this post was submitted on 29 Nov 2024
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Which games blow your mind, but only if you know nothing about them in advance?

Best examples I can think of are:

  • Outer Wilds
  • Doki Doki Literature Club
  • The Stanley Parable

What are yours?

(please no spoilers)

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[–] darthelmet@lemmy.world 37 points 4 days ago (13 children)

Tunic.

The one thing I think is worth “spoiling” just to save you some pain:

Tap for spoilerIf you find a room with a bunch of curtains and bells, it is NOT A PUZZLE!

I also second Outer Wilds.

[–] lime@feddit.nu 15 points 4 days ago (11 children)

i bounced off tunic super hard. i love the puzzle aspects, the cryptic manual pages, and figuring things out, but the combat was way too brutal, even on the easier setting. the bigger white ghost enemies at the very start killed me so many times i no longer want to go back to it.

[–] p03locke@lemmy.dbzer0.com 4 points 3 days ago* (last edited 3 days ago) (1 children)

I thought the reward for the puzzles was not good enough, either. When you play Outer Wilds, you figure things out, unlock a wonderful story, and learn tricks for other puzzles. When you play Tunic, you (eventually) figure things out and get a bad ending for a game that barely reveals anything, story-wise.

I also thought that requiring a web app or a bunch of paperwork to figure out the language was far too inconvenient for a game made in the 21st century. They borrowed the wrong lessons from Fez.

[–] lime@feddit.nu 2 points 3 days ago

hey i learned to read the language in fez fluently. this is more like they took the wrong lesson from double fines Hack'n'Slash, where the glyphs are absolutely everywhere and look so much alike that the easiest way to decipher them is to replace the font.

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