this post was submitted on 29 Nov 2024
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Which games blow your mind, but only if you know nothing about them in advance?

Best examples I can think of are:

  • Outer Wilds
  • Doki Doki Literature Club
  • The Stanley Parable

What are yours?

(please no spoilers)

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[–] darthelmet@lemmy.world 37 points 4 days ago (2 children)

Tunic.

The one thing I think is worth “spoiling” just to save you some pain:

Tap for spoilerIf you find a room with a bunch of curtains and bells, it is NOT A PUZZLE!

I also second Outer Wilds.

[–] rooster_butt@lemm.ee 2 points 3 days ago

I just finished playing tunic (good ending). A friend and I were playing it at the same time. If I didn't have that friendly competition I would have dropped it so many times. There is way too much manual work in this game that you often times aren't playing a video game anymore.

At the end of it all I didn't feel a sense of accomplishment just relief that I'm done with the game. Only to find out after doing the secret puzzle is just more meta puzzles outside the game.

Outer Wilds on the other hand is fantastic and not having to use a pencil and paper to advance in the game is A+.

[–] lime@feddit.nu 15 points 4 days ago (4 children)

i bounced off tunic super hard. i love the puzzle aspects, the cryptic manual pages, and figuring things out, but the combat was way too brutal, even on the easier setting. the bigger white ghost enemies at the very start killed me so many times i no longer want to go back to it.

[–] p03locke@lemmy.dbzer0.com 4 points 4 days ago* (last edited 4 days ago) (1 children)

I thought the reward for the puzzles was not good enough, either. When you play Outer Wilds, you figure things out, unlock a wonderful story, and learn tricks for other puzzles. When you play Tunic, you (eventually) figure things out and get a bad ending for a game that barely reveals anything, story-wise.

I also thought that requiring a web app or a bunch of paperwork to figure out the language was far too inconvenient for a game made in the 21st century. They borrowed the wrong lessons from Fez.

[–] lime@feddit.nu 2 points 4 days ago

hey i learned to read the language in fez fluently. this is more like they took the wrong lesson from double fines Hack'n'Slash, where the glyphs are absolutely everywhere and look so much alike that the easiest way to decipher them is to replace the font.

[–] Katana314@lemmy.world 7 points 4 days ago (1 children)

I’ve gotta remember what those ghosts are.

I’ve slowly acclimated to Soulslikes since Tunic, and a common theme is that they make you think you need to be pressing more buttons, when they’re often teaching specialized bits of patience. In Tunic’s case, a lot of people expend their stamina too quickly.

Still don’t like FromSoft’s games

[–] lime@feddit.nu 3 points 4 days ago

i thought that too, and tried studying their movements, but they attacked faster than i could even press the button.

[–] darthelmet@lemmy.world 4 points 4 days ago (1 children)

Understandable. It got pretty frustrating for me too at various points. I'm kinda bad at this kind of combat in general. Most of what motivates me to push through it in games like Dark Souls or Tunic is being interested in the world. But sometimes not even that's enough.

[–] lime@feddit.nu 4 points 4 days ago (2 children)

it's especially wild in a cutesy game like tunic where it just bodies you ten minutes in. it made me feel like i had been tricked.

[–] p03locke@lemmy.dbzer0.com 3 points 4 days ago* (last edited 4 days ago) (1 children)

Try playing Environmental Station Alpha. Super cutesy robot, absolutely unfair difficulty for a Metroidvania. Which is a shame, because there's an interesting story and gameplay buried in that difficulty, and I love Metroidvanias.

[–] lime@feddit.nu 2 points 4 days ago

man, soulslikes ruined metroidvanias.

[–] boringbisexual@lemmy.blahaj.zone 3 points 4 days ago (1 children)

I didn't have too much trouble up until the first real boss. Thankfully there was a save point pretty close by so I just threw myself at it more times than I'd like to admit.

[–] p03locke@lemmy.dbzer0.com 2 points 4 days ago

The game throws big bosses at you at a time when you won't have range weapons, and expects you to dodge these big sweeping attacks that would be more appropriate fighting with ranged weapons. And by the time you get a ranged weapon, it's too late, and they've raised the stakes again for future bosses to the point that having a ranged weapon isn't even an advantage.

I was forced to reduce the difficulty just for the bosses. All of the other enemies were mostly fine.

[–] Blackmist@feddit.uk 2 points 4 days ago

I switched that to easy mode at one of the mid game bosses, and I still struggled. The combat is way too tough for what it is.