this post was submitted on 10 Mar 2025
729 points (97.5% liked)

Greentext

5633 readers
974 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] lime@feddit.nu 71 points 2 days ago (4 children)

motion blur is essential for a proper feeling of speed.

most games don't need a proper feeling of speed.

[–] user224@lemmy.sdf.org 58 points 2 days ago (2 children)

There is always motion blur if your monitor is shitty enough.

[–] reev@sh.itjust.works 27 points 2 days ago (1 children)
[–] winkerjadams@lemmy.dbzer0.com 10 points 2 days ago (1 children)

Damn this Panzerschokolade be hitting different.

[–] JokeDeity@lemm.ee 7 points 2 days ago

Just turn on TAA and free motion blur in any game!

[–] Waffle@infosec.pub 28 points 2 days ago (2 children)

Motion blur is guarenteed to give me motion sickness every time. Sometimes I forget to turn it off on a new game... About 30 minutes in I'll break into cold sweats and feel like I'm going to puke. I fucking hate that it's on by default in so many games.

[–] Sabata11792@ani.social 11 points 2 days ago

Motion blur + low FOV is an instant headache.

[–] sugar_in_your_tea@sh.itjust.works 7 points 2 days ago (1 children)

It really should be a prompt at first start. Like, ask a few questions like:

  • do you experience motion sickness?
  • do you have epilepsy?

The answers to those would automatically disable certain settings and features, or drop you into the settings.

It would be extra nice for a platform like PlayStation or Steam to remember those preferences and the game could read them (and display a message so you know it's doing it).

[–] ChairmanMeow@programming.dev 3 points 1 day ago

Depends, my girlfriend has issues playing Minecraft unless motion blur is on. Though I have to say whoever made the shader we're using did a pretty good job implementing a not terrible looking blur imo.

[–] sp3tr4l@lemmy.zip 12 points 2 days ago (2 children)

... What?

I mean... the alternative is to get hardware (including a monitor) capable of just running the game at an fps/hz above roughly 120 (ymmv), such that your actual eyes and brain do real motion blur.

Motion blur is a crutch to be able to simulate that from back when hardware was much less powerful and max resolutions and frame rates were much lower.

At highet resolutions, most motion blur algorithms are quite inefficient and eat your overall fps... so it would make more sense to just remove it, have higher fps, and experience actual motion blur from your eyes+brain and higher fps.

[–] lime@feddit.nu 5 points 2 days ago

my basis for the statement is beam.ng. at 100hz, the feeling of speed is markedly different depending on whether motion blur is on. 120 may make a difference.

[–] AdrianTheFrog@lemmy.world -1 points 2 days ago

You still see doubled images instead of a smooth blur in your peripheral vision I think when you're focused on the car for example in a racing game.

[–] pyre@lemmy.world 9 points 2 days ago

yeah the only time I liked it was in need for speed when they added nitro boost. the rest of the options have their uses imo I don't hate them.