@lemmy.nz 1 points 1 month ago

Game keeps wiping players inventories including the in-game money used to buy ships. You can't progress in the game, they just wipe you.

[–] dustyData@lemmy.world 1 points 1 month ago

SC is a scam. They sell ships for real money that only half work. The game is riddled with bugs, quests don't complete. Users state is regularly wiped so there's no point on progressing in it and instead of finishing the game they ask players for much more money to work on tiny niche technical problems that sound super important on presentations but don't move the needle even a little bit towards a finished game. At best, it is video game history most expensive physics toy. In reality, when you scrutinize their finances executives have pocketed most of the money raised and devs have been paid poor wages and overworked to a constantly moving target. They have never finished a single roadmap item, but they have announced to fanfare at least 5 different development roadmaps that are the very definition of scope creep. Lots of announcements but never a release. Any competent studio would've delivered at least three completed games in the same timeframe for that amount of money. They're an online asset store that sometimes let's you fiddle with the digital models, not a video game.

[–] Allero@lemmy.today 1 points 1 month ago

Long story short, they severely fail to deliver on their promises and also mismanaged their development incentives so that they are not financially interested to ever release, or even make the game fully playable.

[–] BirdyBoogleBop@lemmy.dbzer0.com 1 points 1 month ago

The game is exactly the same as it was the first time I played it except now the lift always shows up.

[–] krimson@lemmy.world 1 points 1 month ago

Instead of focussing on getting the core of the game finished and THEN expanding it they do it the other way around.

For example the mining loop now is broken again, people bought mining ships and vehicles with $$ and they are completely unusable. Not to mention all the bugs and instability. I hope they succeed but right now things are not pointing to something enjoyable within the foreseeable future at all.

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